Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Welcome!
Forum members and lurkers alike, Europa Barbarorum fans all.
You may have seen several mod packs, some planned, some made; some good, some buggy, some useless; and many small.
However, You've never seen Mini Mod pack so large, that it must be named Mega Mod Pack. You have now.
One that will completely change the way you play and feel the game, that will upgrade your experience to a whole lot better.
Introducing: Jirisys' Europa Barbarorum Mega Mod Pack
Spoiler Alert, click show to read:
The 1.1 Alpha version of the JEBMMP is available to be downloaded by anyone. The current build as of this writing (1.1 Alpha Build 2 + Hotfix 1) is a very barebones version that contains many fixes I deemed essential to the mod pack; it is perfectly stable (I have used it personally ever since I developed it, even for video game streaming and multiplayer on EB Online), but contains no enhancing mods at all except for my own ExTSO and the Historical Battles Add-On (which I also deemed indispensable, hence why I added it to the alpha build).
Spoiler Alert, click show to read:
With two versions:
Jirisys' Rome: Total War - Europa Barbarorum Mega Mod Pack
Spoiler Alert, click show to read:
Current version is 1.0.2
With 22 Mini Mods, Mega Mods, Fixes and changes included and bug tested to be compatible with each other.
v. 1.0.2
*Removed bugged mods
*Removed the preferences.txt file
*Edited the ReadMe
======------------======
v. 1.0.1
*Corrected mispelled name in the ReadMe.
*Corrected mispelled mod name in the ReadMe.
*Added Rome sign on both installation images.
*Added .exe at the end of Rome in the Installation's program name.
*New Splash Screen.
*Edited Typographical error in the ReadMe
*Added several new mods
Jirisys' Rome: Total War - Alexander - Europa Barbarorum Mega Mod Pack
Spoiler Alert, click show to read:
Current version is 1.0.3
With 27 Mini Mods, Mega Mods, Fixes, changes and the capability to run EB on the Alexander expansion engine, with more stability and greater units, the one recommended by the creator (if you have the Alexander expansion).
v. 1.0.3
*Removed bugged mods
*Corrected an EDU entry
*Removed the preferences.txt file
*Edited the ReadMe
======------------======
v. 1.0.2
*Corrected mispelled name in the ReadMe
*Corrected mispelled mod name in the ReadMe
*New Splash Screen.
*Edited Typographical error in the ReadMe
*Added several new mods
======------------======
v. 1.0.1:
*Added missing name from an uncredited mod from Atraphoenix to the mod list.
*Edited several typographical errors in the ReadMe and Install.
*Changed the name to "Jirisys' Rome: Total War - Alexander - Europa Barbarorum Mega Mod Pack" in order to distinguish from the Rome: Total War version.
*Added Atraphoenix' Extended Offices Mod and Atraphoenix' Roma Surrectum Legions Adaptation Mod to the installation
*Corrected a Typographical error in the 'Saka Late Cataphract UI Correction''s folder name.
*Added an Alexander sign in both installation images.
*Correctly replaced an old modified "descr_cultures.txt" with an error for a fully functional one.
*Added the Force Diplomacy 1.2 ReadMe inside the root folder, it was stated that it was already there, but it was forgotten.
However, there is no planned version for the Barbarian Invasion engine since it has mostly the same properties as the Rome: Total War engine
The list of mods that are contained in common between each other are as follows:
EB 1.2 Official Script, Sprites and EDB fixes.
Darth Vader's AI Formations v. 16.2 for EB.
Cute Wolf's Garamantine and Habukoz Scandinavian Fix.
Centurio Nixalsverdrus' Getting Rid of the Giant Trees Mod.
LDC Historical Battles Pack Mod 2.0
Jirisys' Saka Late Cataphract Unit UI Correction.
Atraphoenix' Realistic Movement Mod.
Atraphoenix' Extended Offices Mod.
JEBMMP's splash screen for Rome: Total War.
socal_infidel's Strat and Battle Map Mini Mod.
Hannibal Smith's Roma Surrectum 2 Environements for EB (Only water is included).
Archer's Skymod (Only lens flare).
konny's Trait Changes (only command stars).
Jirisys' Polybian Triarii and Pedites Extraordinarii Unit Size Correction.
Spoiler Alert, click show to read:
EB 1.2 Official Script, Sprites and EDB fixes.
This official EB 1.2 fix adds missing sprites, missing nomad mercenary general recruitment and several EBBS script fixes. This will possibly remove any errors you may have had before. No screenshots (obviously).
Darth Vader's AI Formations v 16.2 for EB.
What it does is make the AI get better formations at the start of a battle, with many historically realistic formations. Adapted for EB by Lysander13.
Image from Darth's TWCenter Thread (in RTW engine, not EB):
Cute Wolf's Garamantine and Habukoz Scandinavian Fix.
This mod changes the model of the Garamantine, Gaut and Scandinavian spearmen, so that they use their sharp side of the spears (they used the blunt side, the back).
Screenshots (Don't worry about the silly banners, It's Cute Wolf's idea of historicity):
This add-on includes new and more realistic diadochi general and civilian portraits. (Arche Seleukeia, Ptolemaioi and Baktria)
Don't worry about the historical accuracy (...) They're just Greek generals wears in Egyptian and Eastern fashion.
Jirisys' Phalanx Mod Reduplication.
It modifies the Makedonian and Classical phalanx, the Makedonian phalanxes are now more vulnerable from missiles, they push harder, but it may make them push so hard that they lose formation cohesion. The Classical phalanx now marches without dragging the spears beneath the ground, have shorter, 9 foot spears, keep the formation when charging and fighting, making them push harder, being less lethal to reflect hoplite warfare.
Screenshots from the original creator's thread (Only from the classical phalangites, as the effect for the Makedonian phalangites cannot be shown on images):
New EB Quotes.
Modifies and adds several new quotes for the transition screen, the old ones have a more expanded source and new ones are great just as well. An official EB AddOn.
Screenshots:
I've stumbled on a bug in the ebconfig.xml file shipped with the Trivial Script in the EB 1.1 installer: instead of using -show_err, it uses -show_error.
While I was editing my ebconfig.xml anyway I added a few other options I thought might come in handy:
1.Support for multirun parameter: use it to run multiple instances of EB side by side
2.Support for na parameter: use it to disable all audio from EB
3.Support for ai parameter: use it to let the AI control all factions so you can watch
4.Support for movie_cam parameter: use it for better screenshot capture in replays
Vartan's EB Online MP EDU 1.1
It's a modified EDU version for playing the Official (Unofficial) EB Multiplayer and their respective tournaments, to be played with Vartan's Hamachi Network. For more information, visit the EB Online Website. No Screenshots (Obviously).
I think the "barbarian" factions get the coolest watchtowers. They look like little villages, you know? It gives off the appearance of the map being more densely populated. Anyways, I thought, "Why not give all the factions a village for a watchtower, eh? It would look awesome, having more than one settlement per region." So, did is what I did. It's quite simple, to be honest.
Jirisys' Watchtower/Village UI Mod Addition.
(Unlisted Mod). This Mod replaces the regular Watchtower UI from watchtower images to village images to be paired with Megas Methuselah's Watchtower Village Mod.
Screenshots:
I have edited the map_climates.tga file (which determines the vegetation of a tile in the EB main campaign) to get rid of the annoying giant California Redwood Trees. These were loaded into a battle or settlement-on-battlemap-view when the tile in question had the dark green "alpine" colour. To get rid of these, I changed every single tile with this colour to either northern European (dark orange) or lower mountainside (yellow) colour.
Jirisys' Saka Late Cataphract Unit UI Correction.
Not a mod in itself, it's a fix, the UI image has a space after the name, which causes the Late Cataphract UI Unit Card Image to be the "generic" one. No screenshots.
Atraphoenix' Realistic Movement Mod.
This mod adds realistical movement points to every army, character and navy to be able to move the distance each of them would within three months.
Screenshots:
Atraphoenix' Extended Offices Mod.
This mod adds ancilliaries to several factions, adds legatus for 35 legions and several satraps or governor ancilliaries. They are a great roleplaying mechanism and add to your faction's governors abilities.
Screenshots:
Hannibal Smith's Roma Surrectum 2 Environements for EB (Only water is included).
Archer's Skymod (Only lens flare).
konny's Trait Changes (only command stars).
Jirisys' Polybian Triarii Unit and Pedites Extraordinarii Size Correction.
The list of mods that are exclusive the the Alexander expansion engine are:
Maksimus' Alexander EB Mod.
Jirisys' No Torches for Night Battles (Light Effects Off) Mod.
Atraphoenix' Roma Surrectum Legions Adaptation.
lt1956's Aquilifer unit.
JEBMMP's splash screen for Rome: Total War - Alexander.
Spoiler Alert, click show to read:
Maksimus' Alexander EB Mod.
This mod gives you the ability to run EB with the Alexander expansion engine. Gives you the ability to fight night battles, the retraining feature is used by the AI, also is the naval invasion and battle flanking and better tactics; it also adds better movement to phalanxes than the one on Rome: Total War. Use the most stable engine of all Rome: Total War expansions.
Screenshots (From the mod thread):
Jirisys' No Torches for Night Battles (Light Effects Off) Mod.
(Unlisted mod). It provides realism to night battles; the soldiers no longer hold torches and fight, and the light glow (to which the Light effects Off refers) beneath their feet is removed, gives a far better aspects to night battles.
Screenshots:
Atraphoenix' Roma Surrectum Legions Adaptation.
It adds 39 Roma Surrectum Legions to recruit for roleplay purposes and also a great addon for Romani (and non-Romani fans) to be able to battle through the main Roman legions of the marian and imperial era. 13 for marian reforms, 22 for the imperial reforms and two praetorian legions.
Screenshots:
lt1956's Aquilifer unit.
It adds a Aquilifer (Eagle carrier (Roman officer, carrier of the Aquila (Eagle Standart))) to the roman first cohorts (and Atraphoenix' Praetorian first cohort).
Screenshots:
JEBMMP's splash screen for Rome: Total War - Alexander.
Instructions for both the Rome: Total War and the Rome: Total War - Alexander versions are contained either, in the ReadMe file (JRTWEBMMP ReadMe.txt and JRTWAEBMMP ReadMe.txt respectively) in the Installation section. Or within the executable, in the same section in the readme within it.
Unfortunately, this mod is Not Save-Game Compatible, and very likely that newer versions will not be either with the old ones, or on themselves.
Unless expecifically stated, The newer versions will be fully compatible, but you will still need to restart your campaign.
The file is an executable (.exe) and is 113 MB for the Rome: Total War current version (v. 1.0.2) and 148 MB for the Rome: Total War - Alexander current version (v. 1.0.3).
This page will be automatically updated with each new version, so stay tuned to it
Please consider providing feedback, and any suggestions. Thank you, and enjoy!
~Jirisys ()
01-08-2011, 04:54
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack v. 1.0 for EB 1.2.
JEBMMP 1.1 Alpha Build.
The 1.1 Alpha version of the JEBMMP is available to be downloaded by anyone. The current build as of this writing (1.1 Alpha Build 2 + Hotfix 1) is a very barebones version that contains many fixes I deemed essential to the mod pack; it is perfectly stable (I have used it personally ever since I developed it, even for video game streaming and multiplayer on EB Online), but contains no enhancing mods at all except for my own ExTSO and the Historical Battles Add-On (which I also deemed indispensable, hence why I added it to the alpha build).
There is a serious problem that causes lots and lots of CTDs, it's the New Quotes and a Watchtower Village Mod error I made, they have some issues that cause CTDs, so here is the fix. MUST HAVE. Just extract it into your RTW folder (e.g. D:\Program Files\Activision\Rome - Total War).
Jirisys' Rome: Total War - Alexander - Europa Barbarorum Mega Mod Pack v. 1.0.3
(148 MB) Download link.
Submods
I took into account the advice of "Easterner" back in the Guild, so, I'm releasing these semi-complete submods that I had stored for the new release.
These submods are 100% save-game compatible, just extract it into your RTW\ folder.
Spoiler Alert, click show to read:
Victory Conditions images for the Victory Conditions mod. (I've altered the VCs a tad, but it's fully SGC). Download link.
The Epilektoi Hoplitai Voice Correction (No longer do they say "Thorakitai Hoplitai", but "Hoplitai"). Download link.
Extended Trivial Script Options (ExTSO) 1.1 (you can use Trivial script to play with multiple engines now!). ExTSO at the JEBMMP Website
Requested fixes:
Spoiler Alert, click show to read:
Disable border removal.
This reverts the non-border stratmap/battlemap mod. Just extract this file in your RTW folder. NOT YOUR EB FOLDER. Your RTW one, where RTW.exe is in.
Disable Realistic Movement Mod.
Reverts strat map movement to vanilla settings. To disable the Realistic Movement Mod, just extract this file in your RTW folder. NOT YOUR EB FOLDER. Your RTW one, where RTW.exe is in.. Download link.
Re: Jirisys' Europa Barbarorum Mega Mod Pack v. 1.0 for EB 1.2.
I might try this later, looks really impressive! :2thumbsup:
A small n00b question though; Installing this doesn't in some magical way mess with my RTW-exe EB files, non?
01-08-2011, 17:33
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack v. 1.0 for EB 1.2.
Yes it does, you can only play with alex.
I'll try to make an installer for RTW only, today :grin:
~Jirisys (and correct some typos, such as screwing up Jarardo's name :clown::shame:)
01-09-2011, 02:03
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack v. 1.0 for EB 1.2.
I would like to ask for Konny's Trait changes mod to be able to be played (with this mod and without CTD before starting a campaign)
And also V.T. Marvin's Spoils of victory.
New Alex version and RTW version is up :D
Spoiler Alert, click show to read:
Not to degrade his work (It's awesome and maybe i'd never be able to do it) but Atraphoenix is very sloppy, he copies all the folder, so I don't have the time (or patience) to eliminate those files not necesary to work and have less file size, so it's a little bit (a lot more) heavy in sizes thanks to his mod's contents)
~Jirisys (I'd like to reccolect many other great mods:grin:)
01-10-2011, 18:14
Arthur, king of the Britons
Re: Jirisys' Europa Barbarorum Mega Mod Pack v. 1.0 for EB 1.2.
I'd dowload it if it wasn't for my Makedonia savegame; along with my EB data file which I've edited, which my Makedonia campaign gaming experience somewhat depends upon.
So fellow orgah members please do try this out, comment etc. Let us not allow jirisys efforts go unnoticed.
01-11-2011, 17:11
ninja51
Re: Jirisys' Europa Barbarorum Mega Mod Pack v. 1.0 for EB 1.2.
Hey there guys, I just created an account here exclusively to comment on this thread! So good job! Now why I did that was to suggest uploading this mod to the Total War Center, it seems that most of the traffic still coming through EB is there and this mod could get a better recognition if more people got at it.
I also wanted to say that I seem to be having some issues with the Alex version. Im redownloading and installing the mod, but I got errors that wouldnt leave about my export descr_buildings file concerning the legions. I even went in to delete all referances from them and then I got errors about a reasorce not being found in the same file. The only other slight minimod I use is the new textures for the battle maps and those are simple graphic swaps not affecting the buildings file at all. Hopefully reinstalling the mod will help, but it was a really wierd thing. I got it to run once, started a campaign and exited jsut to create a new Map.rwm file, and then it crashed on the first loading screen with those errors all other times. Ill check back in if reinstalling doesnt fix it
01-11-2011, 18:23
ninja51
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Ok it turns out that if you even touch the trivial script after this is installed it breaks it. A reinstall of the mod fixes it again though so thats good. Unfrotunatly this mod turns on minimal UI and I have no means of turning it off. I cant stand minimal UI personally and even though it appears to be turned off in ever preferance file I can find in the entire Rome folder, it still is on in EB. A way to fix it would be greatly appreciated as its already off in the trivial script and like I said, I cant even touch that of the game will crash at startup.
01-11-2011, 19:45
ninja51
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Sorry to make three posts in a row, but man... I just started a campaign with this as my only active mod for EB. Movement points are destroyed, like compeltely destroyed. And I dont mean no one has any, every single unit can move MASSIVE distances in a single turn. In fact they get to the edge of their green movement zone (which is already huge) and then they can keep going for nearly 2 times the original giant movement zone. My elephants at the start of the Carthage campaign could walk to Rome in a single turn. My general in Sidon could move within 6 tiles of Babalonia in a single turn. It is the realist movement mod but I NEED a way to turn it off, would installing the backup descr_character text from the mod itself remove it and still be compatible with this? I dont care if realisicly a roman army with fully paved roads could move very far away in a few months, the whole series of Total War tries to balance gameplay with history, and that crushes gameplay completely.
01-12-2011, 00:57
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hello, glad to see you are here, First off, you turn Minimal UI off or on on the preferences.txt in the Rome - Total War\EB\preferences\ folder, in the section MINIMAL_UI=TRUE change it to FALSE.
Second, to turn off the Realistic Movement mod, just go to you descr_character.txt on BOTH EB\Data\ and EB\sp game edu backup and change the line "starting_action_points 260" to "starting_action_points 80" and that's it.
I'll post it on TWCenter right now. Thanks
EDIT: As a side note, I'd recommend not touching any files of a mod without either:
a. Asking to the modder which files you would need to edit and how.
b. Having a very detailed ReadMe on EACH of every single mod (and file modification). Or.
c. Having advanced knowledge of text modding.
It has happened to me, a reason why I can't put some mods in.
~Jirisys (Any other questions?)
01-12-2011, 05:47
ninja51
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Ah thanks a bunch mate. I finally got everything working up to snuff with all changes I wanted. Thanks for the help and more importantly the kickass mod!
01-13-2011, 06:19
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
You know it, although... I'd recommend using your campaign as a test drive, because more and more versions will come up... Just to taste the awesomeness of this mod, until I stabilize it's development.
~Jirisys (BAD ARSé:clown:)
01-14-2011, 02:29
Tore
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Sounds awesome Jirisys. Looking forward to use it later :D
01-15-2011, 13:28
Basileus_ton_Basileon
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
you better. I'm getting tons of CTDs =/. That said, it's a novel addition and a fresh change to the EB experience.
01-15-2011, 17:34
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Is there any particular ocurrence to this?
I might check the files right now to see if there's a problem with them, cause they work fine with me :inquisitive:
~Jirisys (Please tell me about it)
01-16-2011, 15:03
Basileus_ton_Basileon
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
random ones that happen at the ends of turns....very frequent end of battle CTDs...all annoying and frequent. I'm talking about them happening almost every several minutes/turns. The longest campaign I've managed w/o a CTD thus far is pontos: at around 263 BC
01-16-2011, 22:31
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I'm uploading a new version, maybe It will erase some bugs; by the way, do you use the Alex version or the Rome: Total War version?
~Jirisys (Give me the details like you would to the EB Bug reports)
01-17-2011, 01:43
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Version 1.01 for JRTWEBMMP and 1.02 for JRTWAEBMMP are up.
Check them out.
~Jirisys (Have a good play)
01-17-2011, 10:23
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Ok I installed the mini-mod pack a while ago, and I put this on top of there, and it seems to work fine except a few CTDS which other people already reported without using the mini-mod pack.
The most frequent CTDs are actually when I'm going INTO a battle though. Could it have something to do with having RS2 environments? Because I do. Other than that, the only CTDs I get are the pretty standard after-battle crashes, which I think everyone probably gets at least every once and a while, and the rare (every 10-20 years) crashes after/before a turn.
01-17-2011, 20:58
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I think yes, RS2 env and other texture altering mods most likely cause Pre-Battle CTDs...
I cannot assure the stabily of this, as mods always push the limits of EB to it's max and since EB itself pushes RTW's to the max, then the result is pretty much desktopy:clown:
~Jirisys (However, I assure myself to test compatibility and stability beforehand)
01-18-2011, 15:05
Dram
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I noticed more CTD's than I remember having with vanilla EB while playing as Rome and Makedonia. Happens most frequently when ending turns or loading a battle.
However, playing as the Casse I cant get past turn 2 without it crashing. It just crashes at any time during turn 2, just on simple things like moving some troops or changing a tax rate.
I've just downloaded the new version and will see if it makes a difference.
01-18-2011, 15:17
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Ok, well I installed the update, (1.01) and it works much better, I can sometimes go 15 turns or more without a crash, (which is basically how my game always is) so that's good. However, I think I found a weird bug, that can only have been caused by this. It was roughly 250 B.C., and I find a Carthaginian General named Bisaltes, who was 27 years old at the time. He had the Biography trait of Hamilcar Barca. Now, perhaps Bisaltes is Hamilcar in a devious disguise, because Hamilcar should be about 27 in the time that I am in, however I doubt it. I only mention this here because I know this mod affects quite a few traits, and it is conceivable that some traits got misplaced.
01-18-2011, 15:30
Dram
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
It's working better on the new version as Casse. Haven't crashed so far and it's running smoother. When I played previously I did revert the movement to normal but will keep it in this time and see how it changes things.
By the way I noticed with this new version you've set the preferences.txt to be in minimal UI by default. I think most people who download your mod will find this extremely confusing, as their first experience will be entering battle and no longer having the ability to issue the essential commands that they are used to having on their screens.
Personally I click on the screen to change run speed, take men off battering rams etc and I've never used minimal AI before so basically had to cancel my battle, quit the game and go change the preferences so that I could keep playing. Considering that having minimal AI is a purely cosmetic thing that most people arnet used to I think it's better to have it off by default.
01-18-2011, 18:18
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I agree, it can be confusing, but as far as I'm concerned, I never knew minimal AI was an option, now that your mod had it activated, I love it!
And it's fairly easy to use the EB Configuration to switch back.
01-18-2011, 20:23
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by CashMunny
Ok, well I installed the update, (1.01) and it works much better, I can sometimes go 15 turns or more without a crash, (which is basically how my game always is) so that's good. However, I think I found a weird bug, that can only have been caused by this. It was roughly 250 B.C., and I find a Carthaginian General named Bisaltes, who was 27 years old at the time. He had the Biography trait of Hamilcar Barca. Now, perhaps Bisaltes is Hamilcar in a devious disguise, because Hamilcar should be about 27 in the time that I am in, however I doubt it. I only mention this here because I know this mod affects quite a few traits, and it is conceivable that some traits got misplaced.
I just edited several traits, never touched the Biography ones. I'll take a look at the descr_strat.txt to see why that happens.
Thank you, I may release an update sooner than expected if there's a problem.
Quote:
Originally Posted by Dram
It's working better on the new version as Casse. Haven't crashed so far and it's running smoother. When I played previously I did revert the movement to normal but will keep it in this time and see how it changes things.
By the way I noticed with this new version you've set the preferences.txt to be in minimal UI by default. I think most people who download your mod will find this extremely confusing, as their first experience will be entering battle and no longer having the ability to issue the essential commands that they are used to having on their screens.
Personally I click on the screen to change run speed, take men off battering rams etc and I've never used minimal AI before so basically had to cancel my battle, quit the game and go change the preferences so that I could keep playing. Considering that having minimal AI is a purely cosmetic thing that most people arnet used to I think it's better to have it off by default.
Yes, I know it's confusing, I'll edit it, anyhow, I think the problem was that AutoSave was turned on, and since saving before a battle is very buggy, this just made a full on destruction of the game. Hope you keep me posted tho :grin:
Quote:
Originally Posted by CashMunny
I agree, it can be confusing, but as far as I'm concerned, I never knew minimal AI was an option, now that your mod had it activated, I love it!
And it's fairly easy to use the EB Configuration to switch back.
Yes, but I might add it to the recomendations section of the ReadMe, in any case; you could just edit your setting, and backup the preferences file, so that you may replace the one included with the installer.
~Jirisys (Hipoglucemia)
01-18-2011, 20:26
Arthur, king of the Britons
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
jiri, I may be misstaken, but your OP earlier said something about the City Mod and Alex.Exe nightbattles being non-compatible. Perhaps it can be included as a RTW.exe only mod?
01-18-2011, 20:59
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Yes... Didn't think about it, since at first it was Alexander only
~Jirisys (Thanks friend)
01-18-2011, 22:25
Arthur, king of the Britons
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
No problem, amicus. :wink:
~Arthur
01-19-2011, 01:08
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Too buggy, it needs an update, an I still can't mod the EDB.
~Jirisys (Maybe if you contact him?)
01-19-2011, 02:33
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Okay, I have decided to switch my game from RTW.exe to Alexander. Do I need to install Maximus' mod from his thread, and THEN this, or is that mod 100% included in this modpack?
01-19-2011, 03:42
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
If you mean EAEM, then I might reccomend you don't do it unless you modify the files already present in my mod pack, if you mean the mod where you can simply use the Alex engine to play EB, then It's fully inside.
~Jirisys (Feedback)
01-19-2011, 05:30
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by jirisys
If you mean EAEM, then I might reccomend you don't do it unless you modify the files already present in my mod pack, if you mean the mod where you can simply use the Alex engine to play EB, then It's fully inside.
~Jirisys (Feedback)
Ok I DID mean EAEM, I wasn't very clear. I can live without that though, if I can have all these cool mods. It's working fine so far, now that I've been using alex.exe.
01-22-2011, 04:51
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by CashMunny
Ok I DID mean EAEM, I wasn't very clear. I can live without that though, if I can have all these cool mods. It's working fine so far, now that I've been using alex.exe.
Good news...
If it's stable... Something would make you even more happy on the next build :grin:
~Jirisys (:grin:)
01-22-2011, 09:30
Basileus_ton_Basileon
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
i'm still getting the prebattle and the mid-turn CTDs =/
01-23-2011, 00:08
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by Basileus_ton_Basileon
i'm still getting the prebattle and the mid-turn CTDs =/
Give me with a lot of detail, every single step and files you have before during and after the install.
~Jirisys (Nobody else complains of mid turn CTDs, pre battle, IDK)
01-23-2011, 01:22
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Well I have never not gotten after battle CTDs, I just learned to live with them, but they're only about one every 6-7 battles (which still sucks, but whatever EB is too good not to play). But yeah I started noticing mid-turn crashes too now, when I move around the campaign map, it'll randomly crash, and also Nautius, the general near Carrodunum is spawning 10 different copies of himself, and when there's too many I have to send a general to Carrodunum to kill them all with auto_win attacker or my game crashes whenever I scroll over that area. The problems with the campaign map seem to be in central and northern Europe, I haven't noticed any problems with a Hayasdan campaign through all of Persia + Anatolia, but my Arverni Campaign got annoying really quick, and I just had a crash with a new Casse campaign scrolling from Ictis in cornwall to the city north of my starting city. Weird stuff. I have this modpack, RSII battle environments, (they are way too good looking not to use unless I really can't) and I'm using Alex.exe.
I also get a rather rare (once every 20-30 battles) crash when I'm starting a battle, probably because of the battle environments, but I can deal with that. If you think the battle maps could be causing the problems when scrolling over the map, I can re-install without them and see if that helps, but I can't see how that would make a difference.
01-23-2011, 03:49
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by CashMunny
Well I have never not gotten after battle CTDs, I just learned to live with them, but they're only about one every 6-7 battles (which still sucks, but whatever EB is too good not to play). But yeah I started noticing mid-turn crashes too now, when I move around the campaign map, it'll randomly crash, and also Nautius, the general near Carrodunum is spawning 10 different copies of himself, and when there's too many I have to send a general to Carrodunum to kill them all with auto_win attacker or my game crashes whenever I scroll over that area. The problems with the campaign map seem to be in central and northern Europe, I haven't noticed any problems with a Hayasdan campaign through all of Persia + Anatolia, but my Arverni Campaign got annoying really quick, and I just had a crash with a new Casse campaign scrolling from Ictis in cornwall to the city north of my starting city. Weird stuff. I have this modpack, RSII battle environments, (they are way too good looking not to use unless I really can't) and I'm using Alex.exe.
I also get a rather rare (once every 20-30 battles) crash when I'm starting a battle, probably because of the battle environments, but I can deal with that. If you think the battle maps could be causing the problems when scrolling over the map, I can re-install without them and see if that helps, but I can't see how that would make a difference.
I'll play a campaign with the arverni or the swebozes and see how it turns out. Maybe it's the RSII env. But I've been moving with and without fog there several times and nothing crashes.
~Jirisys (The rsults will be shown tomorrow)
01-23-2011, 05:28
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by jirisys
I'll play a campaign with the arverni or the swebozes and see how it turns out. Maybe it's the RSII env. But I've been moving with and without fog there several times and nothing crashes.
~Jirisys (The rsults will be shown tomorrow)
I played till 270 BCE, (in -20k cause I forgot to use VH taxes lmao) with 7 battles in a single round. No CTDs, moved around the map. Maybe it comes a bit later.
~Jirisys ()
01-23-2011, 05:36
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by jirisys
I played till 270 BCE, (in -20k cause I forgot to use VH taxes lmao) with 7 battles in a single round. No CTDs, moved around the map. Maybe it comes a bit later.
~Jirisys ()
No the crash with the casse was in summer 270, lol. It's probably something wrong on my end, I also use windows 7 64bit so that might have something to do with RTW's instability, a lot of XP games have problems like this on here.
In fact if it can't be fixed I can still play, I barely play Celts anyways, so the only faction I'd really miss out on would be Sweboz, but that's mostly fighting eleutheroi, and their armies always leave the cities with only 2 units, so beating them in the field is pathetically easy, and then I just take the city. I mostly play nomads or easterners/greeks, so I don't really see myself viewing central europe or britain that frequently anyways.
01-23-2011, 05:54
Basileus_ton_Basileon
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
...perhaps my win7 64bit may have a hand in it then.... even so, it's a nice mod, and I am loathed to not be able to play it due to frequent CTDs.
01-23-2011, 22:29
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by CashMunny
No the crash with the casse was in summer 270, lol. It's probably something wrong on my end, I also use windows 7 64bit so that might have something to do with RTW's instability, a lot of XP games have problems like this on here.
In fact if it can't be fixed I can still play, I barely play Celts anyways, so the only faction I'd really miss out on would be Sweboz, but that's mostly fighting eleutheroi, and their armies always leave the cities with only 2 units, so beating them in the field is pathetically easy, and then I just take the city. I mostly play nomads or easterners/greeks, so I don't really see myself viewing central europe or britain that frequently anyways.
I got the crash, on Africa, not the baltic.
Maybe It has something to do with the RS2 env?
I guess the problem is if you use the Continue Campaign button instead of loading the campaign. Or maybe 2 years, 8 turns.
Well no CTDs until the end, when I tried to exit the game. Maybe aerial map changes are too heavy and it makes it crash. I'll try without the RS textures.
~Jirisys ()
01-24-2011, 08:21
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by jirisys
I got the crash, on Africa, not the baltic.
Maybe It has something to do with the RS2 env?
I guess the problem is if you use the Continue Campaign button instead of loading the campaign. Or maybe 2 years, 8 turns.
Well no CTDs until the end, when I tried to exit the game. Maybe aerial map changes are too heavy and it makes it crash. I'll try without the RS textures.
~Jirisys ()
I got rid of the RS II BATTLE environments, and just have the aerial RSII map, and I haven't crashed when scrolling around Germany yet, at 255B.C. with Sweboz. And my battle crashes are way down, to once every 10 battles or so, instead of like once every 5 or less.
Maybe the RSII battle maps are incompatible, or just too much strain going from them to the campaign map/vice versa, since with the RSII battle maps I was also getting crashes before battles, and I don't without them, only after.
I noticed a possible problem with traits, not sure if it's caused by this but a lot of umlauted/accented/rarely used (like þ, ð and ö) letters are just question marks instead, but about 10 minutes in the export_VnVs file finding and replacing missing letters fixed it right up.
01-24-2011, 20:25
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Wierd, I used the original Alex EB eV.txt Do you have a copy I could see?
~Jirisys (I'll try with the RS2 env on again)
01-24-2011, 21:36
CashMunny
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
No I fixed mine already. I have had so many weird things going on with my install, I'm sure it's something wrong on my end not yours. Lucky I can mess around enough to get stuff working, with how many weird problems I keep having.
01-26-2011, 21:51
AstroCat
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
How about these ones from 1.2?
# Win Conditions; originally by JRMC and special thanks to konny for making a new 1.2 version
# Roman Allied Legions; by konny
# Aquilifer unit; by lt1956, creator of the SPQR mod
# Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm
Just curious...
01-26-2011, 22:20
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by AstroCat
How about these ones from 1.2?
# Win Conditions; originally by JRMC and special thanks to konny for making a new 1.2 version
# Roman Allied Legions; by konny
# Aquilifer unit; by lt1956, creator of the SPQR mod
# Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm
Just curious...
In progress, top of the list
no, it's bugged
done
no.
~Jirisys ()
01-29-2011, 18:25
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
New version is up :grin:
Recommended you reinstall EB and install the pack, but it works either way.
~Jirisys ()
02-01-2011, 20:37
tonyw
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Just to mention something we've found with RS2....if you use something called a Large Address Aware patch which I can't include more information about but is available if you google it, we've found that we get no CTDs (unless the campaign is running for a long long time without reloading) which tells me that the battlemap environments are more resource hungry (which we know anyway) and that RTW doesn't interact very well with the operating system when more memory resources are required.
02-01-2011, 20:47
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by tonyw
Just to mention something we've found with RS2....if you use something called a Large Address Aware patch which I can't include more information about but is available if you google it, we've found that we get no CTDs (unless the campaign is running for a long long time without reloading) which tells me that the battlemap environments are more resource hungry (which we know anyway) and that RTW doesn't interact very well with the operating system when more memory resources are required.
Understood, thanks :grin:
~Jirisys ()
02-06-2011, 17:58
trumf
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi,
got a strange problem with this modpack together with the CityMod.
You all know the City Mod. I changed the descr_regions.txt so that Capua can become "huge" for MoT.
After that, deleting the map.rwm to get the change to work, i wanted to load my savegame (or start a new campaign), but what follows is a CTD.
I changed the descr_regions.txt back to default, deleting map.rwm, and everything's fine.
Never had this behaviour before. Why is a correct change of the descr_regions.txt causing a CTD?
Another suggestion: What about making an install-progress where you can decide which mod you want and which not.
02-06-2011, 18:11
Arthur, king of the Britons
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
The Alex.exe version of this mod and City mod is incompatible, causes problems with nightbattles, not sure about this problem you're having though. Good luck.
02-06-2011, 18:16
trumf
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by Arthur, king of the Britons
The Alex.exe version of this mod and City mod is incompatible, causes problems with nightbattles, not sure about this problem you're having though. Good luck.
I use the rtw.exe
Thanks, though
02-09-2011, 17:08
Biowulf
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Thanks to tonyw's lovely post, this mod pack works great! It makes several factions more active than on my previous versions.
02-11-2011, 05:11
Atraphoenix
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
As far as I see, the only missing mod is city mod.
good job mate...
P.S. For stability issue I can advice using Alex.exe ...
BTW I have reported a bug on your personal profile page please check it.
02-12-2011, 21:17
Mukai
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi just wanted to say great mod compilation.
But I was also wondering how do i use the romani in custom battles? When using unmodded EB i would use the multiplayer shortcut and then the hastati, principes etc would be available. But atm all i can use are the mercenary units. Any ideas?
02-12-2011, 21:22
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by Mukai
Hi just wanted to say great mod compilation.
But I was also wondering how do i use the romani in custom battles? When using unmodded EB i would use the multiplayer shortcut and then the hastati, principes etc would be available. But atm all i can use are the mercenary units. Any ideas?
Replace the Export_Descr_unit.txt in the EB\Data\ folder with the one in the EB\mp game edu backup\ folder and when you're done, replace the one on the EB\Data with the one from EB\sp game edu backup\
~Jirisys ()
02-12-2011, 21:32
Mukai
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Wow that was quick, Thanks :)
02-12-2011, 21:50
Mukai
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Unfortunatly that didn't work. I got an error on startup, saying that there was an unknown unit legio I. If there is no fix for this its not the end of the world or anything I can still play the campaign.
02-12-2011, 22:15
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Oh! I know the problem... I think... You installed 1.03 the first time or after 1.02?
~Jirisys ()
02-12-2011, 23:57
Mukai
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I installed 1.03 for alex.exe on a fresh install of eb 1.2.
02-13-2011, 00:00
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Then I might need to modify the multiplayer part... :sorry:
~Jirisys (However it will be a loooong, loooooooong time)
02-13-2011, 00:14
Mukai
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I'll make a seperate install for custom battles and multiplayer until its fixed. Thanks for the help
02-17-2011, 22:34
Biowulf
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Just curious, but would it be possible to add a checklist for which mods we'd like to install when we run the installer? I think the sheer amount of added material is messing with my game, causing CTDs far more frequently than they used to happen (mostly before or after battles and when I try to load a savegame). I would like to experiment with which files are installed without having to take the time to DL every single minimod.
I haven't tried installing this on top of a clean install yet. I installed over Lz3's mini-mod pack so that could be the issue, but idk.
02-18-2011, 03:23
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by Biowulf
Just curious, but would it be possible to add a checklist for which mods we'd like to install when we run the installer? I think the sheer amount of added material is messing with my game, causing CTDs far more frequently than they used to happen (mostly before or after battles and when I try to load a savegame). I would like to experiment with which files are installed without having to take the time to DL every single minimod.
I haven't tried installing this on top of a clean install yet. I installed over Lz3's mini-mod pack so that could be the issue, but idk.
That's the problem! :laugh4: :wall:
Reinstall EB with a clean install... [removed]
~Jirisys (I don't know how to checklist it however :book:)
02-18-2011, 05:47
Biowulf
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Lol, do you think it would work with BI too? Although I probably shouldn't try, EB never works when I install BI in there.
02-18-2011, 15:15
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by Biowulf
Lol, do you think it would work with BI too? Although I probably shouldn't try, EB never works when I install BI in there.
I don't know, try using the RTW pack on BI, Since it's the same files it SHOULD in theory work.
~Jirisys ()
02-18-2011, 16:03
Biowulf
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
well every time I try installing EB at the same time I have BI installed, it instantly CTDs before the main loading screen comes up. So something's wrong with one of the two, and idc which lol. So I'll test the main, clean RTW.exe I just installed last night (with a nice bit of panicking because my disc wouldn't work) and see what happens.
EDIT: Seems stable so far. I had a bit of a rage attack when I tried playing out a battle as the Casse and the game froze. But the Makedones are a good substitute :D
02-24-2011, 02:02
zamolxe
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Sounds like a great pack mate! Great job! I've been looking for something like this, to simplify the setup. I'll give it a try right now
03-02-2011, 00:55
Olaf The Great
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Got a crash in 251 BC on Lustonnan's turn. Lots of units including all horses don't properly work unless the graphics are set to "low". I'm not sure if this is caused by the mod but any tips?
Edit:Used FD to take every single Luso city, it ceased crashing on their turn but then it crashed on the Eleutheroi's turn.
03-03-2011, 05:15
zamolxe
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hmm, I like that the pack puts all the mods together, but after playing for almost 2 weeks, I am very dissapointed by the number of CTDs after battles. Basically every second battle will have a CTD which is far more often than the vanilla EB, based on my previous experience. There are quite a few CTDs before starting battles or when loading, but not as many. I am using Alex and playing with Romani in VH/H. Any suggestions?!
03-03-2011, 06:02
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by Olaf The Great
Got a crash in 251 BC on Lustonnan's turn. Lots of units including all horses don't properly work unless the graphics are set to "low". I'm not sure if this is caused by the mod but any tips?
Edit:Used FD to take every single Luso city, it ceased crashing on their turn but then it crashed on the Eleutheroi's turn.
No, I think you might have a corrupted EB install because it works fine on mine and it doesn't alter neither horse models or their skins.
It's not my fault, most likely an Eleutheroi city is revolting and it causes the CTDs... It happens sometimes with EB, there is a link on bovi (bovi? I think it's bovi's) signature on how to resolve it.
Quote:
Originally Posted by zamolxe
Hmm, I like that the pack puts all the mods together, but after playing for almost 2 weeks, I am very dissapointed by the number of CTDs after battles. Basically every second battle will have a CTD which is far more often than the vanilla EB, based on my previous experience. There are quite a few CTDs before starting battles or when loading, but not as many. I am using Alex and playing with Romani in VH/H. Any suggestions?!
Yes, it is a problem with mods, you can either have some possible solutions:
Run EB alone without any background program, play it windowed, play with the campaign map zoomed out, set core afinity to any other core (task manager, proceses, right click, set affinity, unmark your first CPU)
Also, buy more memory. I have the same problem too but I have to swallow it sadly.
~Jirisys ()
03-05-2011, 22:05
Olaf The Great
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
It turned out the Eleutheroi's turn crash was caused by "Nautius" constantly responding in around Eburonum because there were two Casse armies just standing around in the area without attacking or going away, so I had to bribe them,conquer the settlement, kill Nautius 2 and 3, and give the settlement to Aedui. Then about 5 turns later it crashed on Sweboz's turn and I gave up and made a new campaign.
I don't think the horse or Pezhetaroi skins are because of a bad install because on low and medium horses appear and at low the pezhetaroi appear. I'm guessing it has something to do with shadows or anti-aliasing, so I'll have to look at that. Oddly it works perfectly on Medieval Total war, not sure about Vanilla RTW.
Anyway, I only posted here because while I was pretty sure it was an EB thing(the crash was confirmed to be that) I thought I should post here because my version was modded with yours and the bug report people wouldn't take it.
Edit:Now I'm having a very odd bug that's only happened in recent turns. If I hover the CURSOR over the Alexandria-Margiane and Baktra border the game randomly crashes. Could this be related to the lack of borders?
Edit:2 This doesn't seem to happen anymore...odd.
03-08-2011, 13:10
Vermin
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Qn Jirisy,
I think everything is working (since I get the increased movement and new splash screen ( :) ) but when do the new ancilliaries appear (eg for KH?).
Thanks
Vermin.
03-08-2011, 13:36
Biowulf
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
It should only take a few turns, that's all it took for me.
03-09-2011, 02:26
Jacke
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Jirsys, I decided to try your Mega Mod Pack for EB 1.2 for RTW Alexander. Wow, Atraphoenix' Realistic Movement Mod really speeds up the game. But I have some issues technical and game-play.
1. Can't launch the game with the Trivial Script links as it seems to be looking for the RTW executable as with the Alexander CD loaded it's saying it's not the right CD. Any idea how to fix this?
So I'm running the game by a direct executable link.
Running a KH campaign and it's Summer 270 BC and I've blitzed around the Aegean Sea and taken Krete, Peloponnesos, Thessalia, Makedonia, Odrysai, and Chersonesos Thrakia. Pontos didn't like that last one and I couldn't get them to agree to a ceasefire (unlike the many ceasefires over their attacking Sinope and Trapezous, which I milked for 1000's of mnai), so I finished the season by taking Bithynia from them. (Should have passed up Byzantion and killed off Makedonia by grabbing Lesbos.) Starting to run out of rope taking 7 provinces in 10 turns.
2. I allied with Eperios who have spread up into Illyria, taking Dardanoia and Dalmatia and are currently eying Thraikia Hypertera and Scorcouw. I expect them to come to blows with Getai. Normally it takes longer for Eperios to grab this much real estate. Is it Pyrrhos and Atraphoenix' Realistic Movement Mod or my alliance with them or both?
03-09-2011, 20:46
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by Svartormr
Jirsys, I decided to try your Mega Mod Pack for EB 1.2 for RTW Alexander. Wow, Atraphoenix' Realistic Movement Mod really speeds up the game. But I have some issues technical and game-play.
1. Can't launch the game with the Trivial Script links as it seems to be looking for the RTW executable as with the Alexander CD loaded it's saying it's not the right CD. Any idea how to fix this?
Not read the readme much? I have clearly stated that you cannot run it that way. I should put it better as I know almost no one reads the ReadMe :laugh4:
Quote:
So I'm running the game by a direct executable link.
Running a KH campaign and it's Summer 270 BC and I've blitzed around the Aegean Sea and taken Krete, Peloponnesos, Thessalia, Makedonia, Odrysai, and Chersonesos Thrakia. Pontos didn't like that last one and I couldn't get them to agree to a ceasefire (unlike the many ceasefires over their attacking Sinope and Trapezous, which I milked for 1000's of mnai), so I finished the season by taking Bithynia from them. (Should have passed up Byzantion and killed off Makedonia by grabbing Lesbos.) Starting to run out of rope taking 7 provinces in 10 turns.
2. I allied with Eperios who have spread up into Illyria, taking Dardanoia and Dalmatia and are currently eying Thraikia Hypertera and Scorcouw. I expect them to come to blows with Getai. Normally it takes longer for Eperios to grab this much real estate. Is it Pyrrhos and Atraphoenix' Realistic Movement Mod or my alliance with them or both?
Both, wait till you see the sauromatae or hayasdan come to action. Also the fact that they are not wasting resources with a war against makedonia. My main powers in my game are Pontos, Hayasdan, Sauromatae, AS as usual, and Pahlava/Saka.
~Jirisys ()
03-12-2011, 07:17
Vermin
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi Jirisys,
I really like the mod but I get very frequent CTDs after battles. Much, much worse than before. It is (I think) always the same error: I did a print screen but I can't get the image back now. IIIRC it says something about "offset ace067" or something similar. A real shame.
Regards
Vermin.
03-13-2011, 20:45
Satyros
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hello , I am downloading right now the modpack , thank you for your work .
Are there any plans to integrate ΜΑΑ's ( just in case there's another City Mod out there ) City Mod ?
If yes , will this be for both versions of the MEGA pack ?
Satyros
03-13-2011, 21:21
jirisys
Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by Vermin
Hi Jirisys,
I really like the mod but I get very frequent CTDs after battles. Much, much worse than before. It is (I think) always the same error: I did a print screen but I can't get the image back now. IIIRC it says something about "offset ace067" or something similar. A real shame.
Regards
Vermin.
Very strange indeed, never knew of this...
Quote:
Originally Posted by Satyros
Hello , I am downloading right now the modpack , thank you for your work .
Are there any plans to integrate ΜΑΑ's ( just in case there's another City Mod out there ) City Mod ?
If yes , will this be for both versions of the MEGA pack ?
Satyros
I doubt it, it's not compatible with night battles and lots of unresolved bugs are being reported.