-
[EB] Thoughts on balancing Rome in a historical way
Hello All
I am not sure if this starting a thread is appropriate or not. I think it might be an interesting idea to alter the Roman Army composition rules for the post Marian and Imperial period. This is mainly for historical reasons; however it might also be an interesting gameplay change. I have to start off by saying I do not have much experience in modding, and some of these suggestions may not be possible to implement. Alternatively, it may be too cumbersome.
The following applies to postmarian and imperial compositions only (and not earlier eras):
As has been pointed out before mercs/allies for Rome should be bumped up to 10 to reflect the fact that roman armies in the post marian erawere composed of approximately 50% auxiliaries/mercenaries; even more so in the Imperial era. This is a very good idea. Unfortunately, the current unit roster in no way represents the diversity of the infantry auxilia (cohors pedita), who were chosen primarily to either fight on the flanks (cohortes), or as specialist units (javelin skirmishers, slingers, archers, horse archers etc). Therefore, the vareity of mercs should in effect count as “auxilia”.
So here are the other (more drastic) changed
1) Bump legion stats as well as cost. Currently, EBO does not give a significant statistical boost to the postmarian or imperial roman cohorts, which it arguably deserves. Particularly, I have heard complaints of low morale. Statistically, it appears the morale is not significantly higher than other similar troops. I think these cohorts deserve a bump; however, I also think that the cost should be quite significantly increased to reflect how expensive a fully trained Roman Cohort would have been. First there is the equipment cost. Equipment was provided to the legionary (though admittedly deducted from his pay). A legionaries pay/benefits-package would be comparatively high for a soldier in those times. Legionaries they also got a stipend of land at the end of their service. In EBO, the unit numbers per Cohort is also quite high (100 in large scale iirc) to reflect the size and organisation of a legion. There is also the matter of training, as well as other tertiary services provided by the state to the army (eg medical, etc). Throughout Roman History, generals/emperors based significant part of their strategy and policy in ensuring that they were able to pay their professional legions. An individual legionary may not be terribly expensive compared to any other high quality heavy infantry unit, but there are a lot more soldiers per unit/cohort compared to other factions. This high cost of legionaries was part of the reason why generals/emperors relied heavily on auxiliary troops who received a lower wage, no land, and merely citizenship for his and his family upon retirement.
The legion was the core of the Roman army (but it very, very rarely was over 60-65% in composition of the entire army, and usually closer to 50%), and legionaries were a devastating war machine (when used properly).
I do not argue for unreasonably high stats though. Nor unreasonably high cost. Just something to show them as pricey, highly disciplined, and if well supported, worth it.
2) To reflect the lower wage received by the infantry auxiliaries (therefore lower cost) and much higher availability (more than half of population of Post-Marian-Republican/Imperial era Rome were non citizens, many were forced into military service, and many of these conquered peoples had troops already trained) prices for these aux troops/mercinaries should be lowered significantly (esp compared to mercanry prices for other factions). I’m not sure if it is possible to lower cost of units for 1 specific faction, but keep the same for another. the morale of these units may be very slightly nerfed as well to represent lower morale and ”rebelliousness” that the auxilia sometimes showed (though it should be noted some aux units were noted to have been tremendously brave). Therefore, the "mercs" would be the same quality as available to other factions except that morale is slightly lower and cost is significantly lower.
3) For reasons of balance, the following could be implemented:
a. Max 8-10 cohorts (inclusive of 2 first cohorts to reflect that first cohort was very nearly double-strength of normal cohort). There is already limit on phalanxes, so I don’t see reason for problems.
b. Continue counting the cavalry aux troops as factional, and not in the allies/mercs list. Keep same prices/stats. This is purely for balance reasons. Decreasing cav cost too much might favour Rome significantly (though currently, rome cav is kind of uninspired).
This in my opinion would more accurately represent the Post Marian and Imperial Roman Army. A populous core of relatively high morale and tough troops, supported by aux troops who should be cheaper for Rome to obtain for reasons stated above. It may make Rome less flexbile as a faction for some players (cough, cohort spammers). It might be too much work to implement as well. But as historical accuracy was cited as most important, I think this is a good way to go.
This will add the dimension of having a core of legions, and having many aux to choose from which are cheap, effective, but rout relatively quickly if spammed. It adds a dimension of wonderful flexibility as one can now choose from a whole host of cheaper aux (though balanced by the cost of the legions).
PS- It is important that the above NOT be extended to earlier era armies for historical reasons. The socii contributed many troops to the army, but this has already been recognised (pedites extraordinarii, samnites).
-
Re: [EB] Thoughts on balancing Rome in a historical way
But see, the reason Vega complains is because legionaries ARE high cost, especially the first cohort unit (should we make it 120 men and limit the numbers of it you can bring?). A typical line unit will cost 1400 to 1700, but a Legionary costs 1800 and in turn has better morale, discipline, defense, and an AP javelin attack. Auxiliary units are plenty cheap, but I may yet lower their cost if their morale gets to take a hit as well. I gave them a 5% cost reduction just now (this is not in the update) but this may be further decreased.
-
Re: [EB] Thoughts on balancing Rome in a historical way
For shak, this just outlines how the stats (morale,training really works).
type roman infantry legionary cohort ii
dictionary roman_infantry_legionary_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.2
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1.6, 2, 3.2, 4, square, testudo
stat_health 1, 1
stat_pri 6, 4, pilum_m, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.15
stat_sec_attr no
stat_pri_armour 10, 7, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 13, disciplined, highly_trained (13 morale, high dicipline, high training)
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1805, 448, 100, 160, 1805
ownership seleucid, slave
For what all the stats really do, check out this guide.
http://www.twcenter.net/forums/showthread.php?t=111344
As a comparison, Legionaries have no more morale than the semi elite or veteran units of most other nations. But are cheaper.
-
Re: [EB] Thoughts on balancing Rome in a historical way
@Lazyo, i understand how stats work now, although thank you for pointing that out. I was talking about increasing it further to reflect how effective it was at its purpose (almost at "elite" status), but to increase cost as well for reasons discussed earlier and to make it balance. The legion has repeatedly proved its potency through multitudes of victories through the centuries it existed. Especially the period of EB under Marius (v Cimbri, Numidians iirc), Sulla, Pompey (v Pontus), Caesar (v Gauls) etc. It had disastrous defeats as well, dont get me wrong, they werent an uber-elite unit. However, because they standardised SO completly, there are really very few other "elite" types one can use (no pedites extr. etc.). So in recognition of both history and that standardisation, they should at the very least be almost at par with elites of other factions. And to be perfectly frank, the Praetorians, though composed of veterans, were more of a secret police than real soldiers who did regular duty. Especially during the time period in EB. So I would not count the Praetorians as an elite (and realistically speaking, who takes them in battles anyway?).
@gg2, under the system i outlined, legions would be more expensive, but equally, have their stats bumped (to account for how many troops they would have per unit, and to account for improved "quality"). I also want to make it clear, that this is NOT sanctioned by Vega or anyone else. It is just how I would think it would/should work.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Can you make the Imperial Roman Auxillary units and Marian Mercs more cost effective?
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
Can you make the Imperial Roman Auxillary units and Marian Mercs more cost effective?
It would mean that cohorts should also become more expensive (and better quality) though. Just decreasing cost of aux would make it unbalanced and give rome compared to current system.
-
Re: [EB] Thoughts on balancing Rome in a historical way
They are more expensive, like 1800. The problem is you can't get cohorts and all their supporting units and still have money for a cavalry unit or 2. That is unless you take less units and taking less units is actually a serious weakness.
The average line infantry cost for a semi-balanced army is about 1300-1400 unless you are phalanx and then you employ really expensive line infantry and cavalry and cost effective filler support like hoplites and celto-hellenic hoplites and then you buy the cheapest missile units possible to fill out(3 slingers).
Rome is comparable to the latter case except their expensive line infantry is cheaper but their support units cost almost as much as they do so you have to skimp on cavalry or archers and you don't have very many cheap options for either.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
They are more expensive, like 1800. The problem is you can't get cohorts and all their supporting units and still have money for a cavalry unit or 2. That is unless you take less units and taking less units is actually a serious weakness.
The average line infantry cost for a semi-balanced army is about 1300-1400 unless you are phalanx and then you employ really expensive line infantry and cavalry and cost effective filler support like hoplites and celto-hellenic hoplites and then you buy the cheapest missile units possible to fill out(3 slingers).
Rome is comparable to the latter case except their expensive line infantry is cheaper but their support units cost almost as much as they do so you have to skimp on cavalry or archers and you don't have very many cheap options for either.
I understand your point. I agree that aux need to be much, much cheaper.
My original argument was that legion cost should be bumped (remember u are getting more men per unit), but also their stats; limit cohort numbers (to prevent spam), and nerf non-mounted aux/merc troops while making them a LOT cheaper. That way the decision becomes: should I bring in a small or large core of legions and what type of aux do i bring?
Just pulling numbers out of my ass (to illustrate my point; I am not a modder so these are NOWHERE near the actual/practical suggestions), make legions 10-15% more expensive, but also improve their stats by that much. Make aux/mercs (bcoz remember, mercs are acting as aux) 20-30% cheaper, but only decrease morale by about 10-15%. Like I said, this is a rough illustration and not the actual recommendation.
My only concern is that only one part of what I discussed will be implemented, which will ruin balance.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Actually I think I have a better idea where everyone wins. I think what you should do is to model the Marian army as the one of the late Republic during the era of the civil wars while the Imperials should be modeled on the army of the 1st century AD which was slightly different. That we can can have both a more average legion and a more super legion.
The army of the time of Marius would have had an influx of raw recruits so it would make sense that it would have many people but not stated as highly. Basically like more slightly better Hastati (call it ~1.5K-1.6K). The army of the 1st century Principate which had experienced many civil wars and reorganized into basically a super border patrol should have the the legion as a battle hardened nearly elite unit (~1.8K-2K) with many cheaper support units (~1.2K-1.4K) to help out.
There's probably no harm in keeping the legions 200 strong while reducing support units to smaller sizes (spear auxillaries to 160 and archers to 80-120?) since atleast wikipedia quotes documents that put legionary formations as large units with auxillaries in much much smaller units.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
Actually I think I have a better idea where everyone wins. I think what you should do is to model the Marian army as the one of the late Republic during the era of the civil wars while the Imperials should be modeled on the army of the 1st century AD which was slightly different. That we can can have both a more average legion and a more super legion.
The army of the time of Marius would have had an influx of raw recruits so it would make sense that it would have many people but not stated as highly. Basically like more slightly better Hastati (call it ~1.5K-1.6K). The army of the 1st century Principate which had experienced many civil wars and reorganized into basically a super border patrol should have the the legion as a battle hardened nearly elite unit (~1.8K-2K) with many cheaper support units (~1.2K-1.4K) to help out.
There's probably no harm in keeping the legions 200 strong while reducing support units to smaller sizes (spear auxillaries to 160 and archers to 80-120?) since atleast wikipedia quotes documents that put legionary formations as large units with auxillaries in much much smaller units.
Hey
First, I just want to say I am not entirely comfortable with the suggestion. During the “post marian” period, the legions were highly trained and recorded astonishing success under various leaders: Marius, Sulla, Pompey, Caesar, Augustus/Agrippa. In terms of their achievements, they were no lesser than imperial legions. BUT in terms of a compromise for the sake of gameplay and flexibility, it sounds good.
PS. The Marian reforms did away with the traiditional hastate, principes, trarii division, and it was the birth of the “legions”. But of course, one could make stats and costs lower for Marian cohorts just like you said.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
TheShakAttack
During the “post marian” period, the legions were highly trained and recorded astonishing success under various leaders: Marius, Sulla, Pompey, Caesar, Augustus/Agrippa. In terms of their achievements, they were no lesser than imperial legions. BUT in terms of a compromise for the sake of gameplay and flexibility, it sounds good.
Yes, but that's cherry-picking. If you only look at the famous victories, of course the Marian legionaries are going to look good. When Marius first deployed his mules in Numidia, it didn't really alter the progress of the campaign. Yes, he later used them to decisively beat the Cimbri, but not before his consular colleague (presumably also using the new-model legionaries) was defeated. The victory was the work Marius, and his drive for training and discipline, not the new type of legionary.
And I don't believe that all Marian legions were trained to the same high standard. There was no standard because there was no standing army. The level of training would have depended entirely on how motivated the guy in charge was. During the civil wars, Roman legions were often hastily raised and unreliable formations.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
Ludens
Yes, but that's cherry-picking. If you only look at the famous victories, of course the Marian legionaries are going to look good. When Marius first deployed his mules in Numidia, it didn't really alter the progress of the campaign. Yes, he later used them to decisively beat the Cimbri, but not before his consular colleague (presumably also using the new-model legionaries) was defeated. The victory was the work Marius, and his drive for training and discipline, not the new type of legionary.
And I don't believe that all Marian legions were trained to the same high standard. There was no standard because there was no standing army. The level of training would have depended entirely on how motivated the guy in charge was. During the civil wars, Roman legions were often hastily raised and unreliable formations.
A very fair point and in fact one I considered bringing up. In fact, if I am not mistaken, the defeat suffered at the hands of the Cimbri you mentions was one of the most decisive, and costly (in terms of casualties) in the entire history of Rome.
Even with Arausio, do not forget that the Romans were MASSIVELY outnumbered. I am not entirely sure they were "marian style" troops. If I am not mistaken, Marius was "allowed" raise legions that drew from the head count (ie. landless), but as far as i know, this was not adopted immediately. Marius raised his legion in 107bc, battle was in 105bc. Aruasio troops may well have been the pre-marian type troops.
This was not the only diaster, so, in any event....
I convinced myself that leadership was not a significant issue because leadership is always important (“ten men wisely led will beat a hundred without a head”…sorry couldn’t resist). From my perspective, it is difficult to take into account the influence a good leader would have on his troops when modding EB. For instance, the example you mentioned re: Marius and Caepios + Caepio (Arausio). BUT if you take into account that they were well armoured, typically/comparatively well trained (due to the Roman Infantry Tradition), and professional; and if you compare them to the infantry fielded by other states around them (taking leadership out of the question), man-for-man they were quite superior.
From that time period, the vast majority of defeats were caused by almost purely by bad leadership. I also agree that the opposite is true. The great victories were due to great leadership. But if you look at when they went toe to toe with other heavy infantry, more often than not, they were quite successful. Arausio was a disaster because the 2 leaders led 2 separate armies and would not even camp together due to the fact that one of them was a pleb and other a patrician.
I completely agree that there was no standing army, and no standardisation of training. And these are very good points. For these reasons I am inclined to agree that they should be slightly weaker than imperial cohorts, but no pushovers themselves.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Well the logic is that you model the Marians at the legions at the beginning of Marius's time before the majority of civil wars had been fought and after the 50 year peace following the conquest of Macedon. So you have a relatively inexperienced but large army that was highly trained, motivated, and well equipped. The great advantage of the Roman army was the amount of armored and well trained heavy infantry they turned out.
You then model the Imperials during the mid 1st Century AD where the legions were considered somewhat of an elite, having fought several major invasions and civil wars continuously for 100 years.
-
Re: [EB] Thoughts on balancing Rome in a historical way
I actually like the points you guys bring up because it goes to show that we would do best to make a clear distinction between bringing a Marian army and an Imperial one, and currently there isn't a big incentive to bring one over the other. Big.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
Well the logic is that you model the Marians at the legions at the beginning of Marius's time before the majority of civil wars had been fought and after the 50 year peace following the conquest of Macedon. So you have a relatively inexperienced but large army that was highly trained, motivated, and well equipped. The great advantage of the Roman army was the amount of armored and well trained heavy infantry they turned out.
You then model the Imperials during the mid 1st Century AD where the legions were considered somewhat of an elite, having fought several major invasions and civil wars continuously for 100 years.
Well, in that case ASM, I completely agree with you. And in fact, I think it is an improvement on what I had originally suggested. But is it possible to make mercs cheaper for Imperial rome compared to Late republic (post marian)? This is because just making the current aux units wont really be enough!
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
I actually like the points you guys bring up because it goes to show that we would do best to make a clear distinction between bringing a Marian army and an Imperial one, and currently there isn't a big incentive to bring one over the other. Big.
So I would give the +1/+1 melee bonus to the imperials (with the corresponding cost increase for non-barbarians) and reduce them to 90 men in size? That way the units are represented as a mix of veterans and a few greener troops.
-
Re: [EB] Thoughts on balancing Rome in a historical way
How much would they be if you kept them at 200 and figured out a way to decrease the size of auxillaries somewhat?
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
gamegeek2
So I would give the +1/+1 melee bonus to the imperials (with the corresponding cost increase for non-barbarians) and reduce them to 90 men in size? That way the units are represented as a mix of veterans and a few greener troops.
No. Keep size the same, but make aux sig cheaper.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
TheShakAttack
I completely agree that there was no standing army, and no standardisation of training. And these are very good points. For these reasons I am inclined to agree that they should be slightly weaker than imperial cohorts, but no pushovers themselves.
If I am not mistaken, the Roman army at Aurausio was raised using the old militia system. I was referring to
Quintus Lutatius Catulus' defeat at the Brenner pass. He was co-consul with Marius during the second Cimbri invasion, and each of them was to defend one entrance into Italy. Marius won a famous victory at Aquae Sextiae, but Lutatius' force was beaten back. In the end, the combined armies of Marius and Lutatius destroyed the remaining Cimbri.
To be clear: I am not saying that, from a historical point of view, Marian legionaries should be weaker than Imperial ones. Marian legions were often ad-hoc forces, so the level of training could vary wildly. But this was a turbulent period in Roman History, so there would be plenty of experienced recruits available, and only the dimmest of generals wouldn't take time to train them.
The difference is that Imperial legions would have (supposedly) had a consistent standard of training. Whether it was better than the average Marian legionary I can't say. (Also, it was not unknown for an Imperial legion to grow sloppy during times of peace. An example would be Corbulo's Armenian campaign: he found that the Syrian legions employed men that were too old for active service, and that a number of soldiers had even sold their armour.)
-
Re: [EB] Thoughts on balancing Rome in a historical way
Ludens is right, but we can't stat individual soldiers, at all. Stats are for entire units, so we'll have to differentiate somehow. If Imperials were +1 against Marians but 90 men, they'd have to cost cheaper than Marians in that case. But then would the Marians still not be able to field 20 units? That's become an issue since the legionary is their primary ingredient.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Well, I would argue that the Marian army was a crap ton of Italians, Local Allies, and Mercenaries while the Imperial one of the 1st century was a better organized with the socially-more elite Legions and the non-Roman auxillaries. The auxillaries were divided up into much smaller units to give the legions tactical flexibility kinda like Tank/Artillery were distributed by the allied forces in WWII.
So I think the main thing for the armies is to show the Marian army as a somewhat ad-hoc Roman-Local Mixed Army (Caesar's German Cavalry, Numidian Archers, and Cretan Mercenaries for example) and the Imperial as a more thought out and systematic army based around the heavy infantry core and modularized support for the heavy infantry.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Why would imperial cohorts only have 90 men?
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
Ludens is right, but we can't stat individual soldiers, at all. Stats are for entire units, so we'll have to differentiate somehow. If Imperials were +1 against Marians but 90 men, they'd have to cost cheaper than Marians in that case. But then would the Marians still not be able to field 20 units? That's become an issue since the legionary is their primary ingredient.
Well the assumption for 20 unit armies should be broken away. Macedon can't actually field a decent 20 unit army anyway (if you want your hammer and anvil anyway). If you really made the legion as good as it is in the new statting system and you couldn't make a 20 unit army and it can still win games, who cares about filling all your slots?
You could shoot for an army that looks like 10 cohorts, 4 auxillaries, 2 cavalry or something.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
Well the assumption for 20 unit armies should be broken away. Macedon can't actually field a decent 20 unit army anyway (if you want your hammer and anvil anyway). If you really made the legion as good as it is in the new statting system and you couldn't make a 20 unit army and it can still win games, who cares about filling all your slots?
You could shoot for an army that looks like 10 cohorts, 4 auxillaries, 2 cavalry or something.
My thoughts exactly. Roman armies were more often than not slightly smaller (in numbers) that most forces they faced. If you are concerned about filling 20 slots, nerf and cheapen aux.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
Well the assumption for 20 unit armies should be broken away. Macedon can't actually field a decent 20 unit army anyway (if you want your hammer and anvil anyway). If you really made the legion as good as it is in the new statting system and you couldn't make a 20 unit army and it can still win games, who cares about filling all your slots?
You could shoot for an army that looks like 10 cohorts, 4 auxillaries, 2 cavalry or something.
I found a very successful 20 unit army comp for Makedon pre-3.0. I don't know if it will still be viable with the new prices but I found it successful in the majority of battles I fought. You actually fought against this army in a 2v2 we had ASM. I believe you were Baktria.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
TheShakAttack
Why would imperial cohorts only have 90 men?
Remember when you asked me about lethality and ap and how these are supposed to work? Well, unit size is similar. We currently have a system in which unit size correlates with the professionalism of the unit more often than not (most of the time, actually). So the 90 man unit would usually perform better than the 100 man unit. Does that answer your question?
Quote:
Originally Posted by
antisocialmunky
Well the assumption for 20 unit armies should be broken away. Macedon can't actually field a decent 20 unit army anyway (if you want your hammer and anvil anyway). If you really made the legion as good as it is in the new statting system and you couldn't make a 20 unit army and it can still win games, who cares about filling all your slots?
You could shoot for an army that looks like 10 cohorts, 4 auxillaries, 2 cavalry or something.
Quote:
Originally Posted by
TheShakAttack
My thoughts exactly. Roman armies were more often than not slightly smaller (in numbers) that most forces they faced. If you are concerned about filling 20 slots, nerf and cheapen aux.
I feel I have to seriously address this matter. It isn't an "assumption" that all armies that players bring to the games should be filled to the brim with 20 units. It's a matter of balance. In vanilla RTW, you could beat an army several hundred men stronger due to upgrades especially. Because we are "limiting" (I use this word with reservation) our upgrade to the relatively expensive (single) chevron, we enforce to some extent relatively equally sized armies, with a margin of a couple hundred maximally (and rarely any more). There is good reason as to why we do this. This is EB and not vanilla RTW. Therefore, even though we are playing a competitive game, there is a reason our units were made with their descriptions, their names, their histories, and statted the way they were (and the way they are). It would be far too easy to forsake the histories behind the units by statting in such a way where numbers weren't as significant as perfecting the right combination of upgrades and unit choice. This would be disastrous to the multiplayer, to be frank. Romans can be fixed. They need not be limited to under-20 armies (and we do not want under-20 Roman armies). There have been different ideas on how to do this. I'm starting to think cheapening auxiliary units for Marian and onward sounds good primarily since it would encourage the use of auxiliary corps.
-
Re: [EB] Thoughts on balancing Rome in a historical way
What you have said sounds encouraging. I think the main concerns I have heard about Rome is that it is quite expensive to bring a good army. So your point about aux should deal with that.
I also think that legions are not performing as well as they should be doing, espeically in the imperial era. I would rather pay extra and have a 100 unit cohort for it to be realistic. It may well mean fewer cohorts, but at least those cohorts would perform well. I would not like to see it restricted to 90. Having said that, if you feel that it would seriously mess with the balance of game then feel free to make it 90.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Maybe the only reason I am insisting on strengthening legions is because I am quite partial to them (not in game but rather history-wise). But i hope i am not being too biased. lol.
-
Re: [EB] Thoughts on balancing Rome in a historical way
They can only be as good as their equipment (with other factors being influential as well, though not nearly as much).
EDIT: To make an analogy. In photography we say that your photo is only going to be as good as your lens. Equipment matters. Balancing means a lack of favoritism and an insistence on the consistency of stat values for each piece of equipment.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
They can only be as good as their equipment (with other factors being influential as well, though not nearly as much).
EDIT: To make an analogy. In photography we say that your photo is only going to be as good as your lens. Equipment matters. Balancing means a lack of favoritism and an insistence on the consistency of stat values for each piece of equipment.
Of course, and I was saying that I hope my thoughts were free of any subjectivity/favoritism. Rome had a huge military complex that mass produced high quality armor and weapons at relatively lower costs due to economies of scale and their ability to import materials and labor cheaply. Plus, I do not feel that the higher morale of legions has been accurately reflected.
Because of Imperial Rome's relative lack of diversity in the units, i thought the cohorts should be a bit more powered. Further, it appears that Polybian era Rome fields superior infantry units cheaply (iirc Principes had higher defense value and equal-ish attack value, though 20 fewer men, at 400 mnai less). I have heard other people who play Rome often say this, and my experience also does indicates this. That is why I said, make the imperial cohorts more expensive, superior, and field 100 men.
It isn't favoritism to state that the Roman Legion was one of the most powerful, flexible, comparitively cheap and well equipped infantry forces in the Western World in the EB era. If not the most. Now, of course I do not want them to be ridiculously overpowered (like in RTW), but i do feel that this has been ignored.
All other things being equal (esp player skills), it is quite easy to pin legions with cheaper quality infantry, win cav battle, and anvil-hammer legions to submission.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
They can only be as good as their equipment (with other factors being influential as well, though not nearly as much).
EDIT: To make an analogy. In photography we say that your photo is only going to be as good as your lens. Equipment matters. Balancing means a lack of favoritism and an insistence on the consistency of stat values for each piece of equipment.
http://9.asset.soup.io/asset/2337/2089_5727.jpeg
If so, get rid of tree bonus and barb bonus.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
If so, get rid of tree bonus and barb bonus.
The barb bonuses are there for a reason: to make them competitive in both campaign and MP. Sweboz are still very tricky to play as, though I did have a match with them last night against LazyO which went pretty well, though his army was experimental and honestly not a comp I would ever take for MP. The one problem we run into when statting lightly armored units is that speed differences between heavy and light infantry aren't drastic enough, nor are the stamina differences. The difference for infantry between very good stamina and no stamina boost is about 20 seconds worth of fighting. That's 20 seconds for which the lighter unit has an advantage which is made up for by the fact that they have already been slaughtered up to that point when the heavies get tired. Since all this is hardcoded, I feel as if a minor bonus is the least we can do.
-
Re: [EB] Thoughts on balancing Rome in a historical way
No, Vartan just said that you should just stat the equipment and ignore the man. I'm just saying that the person and skill must be considered as well.
Rome seems quite reasonable at 1800 legions. You just need proper support units. I managed to make a working army with cavalry with 8 legions, 4 spear auxillaries, and 4 numidian archers.
You can go ahead and make imperials better if you reduce support infantry unit costs to somewhere closer to 1400. Make all the Rome guys happy.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
No, Vartan just said that you should just stat the equipment and ignore the man. I'm just saying that the person and skill must be considered as well.
You're misrepresenting what I said, probably because you misunderstood it. That's fine, just don't post your misrepresentations. Just because you should stat based on equipment does not mean you should not stat based on other factors. Where is it written you must stat based solely on one factor? If we statted based on equipment alone you'd have a really imbalanced game.
-
Re: [EB] Thoughts on balancing Rome in a historical way
What do you mean, Gaesaetae are already imba.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
What do you mean, Gaesaetae are already imba.
Not really, they are great targets for the new skirmish cavalry. Pointy sticks are effective against them.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
Brave Brave Sir Robin
Not really, they are great targets for the new skirmish cavalry. Pointy sticks are effective against them.
Quote:
If we statted based on equipment alone you'd have a really imbalanced game.
:-P enis joke.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
No, Vartan just said that you should just stat the equipment and ignore the man. I'm just saying that the person and skill must be considered as well.
Rome seems quite reasonable at 1800 legions. You just need proper support units. I managed to make a working army with cavalry with 8 legions, 4 spear auxillaries, and 4 numidian archers.
You can go ahead and make imperials better if you reduce support infantry unit costs to somewhere closer to 1400. Make all the Rome guys happy.
Vega is quite happy with my current plan to reduce the cost of the spear auxiliaries to 1644, as he has actually used barbarian auxiliaries (particularly the Appea Gaedotos) at my request.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Hey gg2 yea i will be pleased with reducing cohorts valdvm cost, but when robin told me that archers have more defensve skill than cohorts.... that was very big lol moment for me why cohorts def is only 7 ?
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
Vega
Hey gg2 yea i will be pleased with reducing cohorts valdvm cost, but when robin told me that archers have more defensve skill than cohorts.... that was very big lol moment for me why cohorts def is only 7 ?
Because they are heavily armored and can withstand two armies if in guard mode? lol...
-
Re: [EB] Thoughts on balancing Rome in a historical way
High armor and shield values which aren't reduced by fatigue are great for exhausted battles :p
I hope the solution keeps the aux units similar strength per man since aux heavy infantry were often counted equivalent of cohorts. Similar career soldiers but they weren't Romans.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
High armor and shield values which aren't reduced by fatigue are great for exhausted battles :p
Yeah, I know. That's why Rome wins with guard. I've tested Romans in the past. When they win in non-guard, it's cause they're offensive. When they win in guard, it's cause they're fighting ability is still 100% due to no fatigue. It's usually a win-win for them (and especially any stamina, armored infantry).
Quote:
I hope the solution keeps the aux units similar strength per man since aux heavy infantry were often counted equivalent of cohorts. Similar career soldiers but they weren't Romans.
Yes, but were they armored the same way? Were they armed the same way, too?
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
Yes, but were they armored the same way? Were they armed the same way, too?
Most of your LS finds come from Auxilary headquarters and Limes and not the headquarters of the legions.
http://en.wikipedia.org/wiki/Auxilia....80.9314_AD.29
-
Re: [EB] Thoughts on balancing Rome in a historical way
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
Interesting
Dont mind me people, just trying to get the Post count up.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
Because they are heavily armored and can withstand two armies if in guard mode? lol...
This shouldn't affect anything. Some of us (believe it or not) like to use legions outside of guard mode as offensive units. (I know, blasphemy Vega) Just because people like to spam legions and stick them in guard mode doesn't mean that we should lower their defense skill to the same or less than levy skirmishers. They were highly trained after all.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
Didn't answer the question. :no:
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
Didn't answer the question. :no:
They were of similar quality as the Roman legions themselves, similar equipment, organized similarly but in smaller groups, similar length of service requirements (25 years). The main distinction is that they were not all Roman citizens and instead gained citizenship after their 25 years. Their role was to provide specialized combat services to the Roman heavy infantry and cavalry. After all, pretty much the 2nd best archer in the game is an auxilia unit and the current depiction of the heavy infantry cohorts stat them to be basically Romans except no missiles and spears instead.
Quote:
The auxilia arms of the Roman Army came to play an important role over the course of the 1st Century, and by the beginning of the 2nd Century they had, in many senses, surpassed even the legions in usefulness. Nonetheless, in the 1st Century AD the reputation of the auxilia was marred by several bloody auxiliary revolts. From the years 6 – 9 AD Illyrian and Dalmatian auxiliaries in modern Yugoslavia sided with only partially conquered, anti-Roman tribal factions, and started a bitterly fought guerilla war that seriously depleted Roman manpower. Only a few months after the Illyrian Revolt was put down, in September of 9 a former native auxiliary commander, the Cheruscan German Arminius, lead three Roman legions and some auxiliary units into a trap in the Teutoberg Forest of Germany. The Romans were slaughtered and panic ensued throughout the Empire, even in Rome herself, at the magnitude of the crisis. The Roman frontier was consolidated and restored along the Rhine by Germanicus half a decade later. In 68, the last year of the reign of Emperor Nero, Batavian auxiliary commander Julius Civilis started a revolt amongst a number of Germanic peoples and this movement was put down only with great bloodshed and human tragedy. There were also a number of isolated instances of rebellion – the tragic adventure of the Usipi at the end of the 1st Century being a famous example.
Many of the auxiliary rebellions occurred because the troops’ local sympathies were stronger than their Roman sympathies. Julius Civilis, a proud citizen of the Batavi people, started his rebellion to avenge the honor of fellow countrymen who felt they had been slighted by the Emperor. Likewise, the Illyrian rebels of the beginning of the Century were stationed amongst their ancestral lands, with their families and villages close at hand, and finally decided that the liberation of that which they loved was more important than their oath to the Empire. In light of this, starting in the late 1st Century we find that Roman emperors and generals consciously attempted to post auxiliary regiments far away from their native lands; thus, we find Britons in Dacia, Syrians in Britain, and Spaniards in Egypt. Though many of these troops ended up marrying local girls and probably learning their languages, their local sympathies would have never come close to the loyalty they felt to the Army and their comrades.
The auxiliary regiments fought gallantly in all the great wars of the 1st and 2nd Centuries AD. Spanish, Celtic, and German auxiliaries participated in the Roman invasion of Britain (43 – 51 AD) and afterwards formed the most active part of Britain’s garrison. The much-vaunted cohorts of Batavian infantry proved more than a match for even the boldest of woad-painted Britons in the invasion. A number of auxiliary units, particularly cavalry, served with distinction in the civil war that erupted with the death of Nero (68 – 69 AD) as well as during the contemporary First Jewish War (68 – 73 AD). Auxiliary infantry of German origin formed the vanguard of Julius Agricola’s army during his invasion of Caledonia in the 80’s, occupying a role that had always previously been filled by legions.
http://www.historum.com/war-military...n-auxilia.html
They weren't simply cheap bodies but support units expected to be the best soldiers to provide the best possible services.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Good points ASM. Auxilia were a professional force. I think their morale was increased as well from last edu. That being said, they aren't much better than, say, Samnite spears or Appea Gaedatos and yet they cost a lot more.
-
Re: [EB] Thoughts on balancing Rome in a historical way
There are some weird anomalies. Eastern Auxilia (clearly Greek?) have a Kopis and a smaller shield while the Western one has a bigger shield. The Kopis has no AP and both cost nearly the same. Are the 400 AP pila between the Legion and the Auxilia worth ~100 mnai?
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
There are some weird anomalies. Eastern Auxilia (clearly Greek?) have a Kopis and a smaller shield while the Western one has a bigger shield. The Kopis has no AP and both cost nearly the same. Are the 400 AP pila between the Legion and the Auxilia worth ~100 mnai?
You make good points. How do you know it's a Kopis? It's supposed to be a gladius if I'm not mistaken... I know the Auxilia Archers have a gladius. The western auxilia are simply much like the eastern just without a secondary weapon. I believe their shield looks the same size... It's strange. Other than statting them according to what they're armed and armored with, I supposed the other things we could change to improve them are their spacing/density (I don't know much about this aspect), their morale (is it on part with legions? should it be? should it be lower, or even higher?), and their defensive skill (same as last parenthetical question).
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
antisocialmunky
They were of similar quality as the Roman legions themselves, similar equipment, organized similarly but in smaller groups, similar length of service requirements (25 years). The main distinction is that they were not all Roman citizens and instead gained citizenship after their 25 years. Their role was to provide specialized combat services to the Roman heavy infantry and cavalry. After all, pretty much the 2nd best archer in the game is an auxilia unit and the current depiction of the heavy infantry cohorts stat them to be basically Romans except no missiles and spears instead.
http://www.historum.com/war-military...n-auxilia.html
They weren't simply cheap bodies but support units expected to be the best soldiers to provide the best possible services.
I do not disagree, but look at this and you will understand why they were much cheaper than the legionary cohorts:
http://en.wikipedia.org/wiki/Auxilia....28caligati.29
To summarise: (sorry for terrible formatting)
Stipendium (gross salary) 225 188
(food and equip deduction the same for both)
Plus:
Donativa (bonuses)(average: 75 denarii every 3 years) 25 none proven
Praemia (discharge bonus: 3,000 denarii) 120 none proven
I did not say that they were any weaker, in fact, they were just as good as legions. The Batavi were apparently considered the best troops, even better than the legionaries. However, i just proposed that because it would be ahistorical to represent that both cost the same. My proposal for nerfing was to counteract the buffing of legions.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
TheShakAttack
I did not say that they were any weaker, in fact, they were just as good as legions. The Batavi were apparently considered the best troops, even better than the legionaries. However, i just proposed that because it would be ahistorical to represent that both cost the same. My proposal for nerfing was to counteract the buffing of legions.
I'm losing track of all the posts, haha. So if we nerf them and their cost to counteract buffed legions, this is to allow Romans to get 20 units using factional troops alone? or was there a more critical reason?
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
You make good points. How do you know it's a Kopis? It's supposed to be a gladius if I'm not mistaken... I know the Auxilia Archers have a gladius. The western auxilia are simply much like the eastern just without a secondary weapon. I believe their shield looks the same size... It's strange. Other than statting them according to what they're armed and armored with, I supposed the other things we could change to improve them are their spacing/density (I don't know much about this aspect), their morale (is it on part with legions? should it be? should it be lower, or even higher?), and their defensive skill (same as last parenthetical question).
It's clearly a kopis. Use them in a custom battle and you will see.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
Brave Brave Sir Robin
It's clearly a kopis. Use them in a custom battle and you will see.
I see. It doesn't even have AP in the original. GAMEGEEEEEEEKKKK!!!!!!!!!!!!!!!! lol =)
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
I see. It doesn't even have AP in the original. GAMEGEEEEEEEKKKK!!!!!!!!!!!!!!!! lol =)
Did I not explain that I don't have my computer until Monday, and even then I must re-install everything? smh... :)
-
Re: [EB] Thoughts on balancing Rome in a historical way
GG, I'm going to propose a shieldwall default formation mechanic when you have time.
-
Re: [EB] Thoughts on balancing Rome in a historical way
For your sake, I suggest you dont, its all too easy to ignore it :D
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
I'm losing track of all the posts, haha. So if we nerf them and their cost to counteract buffed legions, this is to allow Romans to get 20 units using factional troops alone? or was there a more critical reason?
I'm losing track of all the posts myself. With regards to your specific point, yes, it will hopefully allow them to do that. Remember, the merc count has to be increased upto 10 since the current 2 inf aux types do not reflect the sheer variety of Aux had. Therefore, these "mercs" effectively count as aux.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
gamegeek2
Did I not explain that I don't have my computer until Monday, and even then I must re-install everything? smh... :)
I forgot to tell them!
Quote:
Originally Posted by
TheShakAttack
I'm losing track of all the posts myself. With regards to your specific point, yes, it will hopefully allow them to do that. Remember, the merc count has to be increased upto 10 since the current 2 inf aux types do not reflect the sheer variety of Aux had. Therefore, these "mercs" effectively count as aux.
Yeah. I think Rome or perhaps only post-Marian Rome needs a high merc count.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
Lazy O
For your sake, I suggest you dont, its all too easy to ignore it :D
Just start barbs in shield wall like greeks in phalanx and then increase their mass a little.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
vartan
Yeah. I think Rome or perhaps only post-Marian Rome needs a high merc count.
Oh yeah completely agree; it should be mainly post-Marian Rome.
PS. I think a better way to explain my previous post is to say everyone is bringing their own idea/suggestion of what should be done with Rome, so the suggestions become mixed, garbled and confusing. I think a good way of separating suggestions is to look to its author.
-
Re: [EB] Thoughts on balancing Rome in a historical way
The Sweboz are the ones that used dense shield-wall formations; they will get high mass then. The Gauls, I think, would use a looser order, especially with their long swords.
-
Re: [EB] Thoughts on balancing Rome in a historical way
I would argue for the shieldwall thing for certain Celtic units as well, perhaps most obviously the Mori Gaesum and Appea Gaedotos, but Arjos and Milnaht can also be considered (their descriptions say "they fought well in phalanx" and "used a shield wall like formation" respectively).
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
The Celtic Viking
I would argue for the shieldwall thing for certain Celtic units as well, perhaps most obviously the Mori Gaesum and Appea Gaedotos, but Arjos and Milnaht can also be considered (their descriptions say "they fought well in phalanx" and "used a shield wall like formation" respectively).
Those too, as well. It would just be a thing much more common to Germanic units.
-
Re: [EB] Thoughts on balancing Rome in a historical way
Would it make sense, since infantry charges are bugged, to increase mass for units that historically were ferocious chargers instead of bothering with the charge bonus which means essentially nothing for infantry?
Also, do units lose pushing power as their stamina decreases?
-
Re: [EB] Thoughts on balancing Rome in a historical way
Quote:
Originally Posted by
Brave Brave Sir Robin
Would it make sense, since infantry charges are bugged, to increase mass for units that historically were ferocious chargers instead of bothering with the charge bonus which means essentially nothing for infantry?
Also, do units lose pushing power as their stamina decreases?
Not sure about your second question, but for the first, that's a good idea especially as we don't want those low-defense, unarmored barbarian units to fold too easily to charging cavalry.