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Thread: Fix for resolution problems.

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  1. #1
    Needs more flowers Moderator drone's Avatar
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    Default Re: Fix for resolution problems.

    Hopefully Sepheus still lurks and will chime in.

    For grins, could you try the old workaround for the resolution problems specified here? I believe Sepheus set the max memory to 2048 Mb in his ddraw wrapper. So without the ddraw.dll, try both the larger setting (2560 Mb) and smaller (2048 Mb) with Redux to see if both work. Maybe Redux needs more than 2Gb?

    Welcome to the Org, Nagnar!
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    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
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  2. #2

    Default Re: Fix for resolution problems.

    oo my god. forum is alive.
    i look almost every day to forum but it used to die...
    no new thread no new message.
    ı play MT XL 2 or 3 times in a weak. ı ca't give up it.
    one day my thesis other day MT XL.
    so hi to every one.

  3. #3
    Needs more flowers Moderator drone's Avatar
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    Default Re: Fix for resolution problems.

    Quote Originally Posted by ferdi View Post
    so hi to every one.


    I check every day, but most of the Main Hall denizens/lurkers are old timers so there's not much new to discuss. New discussion is always welcome, and will usually drag a couple of us out of the woodwork.
    The game is 10 years old now, should have posted a Happy Birthday shout in August, my bad.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

    Member thankful for this post:

    ferdi 


  4. #4

    Default Re: Fix for resolution problems.

    Thanks for the welcome drone :)
    2560 doesn't work with with Redux or vanilla for me but 2048 does, I suppose It's workable despite being a huge pain what with the restarting.
    I did actually know about that other fix but didn't want to use it because of the annoyance but oh well, it works I guess...

    -Nagnar

  5. #5
    Member Member Gilrandir's Avatar
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    Default Re: Fix for resolution problems.

    Quote Originally Posted by ferdi View Post
    oo my god. forum is alive.
    i look almost every day to forum but it used to die...
    Ditto. I had been logged out, forgot my password, got a new one and - silence out there. I thought the logging out had somehow changed my settings so new posts won't filter in. Drone, you might post an empty message every now and then to let everybody know there are some survivors on the island.
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

  6. #6
    Needs more flowers Moderator drone's Avatar
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    Default Re: Fix for resolution problems.

    Quote Originally Posted by Gilrandir View Post
    Drone, you might post an empty message every now and then to let everybody know there are some survivors on the island.
    Piiiinnngggg!

    Seems odd that Redux works with the old fix at 2048 MB, but not with the ddraw.dll which does the reports the same amount of memory. Maybe there is a disconnect between the code that checks memory strictly for the resolution choices, and how the actual memory gets allocated with all the necessary textures, which Redux will definitely tax more heavily.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  7. #7

    Default Re: Fix for resolution problems.

    today is my off day
    hmm now I'm gonna play another game...
    which faction I'll choose
    long live my king...
    lets start

  8. #8

    Default Re: Fix for resolution problems.

    We're still here, just waiting for someone to ask a question or post some screenshots of their campaign...
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  9. #9

    Default Re: Fix for resolution problems.

    Hello Nagnar, the fix does not depend on any vanilla files but I am not surprised it does not work with an extensive mod. Mods may change the memory requirements in such a way that the hard-coded limit may no longer be compatible. I may consider creating a configuration file where one can manually set the amount of memory that ddraw.dll should report to the engine.

  10. #10
    Member Member Gilrandir's Avatar
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    Default Re: Fix for resolution problems.

    Quote Originally Posted by caravel View Post
    We're still here, just waiting for someone to ask a question
    Ok, but remember, you were waiting for it. This seems to be a wrong thread for it and the problem was broached in my very first post at this forum, but caravel is so starved for questions...
    Well, it is about attacking from different provinces. It has been elucidated by Asai that if two armies attack from different provinces the same province of the enemy thus combining into a single army, it (the army) will be headed by the general with more stars. But what if the generals have equal number of stars? What determines the appointment of the joint army's leader - piety, dread, hidden v&vs or random choice of the AI?
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

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