Originally Posted by
Nightmare
Hi! Are you an EB team member? If so, if you don't mind, could you state what sort of mathematical relationship you did try to establish, if any?
Also, if you didn't try to establish any sort of mathematical relationship at all, was their any particular reason why?
Also, you said I missed the point. Could you state the point?
Thanks.
Well, I guess that's the point of this exercise - to realize what mix is the best approach. But I don't think you can get to the realization without working it out mathematically and doing testing. When I did all of that a while back and concluded the mix for the best approach was all low tier stuff and never any higher tier stuff, I thought something must be wrong somewhere. Why would the designers have designed it that way? As you said above, perhaps I missed the point?
What we are doing is pretty standard fare in most circles. Every serious gamer I know does this sort of thing with every game they play, and in every serious game unit values are determinable and make rational sense. For instance, in chess the value of each piece has been worked out for centuries - queen 9, rook 5, knights and bishops 3 (with certain caveats applying), and pawns 1. And if you ever sit down and play a chess game without knowledge or care of those piece values, it's a game you've lost unless you played against someone equally uncaring/unknowledgeable/unserious about it.
If you go to certain computer gaming forums, it's all people talk about there. Hell, even if you go to the Starcraft 2 site, balance and unit stating are 90% of what you'll see on the first page you pull up.
@Stranger, are you saying that with repeat testing on smaller unit sizes you got results more in line with my own results?