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Fix for resolution problems.
Hello everyone, this is my first post to 'The Org' but I have been browsing the forums for many years. I have written what should be a fix for the 800x600/640x480 resolution cap on higher end cards. This should mean an end to the rebooting shenanigans that were previously required. I do not yet have the ability to attach links to posts, but I can provide the fix on request and I will amend this post when I have the privileges required for attachments/links.
Update:
The download can be found here: Removed link as the file has become available in the forum download section.
Please feel free to message me with any questions you may have.
-----------------------edit by drone---------------------------------
Uploaded locally to the Org, link here
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Re: Fix for resolution problems.
This is the most exciting thread title I've seen on the Org, including TW:RII. It works beautifully. Thank you Thank You THANK YOU!!!
Now I've got to change my signature......
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Re: Fix for resolution problems.
My MTW setup never had the problem, glad to see it worked for you. I wonder if this fix works with Shogun, I think I'll post this in the Sword Dojo as well...
I'll be uploading the fix to the Org download section soon. I would like to rename the file to something a little more descriptive if that's ok with you, Sepheus?
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Re: Fix for resolution problems.
Quote:
This is the most exciting thread title I've seen on the Org, including TW:RII. It works beautifully. Thank you Thank You THANK YOU!!!
Now I've got to change my signature......
I am glad you have found it of some use! Please let me know if there are any issues. It is my first time doing anything like this, hopefully I have not overlooked anything.
Quote:
My MTW setup never had the problem, glad to see it worked for you. I wonder if this fix works with Shogun, I think I'll post this in the Sword Dojo as well...
I'll be uploading the fix to the Org download section soon. I would like to rename the file to something a little more descriptive if that's ok with you, Sepheus?
It should work with Shogun, I have not tested that, but I do believe Medieval Total War and Shogun Total War used the same engine. If not - I could certainly make it work. You may rename the zip file, the DLL needs to remain named ddraw.dll. Once the fix is in the download section is it possible to update the file, should I release any more fixes (such as a windowed mode or a fix for Intel/GeForce 8000/9000 cards)? If I have the time I would like to make fixes for more issues and hopefully add a configuration file for the DLL.
If anyone has any questions, please feel free to ask.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Sepheus
It should work with Shogun, I have not tested that, but I do believe Medieval Total War and Shogun Total War used the same engine. If not - I could certainly make it work. You may rename the zip file, the DLL needs to remain named ddraw.dll. Once the fix is in the download section is it possible to update the file, should I release any more fixes (such as a windowed mode or a fix for Intel/GeForce 8000/9000 cards)? If I have the time I would like to make fixes for more issues and hopefully add a configuration file for the DLL.
I'll have to ask the admins about replacing/updating files in the downloads. If the board software doesn't allow it, I could just apply a version number to each update's filename. For this fix, I was thinking of calling it something like: "Sepheus_ddraw_fix_v1.zip".
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Re: Fix for resolution problems.
Quote:
Originally Posted by
drone
I'll have to ask the admins about replacing/updating files in the downloads. If the board software doesn't allow it, I could just apply a version number to each update's filename. For this fix, I was thinking of calling it something like: "Sepheus_ddraw_fix_v1.zip".
Very well, that is fine with me! Hopefully people with the issue will be able to find it easily enough.
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Re: Fix for resolution problems.
File uploaded to the Org, local link added to the OP.
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Re: Fix for resolution problems.
@ Sepheus - A big thank you for your brilliant fix. I've had the Vista OS now for almost 4 years and my computer couldn't run MTW until this ultimate fix. So many people were trying to get this game to work with high end computers and then you come along with this? I pretty much gave up trying to get MTW to run with my Quad core i7, Vista 64-bit OS, and ATI Radeon HD 4850 Video card, but tonight I had the game running flawlessly for about 2 hours. I only shut it down so I could post a thank you to you, LOL. Amazing!!!
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Sepheus
Once the fix is in the download section is it possible to update the file, should I release any more fixes (such as a windowed mode or a fix for Intel/GeForce 8000/9000 cards)? If I have the time I would like to make fixes for more issues and hopefully add a configuration file for the DLL.
If you could make a fix for GF 8XXX/9XXX cards it'd help a lot of people (like me :yes:). Those cards are a little outdated but if you mostly play old school games like MTW they are still enough.
I haven't had any problems with resolutions but anyway thanks for the fix. It may be very much needed when I'll buy a new PC.
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Re: Fix for resolution problems.
Sepheus:
That site is showing as malicious to my antivirus software. If I PM you my e-mail address, would you attach that file to a message?
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Geezer57
Sepheus:
That site is showing as malicious to my antivirus software. If I PM you my e-mail address, would you attach that file to a message?
Same; the .org link worked for me though.
Thank you Sepheus; works as advertised and has cut my crashes going to the Main menu from game :)
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Re: Fix for resolution problems.
Hello everyone, I am glad that the fix has been of some use to you! Geezer57, I have removed the original link and recommend that you use the link that drone inserted into my post. If anyone is interested in the source code, please feel free to message me privately and I will see what I can do.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Sepheus
It should work with Shogun, I have not tested that, but I do believe Medieval Total War and Shogun Total War used the same engine. If not - I could certainly make it work. You may rename the zip file, the DLL needs to remain named ddraw.dll. Once the fix is in the download section is it possible to update the file, should I release any more fixes (such as a windowed mode or a fix for Intel/GeForce 8000/9000 cards)? If I have the time I would like to make fixes for more issues and hopefully add a configuration file for the DLL.
It is possible to fix that? Really? It'd be... like another resurrection of Jesus...
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Re: Fix for resolution problems.
No sticky or addition to useful links?
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Re: Fix for resolution problems.
Quote:
Originally Posted by
HopAlongBunny
No sticky or addition to useful links?
I've been debating where to put it. I've added it to the wiki technical FAQ and popped it to the Org front page, but I've been pondering how to organize the stickies. There is some duplication already, I probably need a fresh thread with links to the relevant discussions (which get then unstuck).
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Re: Fix for resolution problems.
Hello Sepheus,
I have had some problems with this fix. In combination (everything works fine individually) with the Redux mod's MapTex.tga and MapTex2.tga I get an error and crash to In-Game menu.
So my question is, is this fix dependent on Vanilla MTW's campaign map files? And if so, could it be fixed to work with modded campaign map textures as well?
-Nagnar
Edit: Link to some discussion about this problem: https://forums.totalwar.org/vb/showt...5-Redux-amp-W7
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Re: Fix for resolution problems.
Hopefully Sepheus still lurks and will chime in.
For grins, could you try the old workaround for the resolution problems specified here? I believe Sepheus set the max memory to 2048 Mb in his ddraw wrapper. So without the ddraw.dll, try both the larger setting (2560 Mb) and smaller (2048 Mb) with Redux to see if both work. Maybe Redux needs more than 2Gb?
Welcome to the Org, Nagnar! ~:wave:
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Re: Fix for resolution problems.
oo my god. forum is alive.
i look almost every day to forum but it used to die...
no new thread no new message.
ı play MT XL 2 or 3 times in a weak. ı ca't give up it.
one day my thesis other day MT XL.
so hi to every one.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
ferdi
so hi to every one.
~:wave:
I check every day, but most of the Main Hall denizens/lurkers are old timers so there's not much new to discuss. New discussion is always welcome, and will usually drag a couple of us out of the woodwork.
The game is 10 years old now, should have posted a Happy Birthday shout in August, my bad. :stwshame:
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Re: Fix for resolution problems.
Thanks for the welcome drone :)
2560 doesn't work with with Redux or vanilla for me but 2048 does, I suppose It's workable despite being a huge pain what with the restarting.
I did actually know about that other fix but didn't want to use it because of the annoyance but oh well, it works I guess...
-Nagnar
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Re: Fix for resolution problems.
Quote:
Originally Posted by
ferdi
oo my god. forum is alive.
i look almost every day to forum but it used to die...
Ditto. I had been logged out, forgot my password, got a new one and - silence out there. I thought the logging out had somehow changed my settings so new posts won't filter in. Drone, you might post an empty message every now and then to let everybody know there are some survivors on the island.:laugh4:
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Gilrandir
Drone, you might post an empty message every now and then to let everybody know there are some survivors on the island.:laugh4:
Piiiinnngggg!
Seems odd that Redux works with the old fix at 2048 MB, but not with the ddraw.dll which does the reports the same amount of memory. Maybe there is a disconnect between the code that checks memory strictly for the resolution choices, and how the actual memory gets allocated with all the necessary textures, which Redux will definitely tax more heavily.
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Re: Fix for resolution problems.
today is my off day
hmm now I'm gonna play another game...
which faction I'll choose:crown:
long live my king...
lets start
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Re: Fix for resolution problems.
We're still here, just waiting for someone to ask a question or post some screenshots of their campaign...
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Re: Fix for resolution problems.
Hello Nagnar, the fix does not depend on any vanilla files but I am not surprised it does not work with an extensive mod. Mods may change the memory requirements in such a way that the hard-coded limit may no longer be compatible. I may consider creating a configuration file where one can manually set the amount of memory that ddraw.dll should report to the engine.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
caravel
We're still here, just waiting for someone to ask a question
Ok, but remember, you were waiting for it. This seems to be a wrong thread for it and the problem was broached in my very first post at this forum, but caravel is so starved for questions...
Well, it is about attacking from different provinces. It has been elucidated by Asai that if two armies attack from different provinces the same province of the enemy thus combining into a single army, it (the army) will be headed by the general with more stars. But what if the generals have equal number of stars? What determines the appointment of the joint army's leader - piety, dread, hidden v&vs or random choice of the AI?
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Gilrandir
Well, it is about attacking from different provinces. It has been elucidated by Asai that if two armies attack from different provinces the same province of the enemy thus combining into a single army, it (the army) will be headed by the general with more stars. But what if the generals have equal number of stars? What determines the appointment of the joint army's leader - piety, dread, hidden v&vs or random choice of the AI?
I imagine it would be the same with multi-unit stacks (which I haven't really looked at). Pile a bunch of 1-stars into a stack and see which one gets the nod. :yes:
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Re: Fix for resolution problems.
I'm going to take a complete and totally unevidenced guess: date of rank since all militaries I know of have done it that way forever. If saluting goes back to the middle ages (raising the visor to acknowledge friendly intent), then other such customs may well date back to then.
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Re: Fix for resolution problems.
I've tried this fix with BKB Supermod, XL Tiberious version, MedMod, Fall of Rome, and others, and it does fix the resolution problems. I always get crashes though and it's usually the next "end of turn" after fighting a battle. Is this related to the ddraw.dll when transitioning from the battle mode to the strategy map? Do you think the button fix would help? It does get annoying crashing after battles but I hate to auto resolve them.
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Re: Fix for resolution problems.
If you have any problems involving strategy map (especially CTDs) you should try button fix.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Stazi
If you have any problems involving strategy map (especially CTDs) you should try button fix.
Thank you I'll give it a try.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Gilrandir
Ok, but remember, you were waiting for it. This seems to be a wrong thread for it and the problem was broached in my very first post at this forum, but caravel is so starved for questions...
Well, it is about attacking from different provinces. It has been elucidated by Asai that if two armies attack from different provinces the same province of the enemy thus combining into a single army, it (the army) will be headed by the general with more stars. But what if the generals have equal number of stars? What determines the appointment of the joint army's leader - piety, dread, hidden v&vs or random choice of the AI?
It's the same question as: "two units attack a single province from two different provinces, both units are identical, (0 star generals), which one is chosen as the general?".
Whoever is chosen as the general also determines the border lands chosen for the staging of the battle. It's not clear as to who would be chosen, but if the game engine cannot use command stars then it must have to choose the general based on other generals' stats... if those are also equal then the unit quality would presumably determine which unit leads the army, if both units are the same then the ages of the generals involved may factor in, if both units were trained on the same year, then there is always the campmap province ID... if the game engine could not decide then the game would crash, so there has to be "fail safes" for this.
I would concur with drone, that the best approach would be for you to test it and post your findings...
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Re: Fix for resolution problems.
I tried the resolution fix and the button fix and applied both to MedMod. Fought a battle and hit end of turn with no problem but while cycling through I was attacked and when this battle was loading I got "error medieval total war encountered an error and will now exit" or something like that. I don't know what else to try?
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Re: Fix for resolution problems.
Just out of curiosity, what are your machine specs?
I still occasionally get CTDs when exiting battles, but not really often enough to bother me that much. And now that I've said that, one day it will happen after a epically long Horde battle and I will be a very, very, sad general.
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Re: Fix for resolution problems.
Windows Vista 64 bit
Model FX6800
Quad core i7 CPU 920 @ 2.67 GHz
ATI Radeon™ HD 4850
RAM 3 GB DDR3
750 GB SATA Hardrive
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Re: Fix for resolution problems.
Have you tried running MTW in WinXP or Win2K emulation mode?
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Re: Fix for resolution problems.
I have tried WinXP mode and it didn't help at all. I just tried the Windows 2000 mode and again, fought a battle with no problem but I was attacked in another provence and "Medieval Total War encountered an error and will now exit". For me, it always happens if I have to fight more than one battle per turn it seems.
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Re: Fix for resolution problems.
This is the system? http://support.gateway.com/s/PC/FX/F...X6800sp2.shtml
It mentions two types of GPU:
Quote:
Graphics1
(Requires Discrete Graphics) ATI CrossFire™ dual card option
ATI Radeon™ HD 4850 graphics1, featuring:
512 MB video buffer memory
DirectX® 10
Shader Model 4.0
NVIDIA GTS 150 graphics, featuring:
1 GB video buffer memory
DirectX® 10
Shader Model 4.0
The latter is based on the earlier NV50/NV8x/9x (8000/9000) series GPUs which have been known to have problems with the first two TW games.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
caravel
Whoever is chosen as the general also determines the border lands chosen for the staging of the battle. It's not clear as to who would be chosen, but if the game engine cannot use command stars then it must have to choose the general based on other generals' stats... if those are also equal then the unit quality would presumably determine which unit leads the army, if both units are the same then the ages of the generals involved may factor in, if both units were trained on the same year, then there is always the campmap province ID... if the game engine could not decide then the game would crash, so there has to be "fail safes" for this.
I would concur with drone, that the best approach would be for you to test it and post your findings...
It is the best approach, but the longest one to find out the answer. So I thought that someone has already tried what you advise and can come up with the results. If some orgers were not lazy to conduct countless one-unit-against-one-unit battles to find out which is better, I was hoping that others have performed numerous unit mergings to find out what qualities of the generals are at work in choosing the head of the joint army. Apparently not. Well, again it's poor me who has to do all the work myself.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Gilrandir
So I thought that someone has already tried what you advise and can come up with the results. If some orgers were not lazy to conduct countless one-unit-against-one-unit battles to find out which is better, I was hoping that others have performed numerous unit mergings to find out what qualities of the generals are at work in choosing the head of the joint army. Apparently not. Well, again it's poor me who has to do all the work myself.
It's said generally, and maybe by someone in particular but I don't know who ; that the only person one can rely on is oneself ! That I learnt many years ago...
Good luck !
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Baron von Manteuffel
I have tried WinXP mode and it didn't help at all. I just tried the Windows 2000 mode and again, fought a battle with no problem but I was attacked in another provence and "Medieval Total War encountered an error and will now exit". For me, it always happens if I have to fight more than one battle per turn it seems.
Vista... hmm... I would change the system first ;) but there are still some tricks you can try.
1. From my own experience resolutions higher than 800x600 may cause problems on some configurations so try set both tactical and strategic map resolutions to 800x600.
2. Run the game in debug mode. Go to properties of mtw shortcut and add D at he end of the path e.g. "D:\MTW\Medieval_TW.EXE" D. It will also make the game work in window but if it help it still better than CTDs, right?
3. Sometimes minimap cause problems too. Go to properties of mtw shortcut and add -ian at he end of the path e.g. "D:\MTW\Medieval_TW.EXE" -ian. You can combine this with previous trick so the path will look like this "D:\MTW\Medieval_TW.EXE" D -ian. After applying this you can toggle minimap by ctrl + I or ctrl + H. Be careful what you press, -ian command adds a lot of new keyboard shortcuts/cheats.
Ok. That's all for now. Let me know if anything of these works for you.
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Re: Fix for resolution problems.
I`ve just started playing the `pocket mod` for MTW/VI 2.1 and it has enabled me to go to 1024x768 without any problems so far.Before i could only use 800x600 (for vanilla game).Have a HP g series laptop using a on board radeon HD card and Windows 7.
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Re: Fix for resolution problems.
MTW checks all 4:3 resolutions provided by your card's driver. For example I have 1440x900 LCD so MTW showed me 1024x768 as max possible resolution. After I've used PowerStrip and added 1200x900 to driver's resolutions list, MTW allows me to play in this unusual resolution too. It has to be 4:3. Other things don't matter (in my case).
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Re: Fix for resolution problems.
So that explains it, I never put 2 and 2 together. ~:doh: I had MTW on an older laptop, and it always forced me to run with a funky aspect ratio. Does the "Widescreen" option change this requirement?
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Re: Fix for resolution problems.
I've tried "Widescreen" but it only adds black stripes on the top and bottom of the screen which makes the visible area even smaller. The screen is still 4:3. When I play in 1200x900 with "keep aspect ratio" checked, GPU gives me black stripes from the left and right and MTW - from the top and bottom so it looks like playing in a window ~:). I really don't know why they added this fake widescreen "feature".
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Re: Fix for resolution problems.
Quote:
Originally Posted by
johnswan
I`ve just started playing the `pocket mod` for MTW/VI 2.1 and it has enabled me to go to 1024x768 without any problems so far.Before i could only use 800x600 (for vanilla game).Have a HP g series laptop using a on board radeon HD card and Windows 7.
:dizzy2:
Well that's a turn up - I built nothing into the mod that would fix that - I don't think it includes the button fix either, so if you get 1024x768 with the mod, you should also get it with the vanilla game...
(BTW, the mod is unfinished, especially with regard to the tech tree, and not at all well balanced, so you may have to do your own tweaking to get it working decently - it's so long ago now that I can't remember exactly what needs to be done...).
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Re: Fix for resolution problems.
Hi
Can't help sticking my oar in...
Why are you chaps seemingly convinced that the problem being discussed is rooted in the screen resolution, which I imagine corresponds to video memory?
Could this perhaps be an issue with the amount of RAM? Or the video card driver?
Can I just add that I experience frequent crashes to desktop in MTW vanilla and mods, usually, but not exclusively, during big battles and I have spent a lot of time, nervous energy, and some money trying to eliminate the problem - without any success.
Best regards
Victor
Sapere aude
Horace
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Trapped in Samsara
Why are you chaps seemingly convinced that the problem being discussed is rooted in the screen resolution, which I imagine corresponds to video memory?
Could this perhaps be an issue with the amount of RAM? Or the video card driver?
Sometimes it's hard to say what causes a CTD. It may be a video driver, amount of video or system memory, system incompatibility, screen resolution or any combination of them. There is no ultimate solution for all. It can be even an video/audio codec that works in the background. If I were you I'd take an old but still working hdd, make a fresh install of win XP and start form the scratch. It's usually the best method to find out what's all about.
Quote:
Originally Posted by
Trapped in Samsara
Can I just add that I experience frequent crashes to desktop in MTW vanilla and mods, usually, but not exclusively, during big battles and I have spent a lot of time, nervous energy, and some money trying to eliminate the problem - without any success.
Could you tell what you've done so far and what's your actual configuration? Maybe we'll solve your problems. MTW is worth all the efforts!:yes:
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Re: Fix for resolution problems.
Quote:
Originally Posted by
caravel
:dizzy2:
Well that's a turn up - I built nothing into the mod that would fix that - I don't think it includes the button fix either, so if you get 1024x768 with the mod, you should also get it with the vanilla game...
(BTW, the mod is unfinished, especially with regard to the tech tree, and not at all well balanced, so you may have to do your own tweaking to get it working decently - it's so long ago now that I can't remember exactly what needs to be done...).
well i`ll see how it goes,certainly not capable of any tweaking of my own,dont know why it seems to work at the higher res,anyway nice mod-:)
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Re: Fix for resolution problems.
@ Stazi - I set both tactical and strategic map resolutions to 800x600. Ran the game in debug mode. Right clicked on the desktop shortcut, selected properties, selected compatibility mode for Windows XP (Service Pack 2), and Run in 256 colors. Then I set the desktop Display settings to 16 bit. I still get CTD's if I have more than one battle per turn and sometimes I get an unexplained crash. I had one of those unexplained ones playing the Tyberius XL Mod. I only had an auto-save but everytime I loaded it up it would crash two turns later. Everytime two turns later CRASH! After about five tries I did not enter the code .worksundays. and I got by this game killing crash. Do all those codes like .viagra. and .deadringer. cause the game to crash? It sure did with the .worksundays. code. I hate waiting all those turns for new buildings. I guess I could always mod the CRUSADER_BUILD_PROD13.TXT so all the buildings build in one turn and then I wouldn't need the .worksundays. code. Stazi do you ever use any codes? Can you verify if they cause additional instability to the game? Thanks
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Re: Fix for resolution problems.
Yes, I've used various codes with different mods but they've never given me a CTD or other error. Your crashes are really strange. Does vanilla game crash the same way as with Tiberius mod? Which version of Tiberius mod do you use?
Could you do all things that makes the game crash, save it and send it to me? I'll install the same mod as you, load your saved game and try to duplicate your crashes. I'm afraid I won't be able to help without seeing these errors myself. If you are interested I send you my email via PM.
P.S. This may seem like a stupid question but have you tried to turn off the sound (in game's options)? The same for AGP memory (slider to the left)? I've never seen errors like yours so I'm just checking some possibilities.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Stazi
Yes, I've used various codes with different mods but they've never given me a CTD or other error. Your crashes are really strange. Does vanilla game crash the same way as with Tiberius mod? Which version of Tiberius mod do you use?
Could you do all things that makes the game crash, save it and send it to me? I'll install the same mod as you, load your saved game and try to duplicate your crashes. I'm afraid I won't be able to help without seeing these errors myself. If you are interested I send you my email via PM.
P.S. This may seem like a stupid question but have you tried to turn off the sound (in game's options)? The same for AGP memory (slider to the left)? I've never seen errors like yours so I'm just checking some possibilities.
Yes vanilla crashes too. The Tyberius version is 2.2. It seems to crash when I fight more than one battle per turn on any of the Medieval Mods. It usually happens right after I click on "Command the defense of this castle" or whatever that option is, and sometimes the second battle will load and after I start playing it crashes. I got in the habit of quick saving before the end of the turn because of this. I can always reload and continue the game but it's just frustrating to have to keep doing that like it's a regular part of the game.
Stazi what OS are you running? I use to have a Pentium 4 with Windows XP and an old Nvidia Geforce T4200 I believe it was, and these old Medieval Mods played flawlessly. I still have the XP disk but if I install that OS I'm going to have trouble with the newer games like Rome Total War 2. I did buy a Windows 7 Professional OS that I have not installed yet and it has a Windows XP mode but I still think it'll be the same problem. My ATI Radeon™ HD 4850 video card just doesn't like this game. Thank you for any help.
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Baron von Manteuffel
Yes vanilla crashes too. The Tyberius version is 2.2. It seems to crash when I fight more than one battle per turn on any of the Medieval Mods.
Have you tried auto-resolve battles? Do they crash the same way as when you manually play them? It'd tell us what cause CTDs: battle maps or strategy map.
Quote:
Originally Posted by
Baron von Manteuffel
Stazi what OS are you running? I use to have a Pentium 4 with Windows XP and an old Nvidia Geforce T4200 I believe it was, and these old Medieval Mods played flawlessly. I still have the XP disk but if I install that OS I'm going to have trouble with the newer games like Rome Total War 2. I did buy a Windows 7 Professional OS that I have not installed yet and it has a Windows XP mode but I still think it'll be the same problem. My ATI Radeon™ HD 4850 video card just doesn't like this game. Thank you for any help.
I use win XP SP3, Core 2 Duo 2,9GHz, 4GB ram. For MTW I've been using Radeon X1900 512mb but I've recently bought Radeon HD6850 1GB and after few tests it seems to work ok too (maybe except that I can't force him to work with 32-bit color palette). btw I have a laptop with similar card - Radeon HD 4650 so I'll install Tiberius mod tomorrow and let how it goes.
---- EDIT ----
I've installed Tiberius 2.2 and everything seems normal. Check your PMs.
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Re: Fix for resolution problems.
@ Stazi - It's been 3 weeks and I haven't heard anything from you so I assume you were unsuccessful in finding anything from the save I sent you. I wanted to thank you for trying. I have moved on unfortunately. I can still play the game but it does get frustrating to fight an epic battle and then suffer a CTD which kills the fun of it. Thanks anyway Stazi. ~;)
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Re: Fix for resolution problems.
Anyways...
Sepheus, you have a reply to your PM...
Quote:
Originally Posted by
drone
Maybe Redux needs more than 2Gb?
Nope, it does not... It can run on W7 (64-bit) with Ram set below 1024MB (in game options)... 1280x1024 resolutions at least (have not checked any higher on W7, due to monitor, but probably higher then that as well)...
***
Lastly, as I already said in the "Redux & W7"-thread. Redux works just fine on its own, however when people are trying to combine it with this current fix - crash. I have no idea as for why, other then it seems to be connected with the campmap-texture - as far as I can tell. I guess this has yet to be further investigated by Sepheus as he knows his own stuff far better then I do...
- A
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Axalon
Anyways...
Sepheus, you have a reply to your PM...
Nope, it does not... It can run on W7 (64-bit) with Ram set below 1024MB (in game options)... 1280x1024 resolutions at least (have not checked any higher on W7, due to monitor, but probably higher then that as well)...
***
Lastly, as I already said in the "Redux & W7"-thread. Redux works just fine on its own, however when people are trying to combine it with this current fix - crash. I have no idea as for why, other then it seems to be connected with the campmap-texture - as far as I can tell. I guess this has yet to be further investigated by Sepheus as he knows his own stuff far better then I do...
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AXALON! I switched the campaign map textures from Redux with vanillas, which is only a color change and it WORKS, BY GOD I CAN PLAY REDUX IN HIGH RESOLUTION FINALLY!!
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Re: Fix for resolution problems.
No, that doesn't work; You have to switch out both the main texture (MapTex2.tga) and the province boundary(?) (MapTex.tga) texture which means the campaign is unplayable as near half of the provinces are inaccessible.
Unfortunately the only option for high res Redux is the set-the-ram-in-boot-settings method :/
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Nagnar
No, that doesn't work; You have to switch out both the main texture (MapTex2.tga) and the province boundary(?) (MapTex.tga) texture which means the campaign is unplayable as near half of the provinces are inaccessible.
Unfortunately the only option for high res Redux is the set-the-ram-in-boot-settings method :/
Aye, I discovered this when i couldnt invade edessa, sad face.
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Re: Fix for resolution problems.
Hi again guys (and a special mighty hello to Pies),
Short version....
=======================
I solved it, temporarily anyways... I'll upload a fix-fix soon...
Long version....
=======================
I have been looking into stuff about Redux and the S-Fix (Sepheus ddraw-Fix) and it seems like I may have solved it - temporary anyways. MTW has two campmap-textures, right? 1 big, 1 small. The thing is that the S-Fix seems to rely on the small one - while Redux rely on the big one (maybe this was what you were saying as well, Nagnar? In your post?). I never made a small one, I figured it was never needed for the new beta-editions, all they have is a dummy-replace file as to cut the overall size.
The problem then is that the RX replace-file - " MapTex.tga" is in conflict with the S-Fix, and hence crash. The S-Fix seems set for, and demands, a regular file, when it don't get it, as the dummy file are too different in size - we get a crash. This is how I understand it. The main problem is thus " MapTex.tga" for creating the crash. However, we also need a "LukMap.Lbm" that is adjusted for Redux in order for everything to get fully function. Yet again, I never made one as I thought it was never needed, and it isn't, as long as we run Redux on its own (without the S-Fix). Maybe you guys are way ahead of me and it is first now that I too get it? ...?...
So what needs to be done here for a temporary solution is me creating and uploading such files somehow. At any rate, the map will lose detail and never look as good as the big texture does, as we run things on Redux alone, but the resolution problems, for the people that have such, will disappear at least. The ultimate solution for all such people is then to have Sepheus to make another version that depends/relies on the big files instead as in "MapTex2.tga" and "LukMap2.LBM". Then the campmap-texture will be visible in full detail as originally intended. I'll try to upload the temporary stuff soon....
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Re: Fix for resolution problems.
Alright, the link is up for the temporary hotfix for Redux and (the current) Sepheus-Fix... Making them get along... Umm... Be advised there will be a detail loss on the campmap due to the required smaller texture. As I said, this is a temporary solution....
EDIT:
---------------------------------------------
The updated hotfix is available here:
http://www.atomicgamer.com/files/104...03_hotfix2-zip
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Axalon
Alright, the link is up for the temporary hotfix for Redux and (the current) Sepheus-Fix... Making them get along... Umm... Be advised there will be a detail loss on the campmap due to the required smaller texture. As I said, this is a temporary solution....
http://www.atomicgamer.com/files/101...003_hotfix-zip
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Merry Christmas to all, God bless us, every one!
thanks axalon!
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Re: Fix for resolution problems.
Huzzah! Can now play Redux with convenience, the loss of detail is indeed noticeable but hopefully Sepheus will achieve a full solution at some point
Many thanks to you Axalon
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Re: Fix for resolution problems.
I have been playing mods since Rome Total War, been writing posts on twcenter, and now I found a reason to registrate here just because of this solution - simple dll file which solved ALL of my problems wit MTW.
I play on the laptop, Windows 7, with geforce card - nice mess, isn't it? Now there are no freezes, slow downs, graphic glitches, I even play on full screen.
Sepheus - you did a work that belonged to owner of MTW. You should get 10% of every sold copy since 2008. Great job man.
Note to the administrator - you MUST sticky this solution, it's amazing.
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Re: Fix for resolution problems.
I second the post above, same issues for me - Windows 7, GeForce, no problems any more.
Excellent work Sepheus, thank you very much. :bow:
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Re: Fix for resolution problems.
Hi there after quite a long time...
Yesterday I've chatted with forum mate about TW series, and he said MTW works(with battles and all) on his gf8600gt. It was surprising for me, because last time I wanted to play on my 8600gts, battles didn't work(campaign with problems too) and I needed to change to 6600(and beat BKB on it, hell yeah).. Anyway, I just had to try it, so I installed Gold edition(that all-in-one 2.01) and... battles work. Then I installed also old 2cd + exp. cd "edition", it works also.
Well I have no idea what made the change, maybe some newer nvidia drivers or system updates or smth installed with other games or whatever, but it just fix the problem. Right now I have 314.22 driver version(I don't update them right after new version is released, too lazy).
I didn't need to add exception do ffdshow decoders as I had to before, generally I only added that buttons fix. I have XP Pro SP3 32bit and IIRC only change I made to system is edit boot.ini to increase address space of running proces from 2GB to 3GB(it's for not enough momory issues with games) and incresing virtual memomy.
Generally - it's awesome.
Anyway, back to topic...
This resolution fix let me to change "agp memomy"(whatever it is) to higher value and adds new resolution - 1600x1200, and game can't set it, probably because it's too big(I have 1680x1050 monitor)
What should I do with first option? I can adjust it to 3990, or smth like that, left it with ~3300, game works ok.
And what with resolution, is there a way to set it to 1680x1050?
Thanks for answers :)
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Re: Fix for resolution problems.
MTW can handle only 4:3 resolutions. Maybe set the resolution to the first smaller than your max screen resolution? The best for you would be 1400x1050 but I doubt the new dll and the game allows it. What's he next smaller that your monitor can handle? Of course you'll have to check the "keep aspect ratio" option in nvidia drivers to keep the game unstretched.
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Re: Fix for resolution problems.
Well in my game it's a bit strange, because there are 1280x1024 and 1280x960... (lower are 800x600, 1024x768, 1152x864) and after that fix I can also choose 1600x1200 but game is saying that it's not certified, and smth else, generally I can set it.
I will check that 'keep aspect ratio' then.
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Re: Fix for resolution problems.
Welcome back, huth. Glad to see you can run the old lady once again. :bow:
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Re: Fix for resolution problems.
Quote:
Originally Posted by
drone
Glad to see you can run the old lady once again. :bow:
Yeah, this is really surprising and satisfying for me :P
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Re: Fix for resolution problems.
This is great, hadn't played for years due to all the video problems on upgraded computers. Recently purchased the Gold Edition and found that it ran on my win-7 64 bit, nvidia 460 gtx machine. However, only Medieval would run with VI crashing. Plus I was limited to 800x600/640x480 campaign/battle options. Installed the ddraw.dll file from the link in the first post and now I have increased campaign/battlemap resolutions and VI now runs with out the campaign CTD. Love this game, may be my overall favorite of the TW series though I have spent a lot of time with all of them except the Shogun games.
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Re: Fix for resolution problems.
Welcome to the Org, Borderbill62, happy we could help out. :bow:
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Re: Fix for resolution problems.
Um... As I previously forgot to remind people/visitors here about the update/replacement I made earlier this year related to the S-Fix and Redux - I'll do so now. The details on all that can be found at…
https://forums.totalwar.org/vb/showt...fix-with-Redux
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Re: Fix for resolution problems.
Glad to find myself again walking these halls -- and equally glad to have time for some MTW action. I have a lot to report, and will be making some posts in the coming days...
My reason for posting now, however, is that I recently upgraded my old rig with a (slightly) better Nvidia card than my previous, and for the first time in my MTW career, I'm getting sporadic campaign map CTDs.
I've changed the resolution from 800x600 to 1024x768 and turned off antialiasing, which used to work, but no change.
I understand that the "button fix" might be the answer to my problem, but I am a little leery about using it, as I read somewhere that it can cause instability issues later in the game. Hoping I can get the thoughts of the esteemed veterans around here.
EDIT: I should clarify that the CTD occurs after saving and reloading a game, and when clicking multiple times on provinces and the building and troop scrolls.
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Re: Fix for resolution problems.
Button fix is for those up and down arrows that appears when you have over 16 buildings in a province and you need to scroll them. So, I'd say it's exactly what you need. It's just two files, nothing to worry about.
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Re: Fix for resolution problems.
Good to hear from you again, Cyprian. :bow:
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Re: Fix for resolution problems.
Quote:
Originally Posted by
Stazi
Button fix is for those up and down arrows that appears when you have over 16 buildings in a province and you need to scroll them. So, I'd say it's exactly what you need. It's just two files, nothing to worry about.
Thanks for the tip, Stazi. Those arrows seem to work fine for me, but it's worth a shot. I will apply the fix and keep my fingers crossed.
Thanks, drone. It's good to be back.
EDIT: Seems to have worked -- no crashes so far!
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Re: Fix for resolution problems.
The button fix and Sepheus's fix as well work really well - so for any other MTW fans who have Windows 7, use both fixes. :yes:
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Re: Fix for resolution problems.
Hi. I have MTW Viking Invasion, win7 x64 and GTX 750.
Sepheus's fix work, but map is cloudy. Armys and buildings look normal.
Help me please.
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Re: Fix for resolution problems.
Welcome to the Org, TamaziP. ~:wave:
When you say the map, is this the campaign map or the map during battles?
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Re: Fix for resolution problems.
Thank you, I mean campaign map.
s017.radikal.ru/i435/1505/ef/bbe0d97f6e4f.jpg
In battles all is good.