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EB Online EDU v2.1 - RELEASE!
THE EB ONLINE EDU - VERSION 2.1
by gamegeek2
This EDU follows in the footsteps of the last in that it aims to create a more historically accurate and enjoyable experience by incorporating suggestions from the community and my own ideas into a new set of statistics for the most crucial file to EB Online - the export_descr_unit file.
Important Changes from Version 2.0
1. Resizing of Persian Archers and Archer Spearmen. These units now have a base unit size of 50, making them the largest archer units in the game. The Persians were known for mass levies of archers, and such troops would be the main local levy raised by the Seleucids, Baktrians, and Parthians (along with units such as the pantodapoi, but nobody uses those :yes: )
Gameplay Tips: Don't count on these guys to win archery duels (except against other low quality archers). However they are excellent at shooting into melee blobs, or murdering units from the rear. They will also chew up slingers very quickly, and are highly effective against poorly armoured enemies (like all archers).
2. Cavalry Swords, Axes, Maces, and Overhand Spears get +3 attack. The original EB stat system had these weapons all -1 attack compared with their infantry counterparts (except the overhand spears, which had their own independent stats). Now they are +2 attack compared with their infantry counterparts. I feel this is fair given the slower animations which cavalry use, and considering the advantage a horseman has against infantry. Also, underhand spears and lances were significantly better than all other cavalry weapons in almost every case; this is no longer true.
Gameplay Tips: For cavalry armed with lances and swords, it is highly recommended that you use Alt + attack (right-click on the enemy) to switch to and use the unit's secondary weapon, the sword, once in melee. Exception: against units with heavy armor, cavalry with non-ap longswords should probably continue to use the lance in melee.
3. Most Elite Infantry now have 80 men. I incorporated the same formula for all other infantry units and applied it to elite infantry. I also removed the stat pumps I gave to many elite units, and I lowered some attack stats as well, mainly for elite units that fight in tight formations. There are seven exceptions: Gaesatae, Tindanotae, Dosidataskeli, Dubosaverlacica, the Koinon Hellenon Bodyguard, the Saba Bodyguard, and the Suebic Bodyguard. Their stat changes are explained in the documentation, albeit in note form.
Result: Elite Infantry are generally cheaper and far more effective now. They are extremely effective and will regularly rack up twice their numbers in kills if used properly.
4. Infantry and Cavalry Skirmishers given +1 attack. Not actually that big, but for such a large category of units, I feel I should post that these units have been given a slight edge.
Result: This should increase the killing power of skirmishers' javelins by approximately 12%.
5. Phalanxes Now Have 0.3 Pike Lethality. This is to make it easy for phalanxes to steamroll through non-phalanxes, and to represent the extremely powerful "push of pike."
Result: Phalanx battles will now resolve very quickly. It should also be harder for you to just hold a phalanx with a single spear unit, or whatever you prefer.
vartan has kindly posted a
video showing the new battle system.
NOTE: Do not expect any response from me until August 1st. I will have very sparse internet access throughout July.
--- DOWNLOAD LINKS (UPDATED 7/1/01 AT 1:57 EASTERN TIME) ---
Mediafire: http://www.mediafire.com/?6cr84vrnm7c86nb
Megaupload: http://www.megaupload.com/?d=J3DGA93D
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Re: EB Online EDU v2.1 - RELEASE!
Thank you very much again for your time and effort in this matter gamegeek2. Your work is always invaluable to EB Online. I'd like to wish you a fun and safe trip for this July. That being said, I will now embed the video you mentioned here in this second post.
https://www.youtube.com/watch?v=XOjmV4q0RIU
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Re: EB Online EDU v2.1 - RELEASE!
A few fixes were needed. The link in the OP has been updated.
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Re: EB Online EDU v2.1 - RELEASE!
... You're not allowed to reenable pikes after you take them out of phalanx...
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
antisocialmunky
... You're not allowed to reenable pikes after you take them out of phalanx...
But that's only after fight contact, isn't it? It is allowed to take phalanx out before you got to a fight and reenable it before fight contact?
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Re: EB Online EDU v2.1 - RELEASE!
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Re: EB Online EDU v2.1 - RELEASE!
Why is the galatian heavy cavalry so expensive in comparison to other heavy cavalry? They don't have better stats as far as I see.
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Re: EB Online EDU v2.1 - RELEASE!
Pictone Neitos are counted as factional for Casse but are not on their roster. It's a shame because they would probably prove more useful to Casse than either of the Gallic factions due to the former's lack of access to the Gaesatae.
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Re: EB Online EDU v2.1 - RELEASE!
But why should they be factional for casse? They are mainland celts...
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Kival
But why should they be factional for casse? They are mainland celts...
Remember, the basis for our factional lists were many pages such as the following: https://europabarbarorum.com/factions_casse_units.html
As such, there may be remnants of 'mistakes'. Nevertheless, that particular unit may indeed be factional in the game, and I assume it is since it is on the EB site under factional units for Casse. Now, perhaps it was never fielded by the Casse, I don't know. If they're really not on the roster, then either they must be removed from the factional list, or added to the roster.
*Roster changes are EDU changes and so will not be in effect until at least the next month.
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Re: EB Online EDU v2.1 - RELEASE!
I think we should consider experimenting with tweaks to assault infantry/hoplite density and mass, the amount of 'push' a unit has on the initial engage is due to mass and the difference between guard/non guard unit spacing. You can tweak. I think one of the major changes would be to potentially to tweak with forward/back spacing to give units more forward pushing power.
We may be able to make it so that certain units can break guard mode units.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Kival
But why should they be factional for casse? They are mainland celts...
I know, yet as Vartan says, if they are to be considered factional, as is currently the case, they should be there. It's no weirder than having Noricenes as factionals for the Gauls (or the Boiis as you have suggested yourself), and from reading the unit description they do seem to have more in common with the Casse than with Arverni/Aedui. As being consistent with how we determine factionals could in this case give use to a unit that currently sees none, I think it's fair to give it to them.
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1 Attachment(s)
Re: EB Online EDU v2.1 - RELEASE!
Attachment 1438
Then you totally have avoided my suggestion :inquisitive:
Anyway, I've already tried this new vers. and I've found a too overpowered cavalry in melee, especially the kopis ones.
Also I still dislike those ridiculous overpowered two-handed guys: 2 indian longbowmen units kill quite quickly a cohors (or a thorakitai units).
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Aulus Caecina Severus
Anyway, I've already tried this new vers. and I've found a too overpowered cavalry in melee, especially the kopis ones. Also I still dislike those ridiculous overpowered two-handed guys: 2 indian longbowmen units kill quite quickly a cohors (or a thorakitai units).
That was the whole idea. More fully, the job we wanted them to do is now being done, more satisfactorily.
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Re: EB Online EDU v2.1 - RELEASE!
That's true because those indian boys have AP swords...
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
lmt96
That's true because those indian boys have AP swords...
But are quite allergic to arrows and not very cost effective as archers. There are downsides to them, trust me.
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Re: EB Online EDU v2.1 - RELEASE!
I think Indian units have both discipline and morale issues so they tend to mass mass mass chain rout.
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Re: EB Online EDU v2.1 - RELEASE!
They are also some of the worse archers in the game, without their melee ability, or other archer support, would be quite useless.
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Re: EB Online EDU v2.1 - RELEASE!
The fun army is the mass Lancer/Cata army with 10 indians.
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Re: EB Online EDU v2.1 - RELEASE!
I suppose steppe rules DO allow for that...
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Re: EB Online EDU v2.1 - RELEASE!
Yes, Asya Badarai, Saka Body guards, Roxo Lancers, Roxo Nobles ...Fun
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Re: EB Online EDU v2.1 - RELEASE!
I know it is based on the website but I've found some inconsistensies for the romans...
The Samnitici Milites (Samnite Heavy Infantry) are supposed to be factional for Camillians but are not part of the roster.
The polybian factional list ist stripped from any samnite units which does not make sense as far as I know. It's correct that in the polybian era after (!) the incident with Hannibal the romans no longer trusted their italian allies but then bruttians etc. should be stripped too from the factional list (and one would need to add some gallic and hispanic allies).
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Re: EB Online EDU v2.1 - RELEASE!
Is their any way to repair the galatian heavy spearmen? Can they be changed to use spears as primary and swords as secondary weapons?
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Kival
Is their any way to repair the galatian heavy spearmen? Can they be changed to use spears as primary and swords as secondary weapons?
There are a myriad of units that have this 'problem'. I'm no modder but I recall reading something about having to modify models, that simply 'switching' primary and secondary proves to be problematic for whatever reason.
By the way there were a couple of units in this EDU that gamegeek2 told me to tell y'all not to use. I can't find my note paper on that but I do remember for sure that one of the units was a 'Lugii Swordsman'. I can't find that unit but that's what gamegeek2 said.
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Re: EB Online EDU v2.1 - RELEASE!
ad 1) Ah i feared something like that :/
ad 2) Essentially nobody should use the sweboz as far as I remember his saying(s?). The Lugii were not supposed to have ap (by gamegeek) weapons. At the moment they have higher lethality AND AP which makes them OP.
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Re: EB Online EDU v2.1 - RELEASE!
We might be able to have a quick fix for you guys for the Lugii and other problem(s) I can't recall as a patch to 2.1 for August, albeit with a delay of a few days (as gg2 return to us on the first of August).
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Kival
I know it is based on the website but I've found some inconsistensies for the romans...
The Samnitici Milites (Samnite Heavy Infantry) are supposed to be factional for Camillians but are not part of the roster.
The polybian factional list ist stripped from any samnite units which does not make sense as far as I know. It's correct that in the polybian era after (!) the incident with Hannibal the romans no longer trusted their italian allies but then bruttians etc. should be stripped too from the factional list (and one would need to add some gallic and hispanic allies).
I think that the game would explode if you had pedites and milites because they share the same model. I think Camillian Triari have the exact same model and pedites already use the merc trick... I think.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
antisocialmunky
I think that the game would explode if you had pedites and milites because they share the same model. I think Camillian Triari have the exact same model and pedites already use the merc trick... I think.
But in SP rome can use milites? I'm no modder but Camillian Triari are a hoplite unit how could they use the same model? In the EDU under soldier they do not have the same modelnames... if i understand correctly.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Kival
But in SP rome can use milites? I'm no modder but Camillian Triari are a hoplite unit how could they use the same model? In the EDU under soldier they do not have the same modelnames... if i understand correctly.
You are correct. Samnites are classified as the merc unit. It's easy to tell when you look at the unit rosters of every faction in multiplayer custom battles as the units which use mercenary models are listed towards to bottom. Hence Polybian Principes being near the bottom for the Romans as they share a model with the Hastati.
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Re: EB Online EDU v2.1 - RELEASE!
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
antisocialmunky
Should be a 1 line fix.
You have amazing predictive powers.
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Re: EB Online EDU v2.1 - RELEASE!
Samnitici Milites are not in Romes roster.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Lazy O
Samnitici Milites are not in Romes roster.
That's exactly what we are speaking about?
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Re: EB Online EDU v2.1 - RELEASE!
I did not see what you guys were speaking about, Vega just asked the same thing yesterday :D
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Re: EB Online EDU v2.1 - RELEASE!
We're talking about this:
https://www.europabarbarorum.com/fac...ani_units.html
Which is actually reporting units from the release before the final EB release so while outdated, it still gives you a good idea what a roster SHOULD look like.
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Re: EBOT 2011 July
This is not maybe good thread to reply but is this possible, why in kolonion hellenon Epilektoi Hoplitai (Hellenic Distinguished Hoplites) have ATK 16 DEF 29 and Spartiatai Hoplitai (Spartan Hoplites) have ATK 16 DEF 28 and they are more expensive than Epilektoi I think that historicaly Spartan Hoplites are best greek unit ever trained :DD
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Re: EBOT 2011 July
Quote:
Originally Posted by
Vega
I think that historicaly Spartan Hoplites are best greek unit ever trained
Well, in the land of the blind...
Until after the Peloponnesian war, the Spartans were the only-city state with a full-time army. With the exception of some elite forces (the Theban Sacred Band is the best known, but there were others) all other hoplites were part-time warriors. The reason the Spartans could do this is because their citizens did not have to farm or attend to business. They had helots to do that for them.
However, because of constant warfare and increasingly sophisticated government, other Greek city states began to acquire experienced, full-time warriors as well. And from that point onwards, the Spartans suddenly look a lot less invisible. After the defeats at Leuctra and Mantinea, the Messenian helots were freed, and the Spartans could no longer their full-time army or their agoge.
Also, they were never quite invisible to start with: the battle of the champions shows that 300 picked Argives were quite a match for an equal number of picked Spartans. In other words: the cream of the Spartan hoplite-force wasn't any stronger than that of other powerful city states: Sparta's superiority lay in their rank-and-file, not the top-end. Off course, by the time EB starts, Sparta is still a powerful city-state with a proud culture, but they no longer had the monopoly on (or even a large number of) full-time hoplite-soldiers.
In EB, the Spartan hoplite simply represent the regional equivalent of the Epilektoi: a city's brightest and best, equipped with the finest arms and armour that money can buy. The only difference is their culture (morale bonus) and the fact that Spartans were an old-fashioned Pylos helmet. Hence the -1 armour.
I agree there is, at the moment, no point in preferring Spartans over ordinary Epilektoi; but the reasoning for not making them supermen is sound.
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Re: EBOT 2011 July
Quote:
Originally Posted by
Ludens
In EB, the Spartan hoplite simply represent the regional equivalent of the Epilektoi: a city's brightest and best, equipped with the finest arms and armour that money can buy. The only difference is their culture (morale bonus) and the fact that Spartans were an old-fashioned Pylos helmet. Hence the -1 armour.
I agree there is, at the moment, no point in preferring Spartans over ordinary Epilektoi; but the reasoning for not making them supermen is sound.
Spartans also possess better stamina than Epilektoi. But yes Vega, make these posts in the edu threads.
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Re: EBOT 2011 July
I didnt tell you to make superemns of them but spartans must be stronger than that elite army, why should they be more expenisve than them when they are weaker... its look that spartans is uselles in this game...
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Re: EB Online EDU v2.1 - RELEASE!
I hope people noticed that I fixed the mistakes that I said there were...unless i didnt fix kluddargos...
Commentaries on the specific changes? I should be able to answer them within a few days to a week.
Spartans stamina advantage makes them very very good...heavy armor plus very good stamina is hard to come by.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
gamegeek2
AP twohanders were statistically very overpowered. The change was necessary if we were to implement the elite size increase. Rhomphaiaphoroi regularly rack up over 200 kills on large size still, and Kluddargos use a statistically identical weapon (in the new EDU).
I´d like to hear some commentary on other major changes, particularly on cavalry secondaries and elite size increases.
I'd propose not to increase the size of the two-handed-swordsmen but give them ap. Their unit description fairly directly state their weapons as AP-weapons. Whereas the two-handed-swordsmen have their use without AP, Drapanai and co are useless now and can't see any reason why their weapon which are meant to be ap-weapons should not be ap-weapons.
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Re: EB Online EDU v2.1 - RELEASE!
Yeah, they should finally be big enough of a unit to do something now lol.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
gamegeek2
I hope people noticed that I fixed the mistakes that I said there were...unless i didnt fix kluddargos...
Commentaries on the specific changes? I should be able to answer them within a few days to a week.
Spartans stamina advantage makes them very very good...heavy armor plus very good stamina is hard to come by.
I'm backing up the Drapanai being useless now. They need ap back.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
gamegeek2
I hope people noticed that I fixed the mistakes that I said there were...unless i didnt fix kluddargos...
Look into it when you come back from the trip. You told me I should let people know not to use the Lugii and the Kluddargos.
EDIT: I understand recent concerns. In fact, I think it was a compromise between would you like your unit smaller but with AP and higher stats or larger with slightly lowered stats (if at all) and possibly an AP removal. Not for all units, of course. This was something for elites and falxes and some others I think. For instance, notice that there is no longer a limit on the Bastarnae Falxmen. This is why. That AP trait does make a big difference though, and it could prove quite unfortunate not to have it on some units.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
vartan
Look into it when you come back from the trip. You told me I should let people know not to use the Lugii and the Kluddargos.
EDIT: I understand recent concerns. In fact, I think it was a compromise between would you like your unit smaller but with AP and higher stats or larger with slightly lowered stats (if at all) and possibly an AP removal. Not for all units, of course. This was something for elites and falxes and some others I think. For instance, notice that there is no longer a limit on the Bastarnae Falxmen. This is why. That AP trait does make a big difference though, and it could prove quite unfortunate not to have it on some units.
Well the main concern with Drapanai and Bastarnae is that they are not elites and yet still lost the ap attribute. Their unit size was not increased to compensate a la Thracian Elites, and while I believe the attack was modified some bit, it still doesn't seem to matter much against armored opponents. The armor piercing attack was much more important to these units than the extra 2 or 3 attack they received.
I understand the concern that the Bastarnae in particular were considered OP, being readily available as mercs to some factions, but increasing cost would go a long ways towards fixing that rather than changing the unit itself. These two units in particular were always somewhat risky plays as they died in droves to any sort of missile attack. However, their tangible upside was clear. If an opponent spent all their missiles or did not think to use them on these units, then they would play a very important role on the battlefield. As it is now, they play a much, much smaller role while still having the obvious weakness.
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Re: EB Online EDU v2.1 - RELEASE!
I have to agree with that viewpoint, because making it so that neglecting the enemy's falxmen can prove fatal to your cause is probably one of the more exciting possibilities there ever was with regard to falxmen in the first place. Non-AP falxmen sound simply like better swordsmen to me.
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Re: EB Online EDU v2.1 - RELEASE!
It would be nice if rhomphs got their AP back. Getai is now quiet dull. They weren't broken or imba except for the fact that they could take a charge to the face and live.
The change was kinda a weird one that not a whole lot of people really wanted as far as I know.
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Re: EB Online EDU v2.1 - RELEASE!
Two questions for both gamegeek2 upon arrival as well as everyone else now:
- What do you think about SPQR bringing more than 1 First Cohort to the field? Is that problematic?
- Should SPQR not be able to hire mercenary phalangites? Does their mixing with Roman cohorts become problematic?
Thanks.
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Re: EB Online EDU v2.1 - RELEASE!
1.No
2.Its kinda wierd that Imperial and Marian troops fight alongside them, ahistorical IMO, but not problematic.
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Re: EB Online EDU v2.1 - RELEASE!
I would agree. The "problem" wiht imperial troops is just that they cost nothing compared to their heavy armour but one has to accept that I think. It's also ahistorical to use no cav at all with them etc. but it should not be forbidden.
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Re: EB Online EDU v2.1 - RELEASE!
They do not have enough armor to make up for their pitiful attack.
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Re: EB Online EDU v2.1 - RELEASE!
, Come get your 3 in 1 package now, it comes fullly equiped with roman cohorts , gallic soldiers AND PHALANXES. :D
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Lazy O
They do not have enough armor to make up for their pitiful attack.
11 attack with 0,15 lethality from 100 (!) men is not that bad. They have AP-Javelins etc. Surely they are not good for fast killing but they are nearly unbreakable for such low costs.
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Re: EB Online EDU v2.1 - RELEASE!
why dont normal skirmishers have AP or atleast more attack?
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Re: EB Online EDU v2.1 - RELEASE!
We have spoken about that before stormrage...
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Re: EB Online EDU v2.1 - RELEASE!
we did but i didnt get a satisfying answer, they are still worthless
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Lazy O
They do not have enough armor to make up for their pitiful attack.
Its alright now that stamina and lethality are all tweaked up.
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Re: EB Online EDU v2.1 - RELEASE!
Why in bloody hell do Roman archers have 10 armor?? Arent they supposed to be carbon copies of the Syrians?
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Lazy O
Why in bloody hell do Roman archers have 10 morale?? Arent they supposed to be carbon copies of the Syrians?
They have very different stats so I don't think they are supposed to be copies of Syrian Archers (what is a carbon copy?).
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Lazy O
Why in bloody hell do Roman archers have 10 armor?? Arent they supposed to be carbon copies of the Syrians?
I agree 100% , romans imperial archers are way overpowered, i dont know about you but rome was famous for having a superior infantry force, giving them superior archers as well is overdoing it. The imperial roman archers dont even have a sheeild and they can last ina fight with the best sheilded EB Archers, they are tanks. I brought 8 slingers each with one chevron as saba, i made 4 slingers shoot at 1 imperial archer the other 4 shot at another, they got 3 kills (1 volley) WOW, i'm sure no one will think there is anyhting wrong with that, no thats completly natural right.Imperials were historically armoured tanks that got 3 kills when 240 stones were getting hurled at them at (insert LARGE number here)/mph
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Re: EB Online EDU v2.1 - RELEASE!
You still do not understand that masses of arrows/stones does not mean that masses of them are able to hit the unit. You'll get nearly the same with just one or two slingers for one imperial archer. You're argument is wrong also because historical Rome used eastern archers in the imperial time! One could argue to exclude the imperial romans alltogether but not excluding only the archers. Something like "beeing famous for" does not mean much. Romans are also famous for their lorica segmentata though they do not have it in this timeframe.
To give you some quotes from the unit descriptions (I'll not do any deeper historical research for you here, you can do that yourself):
Quote:
The imperial army's archers are more heavily armoured than their counterparts, with shirts of lorica squamata or hamata (scale or chain mail), conical iron or bronze helmets and small shields protecting their left arm. They use long ranged recurved composite bows with bone ends and bracers to protect their forearms from the sinew, together with multiple types of arrows: three bladed heads to inflict heavy wounds at un armoured targets, thin needle like, pyramidal shaped armour piercing heads and flaming arrows, carrying an ignition load in a kind of small metal cage incorporated into the arrowhead.
Quote:
During the decades of his rule following the end of the civil war, Augustus reformed the imperial army significantly and created a standing army with 28 legions as its core. In many fields a systematic approach replaced the improvisation of the late republican era. Most important was that the auxilia, with its indispensable cavalry and archer units, became a regular arm of the professional army and its second base. Trained to the same high standards of the legions they should cooperate with, these excellent soldiers were equipped in the Roman fashion, and well commanded first by proven Centurions, transferred from the legions, and later by a corps of equestrian officers.
And so on... one could perhaps argue about the missile attack value but the armour is fixed because of historical reasons. If you want to stay historical and balance them more you could increase the cost (or decrease number for cohorts) which both still are the biggest problems.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Kival
And so on... one could perhaps argue about the missile attack value but the armour is fixed because of historical reasons. If you want to stay historical and balance them more you could increase the cost (or decrease number for cohorts) which both still are the biggest problems.
I think a 5-10% cost increase on all cohort units would be sufficient and would stop the spamming we often see with Rome players, especially of first cohorts.
Actually, when I think about it, it makes more sense just to increase the cost of the first cohorts. Bringing more than 1-2 of them should not be cost effective as it currently is.
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Re: EB Online EDU v2.1 - RELEASE!
Forget historical accuracy for one second kival, The gameplay is suffering because roman archers are medieval tanks, to put it simple they need a decrease in armour for the sake of good gameplay , in GAMEPLAY slingers kill armoured units thats what they are there FOR, imperial archers are armoured units with no shield infact and right now even under concentrated slinger (ANTI-armour) fire they are not dying , this is faulty gameplay .
EDIT: ok i want to "argue about the missile attack value" increase slinger damage so we have something that can counter these imperial tanks. I personally dont think that will happen. hoe about decreasing the armour of all archer units (bosphorans scyhtians crytians imperials) so that they die a bit faster and at the same time they will still be balanced the best armoured will remain the best armoured, the only diference is they will no longer be tanks.
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Re: EB Online EDU v2.1 - RELEASE!
If you want to forget about historical accuracy, boy are you playing the wrong game, Storm.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
-Stormrage-
Forget historical accuracy for one second kival
No, I'll not do that.
Quote:
The gameplay is suffering because roman archers are medieval tanks, to put it simple they need a decrease in armour for the sake of good gameplay , in GAMEPLAY slingers kill armoured units thats what they are there FOR, imperial archers are armoured units with no shield infact and right now even under concentrated slinger (ANTI-armour) fire they are not dying , this is faulty gameplay .
I've said something about this, too. You just ignored it, I don't know why. It does not make sense to reduce armour of this one unit because you think they should die more easily to them. In fact for the imperial archers one could argue to give them a shield after the unit description!
In fact slingers are better against them than archers and that's what defines them as AP-unit. If you want slingers to kill armoured units better, you'd have two possibilites:
a) Make a proposal for a higher attack value of slingers
b) Make a proposal for lower armour values for *all* units.
It's not logical to reduce armour for one unit with chain mail but not for another with chainmail!
You've done a) but you did not get many people to agree. So you can try to give better arguments but it will not help just to reiterate your old arguments.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
The Celtic Viking
If you want to forget about historical accuracy, boy are you playing the wrong game, Storm.
I was thinking that he's been playing the wrong game since day 1. I hope I'm wrong.
Storm if 1 volley got the amount of kills you wanted, I'd make sure to see to it they didn't. You realize how short a time span 1 volley is? You can't close that distance quickly enough. So to lose 90 percent of your men by the time you've reached that missile unit is not good. I hope you see how far-fetched your claims/desires/wishes are.
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Re: EB Online EDU v2.1 - RELEASE!
I think it is also worth noting that archers are generally support units, not the main reason for victory. If archers rack up the most kills on the battlefield it is usually because they engaged in a missile duel first or maybe targeted some low armor units.
There are many ways to counter an opponent that brings superior archers as well. You can get him to waste most of his ammo on inferior and much cheaper archers and slingers or you can simply recruit extra infantry or cavalry and swamp his men so you can engage his archers in melee or drive them off. Too many people get suckered into thinking that missile duels decide battles. They typically don't. Usually they just force one player into doing something rash which is the cause of his defeat.
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Re: EB Online EDU v2.1 - RELEASE!
The Romans were able to recruit some of the best archers in the world and deck them out in the best possible equipment. Roman archers are extremely good but like all the top tier archers are low on ammunition (25ish). I mean, it is quite annoying that missiles are basically impossible to counter asymmetrically but its not as game breaking as it used to be with the ammo nerfs.
Slingers do need a slight buff. 1 attack slingers are basically worthless units.
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Re: EB Online EDU v2.1 - RELEASE!
Did they not use Syrian Archers? Do the syrian archers have 10 armor? Were not the kretkioi and bosporans supposed to be the best in the game? Inconsistencies....
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Re: EB Online EDU v2.1 - RELEASE!
@asm
With a chevron they are not useless but I'd think one could increase the attack of the 1-attack ones to 2-attack.
The roman archers have 30 arrows as the bospharans and syrians have, too. The cretans have only 25.
Quote:
Originally Posted by
Lazy O
Did they not use Syrian Archers? Do the syrian archers have 10 armor? Were not the kretkioi and bosporans supposed to be the best in the game? Inconsistencies....
You could read <s>my quotes</s> the unit description and you would get an answer. In short: They are mostly eastern archers (syrians but not only syrians) but they get (slightly) better armour! They should still lose against Syrian archers because Syrians have 9 armour and 2 shield... you need to pay attention though because the shield does not always count as we know. Bospharan Archers are perhaps the only archers which surely will win a direct fight against the roman ones (they have 10 armour + 2 shield).
And there is no such thing as a "best archer", the top tier archers have different areas where they excel. The roman archers will perhaps win the most archer duels but they have less missile attack than cretans and elite dacian archers and so are less effective in killing other units.
@Vartan
Shall we discuss roster-questions and/or questions about factional units also here or somewhere else? I'd like to ask why pontos has lost the bosporans as factional units...
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Kival
I'd like to ask why pontos has lost the bosporans as factional units...
They havn't. Bosporans are listed under Pontos's factional unit list. You have to scroll down to see them. Maybe thats why you missed them there.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Brave Brave Sir Robin
They havn't. Bosporans are listed under Pontos's factional unit list. You have to scroll down to see them. Maybe thats why you missed them there.
I really should sleep more...
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Kival
I really should sleep more...
Hehe. Feel free to discuss anything here because these EDUs are directly tied to rosters as well as indirectly to factional lists. And these are of course all factors when it comes to EB MP in general.
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Re: EB Online EDU v2.1 - RELEASE!
Ok guys i just saw all posts about this edu but so many questions about SPQR?! Why you guys want to make it weaker and weaker, for the god sake, yes they have good infratry, and yes they have good archers, but what about cav ?? Cav is so uselles and expensive and about mercenaries, romani never hire phalanx mercenaries in their legions ?? I dont think so. I dont ever know why you just hate romani faction.. :furious2: cheers :D
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Vega
Ok guys i just saw all posts about this edu but so many questions about SPQR?! Why you guys want to make it weaker and weaker, for the god sake, yes they have good infratry, and yes they have good archers, but what about cav ??
What about cav? The Extraordinarii and Celtic ones are not that bad. It's only a question if the very low costs for (first) cohorts could really be justified for MP.
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Cav is so uselles and expensive and about mercenaries, romani never hire phalanx mercenaries in their legions ?? I dont think so.
Could you give any excample where post-marian rome used phalangites? They cannot be used as wings and typically rome used allied troops/"Mercenaries" for the wings. They were at least not that common any more in marian times as Lazy stated below.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
Vega
Ok guys i just saw all posts about this edu but so many questions about SPQR?! Why you guys want to make it weaker and weaker, for the god sake, yes they have good infratry, and yes they have good archers, but what about cav ?? Cav is so uselles and expensive and about mercenaries, romani never hire phalanx mercenaries in their legions ?? I dont think so. I dont ever know why you just hate romani faction.. :furious2: cheers :D
It did not even exist by Marian times :D
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
antisocialmunky
Slingers do need a slight buff. 1 attack slingers are basically worthless units.
I love you man.
i think the best proposal for getting imperial archers, which are not sheilded, to die realistically to slinger fire would be to decrease all archer unit armour. OK i get that imperial archers were awsome great excellent archers, but that does not mean you make them tanks that wont even die to slinger fire. i hope you understand my issue here. Ill make it plain when i want to kill an armoured unit that has no sheild i get the unit which excells in killing armoured units , SLINGERS. what pisses me off is to see my slingers getting butchered by something they should easily Counter. I want you to put yourself in my situation, as saba i got 8 slingers witch chevrons for the sole purpose of killing the imperial archers of my enemy, so i come to the feild with 8 slings my opponent 4 imperial archers, i move my slingers to the side so 4 of my slingers target one of his imperial archers and the rest cant attack me. i make them run to attack the unshelded helpless archers. i look at 4 slingers discharging their stones i move to the imperial archer unit expecting it to get devestated. long story short they got 3 kills and got butchered. I dare anyone to tell me that i am wrong , that slingers were not meant to kill these, that imperials were historically armoured tanks.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
-Stormrage-
I love you man.
i think the best proposal for getting imperial archers, which are not sheilded, to die realistically to slinger fire would be to decrease all archer unit armour. OK i get that imperial archers were awsome great excellent archers, but that does not mean you make them tanks that wont even die to slinger fire. i hope you understand my issue here. Ill make it plain when i want to kill an armoured unit that has no sheild i get the unit which excells in killing armoured units , SLINGERS. what pisses me off is to see my slingers getting butchered by something they should easily Counter. I want you to put yourself in my situation, as saba i got 8 slingers witch chevrons for the sole purpose of killing the imperial archers of my enemy, so i come to the feild with 8 slings my opponent 4 imperial archers, i move my slingers to the side so 4 of my slingers target one of his imperial archers and the rest cant attack me. i make them run to attack the unshelded helpless archers. i look at 4 slingers discharging their stones i move to the imperial archer unit expecting it to get devestated. long story short they got 3 kills and got butchered. I dare anyone to tell me that i am wrong , that slingers were not meant to kill these, that imperials were historically armoured tanks.
Storm, I agree that slingers should be somewhat more effective against Imperial Archers than other heavy archers because they have no shield but you are missing the bigger overall picture. And that is?
That the counter to slingers is...wait for it...wait some more...
Archers! Archers will generally always beat slingers, even the lowly toxotai.
Its also worth noting that the Saba have no counter to heavy archers. If you want to win as Saba, you are probably going to have to bring elephants or at least fool your opponent into thinking you have brought elephants so they waste slots on skirmishers. Thats the deal with that faction and there is no way around it. A line of Sabaen soldiers are an archers dream.
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Re: EB Online EDU v2.1 - RELEASE!
Quote:
Originally Posted by
-Stormrage-
i think the best proposal for getting imperial archers, which are not sheilded, to die realistically to slinger fire would be to decrease all archer unit armour.
Sorry, but you do not understand how armour values are calculated. You have a formula for that (Like this helm +2, chainmail +6, etc.). This are all just imaginary numbers but you should get the basic. Imperial archers get the exact amount of armour which is calculated for their equipment. For some units it's more difficult because they did not all have the same equipment but for the imperial archers it's fairly easy because they are very much uniformed in comparison to other units. So one could reduce armour for *all units* if you change the formula (for the example it would be perhaps only +1 for helm, +5 for chainmail). It would be wrong to give two units with the same armour different armour values!
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I want you to put yourself in my situation, as saba i got 8 slingers witch chevrons for the sole purpose of killing the imperial archers of my enemy, so i come to the feild with 8 slings my opponent 4 imperial archers, i move my slingers to the side so 4 of my slingers target one of his imperial archers and the rest cant attack me. i make them run to attack the unshelded helpless archers. i look at 4 slingers discharging their stones i move to the imperial archer unit expecting it to get devestated. long story short they got 3 kills and got butchered.
That's not normal. One slinger unit does not get butchered by any archer unit and landed only 3 kills until he's butchered. They can surely lose but they don't do nothing in dozens of volleys.
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Re: EB Online EDU v2.1 - RELEASE!
i made them attack a volley each thats 4 slingers, they got 3 kills so i pulled them the hell out of there and got butchered as they were retreating, so on top of archers getting more armour they also got more range. we will wait until GG2 gets here and ask him what to do.