Private Funds OOC discussion
OOC: Is there a limit to the amount of estates that can be owned and is there a limit to the amount of estates per province? It was stated earlier that no more estates could be built in the Nile delta. Did that apply to only this season, or is there a 5 estate per province limit? If so, how can I now expand my personal economics? I cannot build trade ships, for I already have an estate and I cannot build another estate, because I can have only 1 per province and the only other province with a type 1 government is full already.
Re: Rule change Proposals & Discussion
I was thinking we could RP developing lands to become suitable for estates- however, it would be a very long range plan.
To allow estates in a non type 1 region, the following buildings must be constructed there:
1. Roads (Time: 2 turns Cost: 800)
2.Simple Drainage (Time: 1 turn Cost: 1,000)
3. Basic farms (Time: 4 turns Cost: 1,200) or greater
4. Level 2 Market (Time: 6 turns Cost: 3,500) or greater
5.Katoikiai (Home for Military Settlers) (Time: 4 turns Cost: 1,600)
6. Doron Aroures (Grant of Land) (Time: 1 turn Cost: 5,000)- maybe the Basileios could be the only person who can make this- to represent that he is granting arable land to his officials in exchange for their military support.
7. Doreai (Administrative Estates) (Time: 6 turns Cost: 2,400)
Total: Time: 24 turns Cost: 15,500
However, assuming the settlement has roads, drainage,a level 2 market, and level 1 farms already:
Time:11 turns Cost:9,000
Players could try to push for this growth in the council meetings, by prioritizing agricultural development buildings, or maybe pay for this stuff from pocket(?). Anyway, I think it would at least be interesting to consider, even if it is currently not needed, seeing as everybody seems to be well-accommodated right now in terms of personal incomes, and none of these other areas seem to have as high tax/agriculture income as the regions that currently allow estates anyway.
Maybe this way we could make estates more prolific, but maybe change the way they get you income so they aren't a superior option to trade.
Also, any thoughts on making land trade or mining income possible for players to tap into at a future point in the game? I think it would be interesting, as the more diverse our income bases are, the more diverse our interests/goals/policies will be, which would lead to some more political armwrestling.
Re: Private Funds OOC discussion
About the Allied Ruler fundings. I planned to propose some points that could make their lives a bit easier.
I planned to increase the number of estates allowed for the Allied Ruler to 3 but only in his capital province. He could allow someone else use one of his "estate slots" as well(but the maximum number of estates can't be higher than 3). Also, I thought I will allow them have both naval trade and estates. Though, the Home port will always be in the capital province of Allied Kingdom.
What say you?
Paul D - I'm afraid that building requirements etc could complicate our current system.
Perhaps TCV could share his current experience as a Treasurer with us. How hard it is etc.
Re: Private Funds OOC discussion
That sounds like a very reasonable suggestion for Allied Kingdoms I-K, I take it capitals can be changed?
Re: Private Funds OOC discussion
Yes, however you will loose all estates in the previous capital.
If there are no objections then I would add it into the rules during the next council session.
Re: Private Funds OOC discussion
Allowing for sea trade opens the door to make it very unbalanced if it's a trade-rich province, and will be too powerful if they get an extra estate as well. It should be an either/or option IMO; if client rulers get too powerful then the Basileus might not want to allow them to be established in the first place.
Quote:
Originally Posted by Ibn-Khaldun
Perhaps TCV could share his current experience as a Treasurer with us. How hard it is etc.
Yeah, or you could just share your own. :tongue:
The biggest, shall we say "bump on the road"?, was really in the beginning, when "someone" (~;)) had forgotten to post the report for the previous season, forcing me to backtrack and make two reports at once, and figure out which goes where. Now, however, it's only a matter of keeping tab on which units should be paid for by private means, do the math for income and expenses and then exchange the relevant numbers. It's mostly tedious and time-consuming work, and as long as people keep their SOTs updated, the hardest part (the keeping up with which units are privately funded, who pays for what, and where each avatar's income is coming from) is eased up.
Re: Private Funds OOC discussion
I guess, You are using a spreadsheet file too? I had all the private units listed in a spreadsheet file as well(their numbers and upkeep). This made calculating the upkeep much easier.
Also, I suggest recruiting private units from cities before trying to figure out the income for the estates. Recruiting units affects the tax income in cities.
When you recruit mercenaries do you deduct both recruitment and upkeep costs from private funds in that turn? They both should be deducted.
Re: Private Funds OOC discussion
Yes, I would've done so if someone had hired any mercenaries during my watch. ~;p
Quote:
Originally Posted by Ibn-Khaldun
Also, I suggest recruiting private units from cities before doing trying to figure out the income for the estates. Recruiting units affects the tax income in cities.
I'll keep that in mind.