https://i.imgur.com/Cw1fX1o.jpg
https://i.imgur.com/ggVtHaj.jpg
https://img651.imageshack.us/img651/2860/epicguy.png
https://img51.imageshack.us/img51/3292/newphotou.png
https://img72.imageshack.us/img72/792/newphoto1q.png
Printable View
Those new ones, are they real?
KLA (just realized the irony of that name :P), could you tell us where you found those pics please?
These screens are real. Magazine scans. :)
I don't doubt that these images featured in a magazine, though I still suspect that these aren't gameplay footage.
In the picture above an elephant is grabbing a soldier with his trunk. Also there seems to be a lot of difference in quality/color within the pictures.
I think that some magazine has altered a few things to spice up some existing pictures.
Looked like matte-painting and/or CGI cinematics to me.
Looks like in-game shots to me (filtered through printing on paper, and then photographing with a camera). The men are formed as you would expect them in-game, particularly the Carthaginian archers on the wall. Yeah, it's better graphics than we've seen so far in a TW game, but that's what happens with every game. The elephant trunk thing would be just another scripted combat animation.
The colors look too brown, like a modern FPS game. Was hoping for realistic colors.
Jack Lusted (CA) has said they are in fact screenshots from the seige of Carthage.
However it is clear that filters have been used on (especially) the bottom three.
lol pushing over the edge animation XD
Those pictures are really nice!
Those buildings on the left do not look like walls... yet there are clearly defending archers on them, and legionaries are capable of getting on top. So, looks like there will be defensible structures inside the city. That pleases me.
Am I able to put magazine scans here? I don't really feel like cropping out the images they have. The magazine has a particular screen of two ships colliding with eachother.
I disagree.Quote:
Yea, unit pathing has never been CA's strong suite.
For all the problems we're well aware of CA is still the only developer who has been able to path thousands of units in real-time without grinding to a halt & while keeping relatively good & simple control.
Nobody else even comes close to matching CA's masterful pathing.
Pretty much nobody.
Its a really difficult problem which either nobody else is prepared to try to tackle or simply other devs lack the vision of scale to even consider it.
Anyway, this is a Screens thread and it lacks the HQ versions of the first two screens so from here they are in 1920*800:
http://www.rockpapershotgun.com/2012...ome-2-preview/
Attachment 6311 Attachment 6312
(with really small thumbnails for some reason :boxedin: )
Images are quite large(more that 2000x2000) so I will put them in spoilers. This scan is from a dutch magazine, so I don't expect it to be read a lot. It does have a unique image on the second page.
Page 1
Spoiler Alert, click show to read:
Page 2
Spoiler Alert, click show to read:
Very cool the ramming ship, thx for the scans ricki ^^
The ships look very good. Notice that the small galleys have no mast and no ship is carrying sails, thus hopefully it will be possible to lower mast before battle and have the option to leave the sails ashore as it was done historically.
And I disagree as - sure they do OK when the lines are relatively neat - but when things get jumbled up the pathing breaks down. How many routing men have gotten clean away because of issues with pathing. ETW was horrible in this regard. TWS2 is better but still has issues.
I never said its perfect, everyone knows it isn't but still its better than anyone else has done.
Also I like to abstract that sort of thing as guys who just plain got away, it happens in war.
It is already reflected in game, if anything CA should make it easier for routing troops to escape. By keeping few cavalry in reserve to cut down routers I can routinely annihilate entire armies with few losses in any Total War game. Something that rarely happened in history as long as one side was not surrounded.
In RTW it was absurdly easy to kill routing soldiers. A quick swipe with a cav unit and that was it. Was a big change compared to old MTW.
Newest rally point has 2 screens in it:
https://www.youtube.com/watch?v=QVqb...&feature=g-u-u
So pretty. I tried to take screenshots from the video and put them up so you won't have to sit through two silly men BSing, but couldn't. Actually, having seen that video, I'm slightly worried they've just put things in just for OMGawesome value that seems to do it for the majority of the .com forum demographic.
Attachment 6336
Attachment 6337
here you go.
I got them at 1920*1080 (~2.5MB each .png)
Attachment 6343Attachment 6344
Screens look pretty impressive. As long as it isn't complete garbage like the first Rome was, I'll be happy
A nice making-of-music video:
https://www.youtube.com/watch?v=w7eCgmRaiKg
The helmets of some of the Carthaginan soldiers in the second screenshot remind me of EB's iberi milites' helmets.
Attachment 6362
Probably not the best picture.
Our very own @Jack Lusted being interviewed for a podcast.
https://www.youtube.com/watch?v=RVG_mEoWgNg&feature=youtu.be
Dear me, I do not like what he suggests about the Egyptness of the Ptolemies. While certainly there should be some native troops and natives in hellenistic troops, but it seems to suggest that there will be some ancient anochronistic egyptian elements as well that are merely there to 'spice' up the game. As if simple native troops, elephants, Galatians, nubians and Ethiopians wouldn't be able to spice the roster up, if it would even need that.
~:(
And I was so happy seeing rather accurate Iberians.
Yeah, that sounds not good. I wonder what kind of units they have in mind to fight against other factions accurately researched forces. Again something inspired by "The Mummy" movies or maybe something accurate from the New Kingdom era?
I can't understand why they believe that fake or time traveling Egyptians will add anything to the game. In no other Total War game they added ahistorical nonsense units just because they are "iconic". Empire did not have Conquistador like 16th century Spaniards and Napoleon no late 19th century Prussians wearing the Pickelhaube. Why not simply make a Bronze Age Total War next if Bronze Age Egyptians are that important for success?
Also the promised a mix between historic Ptolemaic Egyptian units as well as the more "fanciful" types before. I hope it will not end as last time.
I hope he simply meant more egyptian culture (having the Ptolemaioi not a clone faction of say Makedonia), coupled with quite some Machimoi, Aithiopikoi and Noubaioi :)
agree
Simply because that's how the vast majority of people not particularly well versed on history will think about Ancient Egypt. We're part of a very small minority that thinks historical accuracy leads to more fun and educational gains. Meanwhile the vast majority of people have a concept of ancient egypt as shown by Hollywood, so they will expect that when playing Egypt, they can actually play as the Egypt they know, not another Greek clone. And since they expect that, at least from a business prespective, that's what they get, as it will make them more satisfied with the game. We're lucky as it is that the game already has Parthia in it to make the "OMG, PERSIANS/ARABS" nation, otherwise I'm pretty sure that the Seleucids would also be fielding imortals and bedouin camel riders by the thousands. And we're equally lucky that since there are no preconceptions in regards to Carthage to go by (The only remote thing most people know about Carthage is some general guy called Hannibal and possibly that Rome fought against Carthage), so CA could make them a bit more realistic.
They are not trying to educate anyone on history, they are making a game for fun based on the (mis)conceptions that the Western society at large has on those classical times. Filthy unwashed barbarians (Most of them clones to each other), Proto-historical Egyptians, normal tone americanized voices for the Romans whereas silly english accents for all other cultures, etc, etc.
You know that the Ptolemaic Egyptians employed a fair number of Gauls in their army don’t you?
They used them as their shock troops. They imported a bout 4000 for starters and formed a Gaulic colony intermarrying with the natives. In later years the composed well over half of the Egyptian Army.
I don’t know that is something he is talking about but it is something different.
they are the galatians moros mentioned.
Wow, beautiful! Been away from the TW scene for a while, after the first Rome and EB. Then I bought Empire at low price recently, but was somewhat annoyed by the easy exploits coming from infinite artillery ammo.
But I'm really looking forward to Rome2, Rome is always my favorite historical scenario. Will be interesting to see how much they choose to be inspired by the amazing EB, and go for a more non-roman centric history based representation of the barbarian factions. Above all, I hope the same rich variety between barbarian factions featured in EB will be present in Rome2. If not, I thoroughly hope the engine will allow the EB heroes to do their great work.
New pics:
https://i.imgur.com/dIxQ92w.jpg
https://i.imgur.com/7YB2nsi.jpg
https://i.imgur.com/zWpUAlI.jpg
https://i.imgur.com/IuHuZ0H.jpg
Beside the first, which although has nice skins, all it gives me is: that's not how you use it :P And the elephants look rather indian to me...
I really like the Hastati (I think they are) in the third one, look really accurate and I wonder how the fortifications will work in building them or if they will just spawn in sieges...
Also the fire looks pretty authentic ^^
Didn’t you know that the big elephants of ancient times were the Asian Elephants?
The elephants used mostly in Carthage and Egypt were smaller forest elephants of a type that are now extinct. They only stood about 8 feet tall but there are still accounts of them carrying towers on their backs.
The large Syrian Elephants are also extinct now. They were said to stand as much as 15 feet at the shoulder and were as large or larger than the biggest African Bush Elephants.
It is thought that a couple of these big elephants were in the ones Hannibal brought across the Alps. They were very prized as war elephants, larger than the ones remaining in India and the far east today.
That's Carthage in 148 BC, as you said there should be forest elephants instead (if at all!)...
Good point for the Syrian imports though (it's even possible that they were indian elephants, brought there or raised in Syria), but as a very small minority in a carthaginian army...
Still I wouldn't like to see all elephants in the game being indian...
Especially the body paint, doesn't look like a lybian or phoenician motive...
I love the ramshackle look of the siege towers. Those things were not built to last after all.
hhmmm...they are pretty, but there are some worrying historical inaccuracies. Am I wrong, or are they portraying the falcata as being of far lower quality steel than the Roman swords. I thought that the Romans were pretty amazed when they found out how high quality the Spanish falcatas were. They were also typically ornamented too I had read. Why does the one in that first pic look like it is made of some pretty crappy metal by a mediocre smith? Am I just reading too much into that?
Honestly, I really don't care how many screens they put out. I just wanna see a video. Don't get me wrong, I would rather they didn't rush the game, but that is the media I am dying to see.
Well at the start of the 3rd Punic war the Carthaginians handed over all their main war gear & had to quickly manufacture new gear when the Romans demanded such extreme peace terms, so it may be legit in that context.
Also that may just be either a 'militia' quality blade (better weapons from upgraded weaponsmiths) or simply covered in blood/damaged from the battle.
Afaik ornamentations were on the scabbard and handle, not on the blade. And as hoom said it was something typical of the noble classes...
Those in the picture look like a rather regular mercenary band of Caetrati...
Rome was my favorite, and Empire was my second favorite. (once the major bugs were fixed)
Rome had major modding capabilities, and the mods for it were better than for any Total War ever. I never buy a CA game (or most any game for that matter) for its vanilla gameplay. I always mod it myself and download other people's mods. The last time I played RTW unmoded was a few weeks after I bought it. I mostly play my own gameplay mods which I am in a constant cycle of tweaking and changing, and sometimes play other high quality mods like Roma Surrectum (my fav TW mod ever made...though the balancing sucks :P That is not a problem though, as I just rebalance it myself, just like with vanilla).
To me, vanilla rarely matters when judging a game. Its modding potential is the main thing I judge it on.
RTW was a setting that I loved, with the highest modding potential of any TW war game in TW history. Also, the graphics potential were good enough for me. (look what Roma Surrectum did with it. I wouldn't care if the new TW games looked just like that)
Empire had guns, had the US, and had US Marines. Enough said. I always edit it to change unit balance to make it more realistic, so I can play it happily for hours.
You could win literally every single battle by fielding any cavalry in a straight line, and rushing forward; with the exception of phalanxes. Then you needed cavalry with a few experience points and took some losses, but... you... still... won...
Don't get me wrong. With house rules and Rome: Total Realism, you could enjoy that game. But Rome was broken.
Not really, as its moddability is part of what makes it a game. As a modder, that is mostly what I judge a game on.
If I judged just on vanilla, Empire would probably be my favorite. Yet, I have spent many more hundreds of hours and gotten much more enjoyment playing RTW than ETW. I think that it is completely fair to judge a game by its modding potential, because otherwise, I am not judging what makes me enjoy it.
I judge a game in its vanilla form, and I judge a mod by it's modded form.
Being a great modder, you know which games are easy to mod and which you can't mod into something decent. That's good for you as a modder, but it doesn't change the fact that there was no strategy involved in RTW battles. Forcing mass routs was incredibly simple. Cavalry beats everything, even spears? Yep.
And I played M2TW in its vanilla form for years, and now that my computer is back, I still do. It's an awesome game. The official expansions were also nice.
I bought medieval 2 because I enjoyed Rome, but Rome vanilla doesn't hold a candle to M2 vanilla.
MTW vanilla was epic man!
im playing vanilla ETW now and its so slow and blurry (which is weird since i run NTW just fine...) i like the scope but its pretty unplayable :S
RTW had an amazing feel to it, but EB made RTW the best. M2TW was good but imo too narrow and too repititive. NTW suffered from the same thing but was even more narrow. I didnt get STW2 cuz of that. but R2TW, it better be good or it will probably be the last TW game ill get.
More than anything else, it was the nonexistent AI and almost-complete lack of immersion that killed Rome for me (although I agree with your above post as well). I can enjoy a game with poor AI or poor atmosphere, but not both.
I played -- and loved -- the original MTW for a good 2-3 years before I tried out any of the mods, and I know that was the case for many others as well.
Mods did indeed make Medieval a(n even) better game. However, the difference is it was *already* enjoyable in its vanilla version. Rome was not.
I have to agree here as so much was lacking:
- the strat and tac AI was a mess
- the Phalanx was especially useless
- Diplomacy? Don't get me started
- too many questionable units
- too many unit inaccuracies
- appauling voice acting = "CCCCRRRREEESSSSHIAANNN AAAARRRSSSHHHRRSSS"
...but I really had a great time with modded versions; SPQR, EB
rome was the first of its kind and i think one could say revolutional with 3d map, ancillary and recruitment system, naval transportation etc etc. yes it was buggy at release and it took a long time for it to get fixed but it was very diverse imo, much more than any game that followed after. except maybe s2tw which i didnt play so i cant say. but i have a tough time to keep nilla and modded rtw versions apart in my memory so maybe im too biased. that lotr mod was also awesome!
Whoa there. If you mean the Org regulars with hundreds or thousands of posts, maybe. But there's no way most of the player base played modded games. Mods are generally played by a small but passionate minority. I'd be surprised if the number of people who bought the game and installed a mod reached 20%. I'd say it's even less than 10%.
I don't know, maybe I just know the hardcore fans, but almost everyone I talk to who plays RTW plays only mods. If they are just casual players, they probably do not even know the difference between realistic and unrealistic anyway, and so they probably would not even appreciate the difference between EB or RSII and vanilla RTW.
First public video.
http://youtu.be/1OHV628oGiU
Thers is the news: https://forums.totalwar.org/vb/content.php
and thread: https://forums.totalwar.org/vb/showt...T-GAMEPLAY!-10
:)
no latin dialogue and command taunts? gah!