Byzantium and the age of gunpowder
Post Gunpowder
After the development of gunpowder, Byzantium has a few new options, though not many. The campaign selection screen says they are lacking in late gunpowder units, and it's not lying. The only land gunpowder units the Byzantines can build, as far as I can tell, are bombards. They get no better cannons that these, and those aren't that great. They are very slow firing. As far as I can tell, Byzantium gets no handgunners/arquebusiers/musketmen at all, nor any firearm equipped cavalry.
On the naval standpoint, the development of gunpowder enables the building of the dockyards, which in turn enables the building of the Laternas, a cannon-equipped war galley. It has a crew of 75 (on large unit sizes) and an attack of 18. However, this ship type is buildable by other factions as well. I've seen Laternas in the hands of the European Mediterranean factions like the Papal States and the Milanese, so now naval parity has been achieved. Byzantium no longer has a naval advantage in either crew size or shipboard weaponry.
Re: ByzantiumMedieval Total War II - Byzantine Empire Walk Through and Hints
At the suggestion of later posters This walk through should be read as how to play and Eastern strategy with the Byzantines. It is possible to do well playing differently but this is still my favored way to approach this faction against the computer.
Thoughts and Perspectives
This was originally for my own consumption from notes I made as I tried to figure out how to use the Byzantine forces in MTW2. While it is possible to unlock the factions by editing the “Medieval2.preferences” file without winning a game using the Western European factions first I would recommend against it. Playing the English or French is much easier and is useful in learning how the game mechanics work and will save you lots of frustration.
If you unlock the game and jump into the Byzantines you will lose repeatedly (I know this from experience). So, be patient and play the bloody English or the snobby French, the vicious Spanish or decadent HRE once on the easiest setting and unlock the game. Then you can move on to the last truly worthy Empire the world has seen and see if you can overcome the rapacious Turks and greedy Venetians and revive the glory of Rome. You'll learn a lot about how the game works and gain some tolerance for the uncivilized barbarians as well.
I will approach this walk through in a topical and descriptive manner. I am also dealing with strategy not tactics. If you are looking for tips on fighting battles look somewhere else. I am not the best of generals. Most of the time and always on huge battles I let the computer command my forces. But, it is true wars are often won before they are fought. I am going to describe the best way I have found to win before you fight. It is my job to get my empire in the financial, military and political condition to win. If I do this then my generals can handle the the battles and the empire can with stand the strains of war. If these are not done then almost no amount of generalship will prevail.
I will also assume that you are using the default “medium” settings for the game. However, I'd recommend using the “Easy” settings the first time you play the Byzantines.
How I Approach Playing the Byzantines
There are several keys to surviving more than 25 turns as the Byzantines.
1.You have to be aggressive. You must start acquiring territory and subduing the Turks from the FIRST turn
2.You have to be cunning and know how to use your spies, diplomats and Merchants without causing a war. This means being aggressive and cautious at the same time
3.You have to be able to live on the edge of your finances for the first 20 to 30 game turns. You will need to take chances and if anything goes wrong before you get the East under control you will probably lose because you will not have the extra cash to build another army quickly enough.
4.You have to be ruthless. When you take a city or castle from the Turks or a rebel settlement you should exterminate the inhabitants unless they are at least 75 percent orthodox. You don't have time to convert populations. Kill them gain control and move on. You will also sometimes find it useful to attack a settlement sack it, destroy all the buildings you can for the cash and move just out side the city. Let it revolt, unlike MTW it does not revert to the previous owner but becomes a rebel controlled province. You're are then able to move on rapidly to the next enemy town. Alternately, try giving the town to a more peaceful Catholic faction not contiguous with you. Giving Venice to the Portuguese can cause your opponents all sorts of problems and create a buffer between you and those wish to invade you.
5.You have to win all of your first six or seven battles against the Turks, and you first two against Venetians. You should NEVER lose to Rebels
If the plan works, you have a good chance to not only survive but win the game long before gunpowder units threaten you. If it fails you are dead meat by 1125 AD. It has been my experience that this strategy works about ½ the time if you implement it right. It can work more often if you are a good general yourself
Weaknesses
The Byzantines are, I think the toughest faction to play in MTW2.
1.This is because they are one of only two factions (The Russians are the other) that can be attacked indiscriminately by any other Christian faction without being excommunicated by the Pope and still may have Jihads called against them.
2.Unlike the Russians the Byzantines do not start with the edge of the map at their back they are trapped between four or five hostile powers; the Venetians, the Hungarians, the Turks and later by the Egyptians and Milianese.
3.In the early stages of the game they have very poor offensive troops. This is not a shortcoming that can be made up for with mercenaries because mercenaries are primarily missile and spear troops which are defensive troops. Spear and missile troops must be used with great caution when attacking or they lose even when the Byzantines out number their opponents by large margins.
4.While the Byzantine missile cavalry is very good they lack any form of heavy cavalry with a lance that can be reached quickly. That means the Byzantines must defend against Knights with unarmored spearmen. Your best option is to hire mercenary Frankish knights or possibly Alan cavalry or Armenian Cavalry. But these are hit and miss as to availability and retraining is problematic. They are also expensive. Armenian Cavalry, for example, are somewhat better than Byzantine Lancers but cost 1080 gold to recruit and over 300 per turn in maintenance.
If you are playing against the computer it is possible to overcome these shortcomings but to do that you must do several things and use the few advantages that you have.
Strengths & Advantages
The Byzantines have several temporary advantages that you must you to their full if you are to have any hope. If you don't use these advantages while you can you'd better be willing to use a cheat code because otherwise you are lost.
1.Emperor Alexis has six command stars; he is a tremendous tactician one of the best that any faction has in the Early game. You must take him out of Constantinople and use him to win a blitzkrieg war against the Turks. But, you have to move fast he isn't young. Use him while he lives and pray that he lives to be 100!
2.Crown Prince John has five command stars and is also a very good commander. You must use him wisely as well. If you can keep him alive long enough to train another couple of generals up you may not just survive but win.
3.The Dromon is a better ship in the early game than almost any one else has. Control of the seas is extremely important and the Byzantines can easily control the Eastern Mediterranean, if they can build enough ships.
4.The Byzantines start with a large population which lets you build lots of troops. While you still need a good general to win battles you must make up for lake of troop quality with sheer numbers; and you can
Using these to their fullest will allow you get into a position where you can survive. But you have to do several other things
Things You Must Do
1.As stated above, you have to go after and beat the Turks starting from the first move of the game. If you play it right you'll take three Turkish cities at once. However, if you take even two of the Turkish cities in the same move you'll have the Turks on their knees.
2.You must get to the point where you can build an offensive infantry unit. There are two of these that are reachable by the time the inevitable 1st Venetian war starts, Byzantine Swordsmen and Dismounted Lancers. They have the same stats. One is built from a castle and the other from a town. The Dismounted Lancers are a little more expensive because they can be improved farther but the easiest one to get to is the swordsmen and you can build them in Constantinople by upgrading two times to a drill square.
3.You must marry Anna Comenus to the Hungarian Faction heir. This buys you a bit of time when the inevitable 1st Venetian war starts. Indeed, the longer you can keep the Hungarians at peace with you the better. Marrying Anna to the Hungarians may keep the Hungarians from going to war with you for 100 years if you are lucky
4.There are are a total of 10 rebel provinces within easy striking distance of Byzantine armies at the beginning of the game. These are Smyrna, Trebizond, Tbilisi, Adana, Antioch, Aleppo, Edessa, Sophia, Bucharest and Durazzo not to mention Sarkel and the Crimea. You need to take at least seven of them with the possible exception of Durazzo, Bucharest and Sophia before you go to war with the Venetians
5.You must develop your economy so that you can have the money to build the buildings that get you better troops. That means building not only training facilities but farms and ports, markets and fairs to give you the income needed for a long war.
The War to Destroy the Turks
There are several good reasons to go after the Turks rather than the Venetians at the beginning of the game:
1.Because when you attack the Turks the Egyptians don't declare war on you. If you immediately go after the Venetians or Hungarians the other will attack and the Turks won't be far behind. Then you'll probably end up in a two front war against three nations at once and that is a good way to say “You lose” early in the game.
2.Byzantine troops do not seem to match up well against the Venetians. At least in the early game the Turks seem to be easier for the Byzantines to take on.
3.The Turks really have nobody else to fight. It is possible that the Venetians will be in a war with the Milanese or HRE and the Hungarians with the Polish. If they get into a war with someone else you'll gain time to develop your economy and troop types.
4.There are a large number of rebel provinces in the East which you can bring under your control. These, when combined with the Turkish provinces make a unified and easy to control empire.
5. Because the Turks are in four provinces that are difficult to travel between. This means it is is very hard for the Turks to send aid from one city to another. If you attack the Turks from three directions at once you prevent them from being able to reinforce one front with troops from another.
6. The Turks start with four provinces. The Venetians and Hungarians combined have (I think) five between them. You are taking out your biggest enemy first.
How to Start
(Note: This walk through gets fuzzier as the moves pass because there are too many variables to account for.)
Turn 1
Constantinople
Building: City Watch
Troops: 1X Urban Militia and 1X Spear Militia 1X ship
(You need the extra Droman to ensure that you can deliver your troops to Trebizond.)
Nicaea
Building: Land Clearance
Troops: 2X Urban Militia
Thessaloníki
Building; Port
Troops: None
Corinth
Building: Land Clearance
Troops : None
Nicosia
Building: None
Troops: None
Movement
Prince John: South towards Smyrna
Orthodox Bishop: East into Turkish territory
Spy East toward the Greek coast
Move two ships in the Aegean to the harbor in Constantinople
Move two ships in the Eastern Mediterranean to point on coast just North of Nicosia
Other
Adjust tax rates to the highest level each city can maintain
Move #2
Constantinople
Build:
Troops: 1X Spear Militia
Nicaea
Build
Troops
Thessaloníki
Build
Troops 2X Urban Militia
Nicosia
Build: Garrison Quarter
Troops
Prince John:
Build
Troops 1x Armenian Archer Mercenary
Corinth
Nothing
Move
Alexis + 1X Trebizond Archer + 1X Urban Militia + 3XSpear Militia into ships in harbor - Then Move ALL THREE ships from Constantinople to the East side of the Bosporus in the Black sea just beyond the river (Where Troops from Nicaea can board them next turn) - Then move Evangelos Exotrochas and 3X Byzantine Spear men +2XTrebizond Archers+1X Town Militia from Nicaea towards the coast to board ship in turn three
Other
Prince John lays Smyrna under siege
Turn #3
JOHN TAKES SMYRNA
Constantinople
Thessaloníki =Dirt roads
Corinth = Dirt Roads
Nicosia = nothing
Nicaea = Port
Smyrna = Repair or build castle
Troops
Constantinople: Diplomat + 1X Spear Militia
Nicosia = Byzantine Cavalry if you have any left
Smyrna = delete Armenian Archers
Move
Load Evagelos on ships with Alexis and ships and sail East up the coast towards Trebizond (Trebizond is about 2 1/2 moves away)
John towards Thessaloníki - at the end of his move build a watch tower
Diplomat towards Raggusa
Move spy so that he can see Ragussa, Durazzo and Zagreb but do not attempt to enter any of the cities. You need to see where moving armies are not what is in the cities. Also If the spy is caught in the city it makes the Venetians more likely to attack you so keep him in the country side and observe.
Note: Another family member should have appeared somewhere. Move Him towards Smyrna
Other
Establish diplomatic relations with Hungarians near the city of Sophia. Marry princess to faction heir
You will receive a reward for taking Smyrna. If it is 4X Vartaroi move them towards Thessaloníki or Smyrna If it is two Dromons move them towards Smyrna
If it is 2500 gold then purchase 1X Dromon at Constantinople and other troops in Nicosia or better yet a Dromon and an economic improvement somewhere
Move #4
Constantinople
Thessaloníki
Corinth
Nicosia
Smyrna = Dirt Roads
Turks offer trade rights and map information-accept but do not ally
Turn #5
Alexis lands and places Trebizond under siege
Ships begin returning to Constantinople
John builds watchtower at the end of his turn
If you have a ship at Smyrna - load family member 1X Cavalry + 2Xspear +1X archer in ships near Smyrna and head to Rhodes
Another Family Member should appear in Constantinople or Nicaea move towards Smyrna with any Urban militia or Spear militia you can spare.
Troop builds
Nicosia Start building Byzantine Spearmen
Move #6
Alexis takes Trebizond OCCUPIES IT leaves one Urban Militia and marches East (to the right) up the coast towards Tiblisi
John Continues towards Thessaloníki
Family Member places Rhodes under siege
Move # 7
Alexis continues towards Tiblisi and should be able to see it at the end of his move.
Rhodes falls. Family Member boards ship and heads towards Cyprus
Continue building army in Cyprus
Move 8
Alexis places Tiblisi under siege (If the Turks have already taken it you may wish to wait until you land an army at Adana)
John Reaches Thessaloníki
Continue building army in Nicosia
Begin building some cavalry and 1 peasant in Smyrna
Move #9
Alexis takes Tiblisi - Repair and strengthen his army as you can
Continue building army in Nicosia (Build only one peasant)
Move #10
Ship reaches Cyprus and combines with other two ships.
Load everything except for on peasant into the ships at Nicosia if you've been diligent this should be about 15 units plus anything you've taken with you from Rhodes . Move towards coast of Adana
Start moving the family member in Smyrna with any cavalry you've managed to build there towards Iconium but do not set a route TO it have your route stop just out side the city. You don't want to declare war yet. Purchase any Mercenary you can. You will need a big army.
Diplomat arrives at Ragussa. Offer trade rights to Venetians offer to pay 100 gold per turn for 20 turns as tribute. If the Venetians have not taken Durazzo offer a prayer of thanks it probably means they are fighting someone up North
Move #11
Move the Ships with the army from Nicosia to South Coast of Lesser Armenia land troops and look around If the Turks have not taken Adana place it under siege. If they've taken it just stand there and move Alexis down from Tbilisi towards Zeveran
Continue moving towards Iconium buy another mercenary
By this time you should be starting to build Spear Militia in Thessaloníki
Move 12
Take Adana - Exterminate the population leave one peasant or urban militia (You could bring in another one from Nicosia if you need and have the cash) and move the entire army towards Caesarea
Alexis moves towards Zeveran leaving only an urban militia in Tblisi
Army moves next to Iconium hire another Mercenary
Move 13
Besiege Caesarea, Iconium and Zeveran
Build peasants or cheap cavalry in Tblisi
Move 14
Exterminate the populations in Zeveran, Caesarea and Iconium.
(If you wish to guarantee winning at Iconium use Prince John rather than the other Family Member and send John back West)
You may need to send some help from Caesarea towards Iconium if the siege there was unsuccessful. Otherwise move that army, less a garrison back towards Adana.
Move 17
Alexis takes Mosul
FM that took Caesarea may take Antioch if the Egyptians haven't
Move 20
Alexis takes Eddessa
FM takes Aleppo
Move 21
Army built in Mosul without a FM puts Baghdad under siege
At the end of this process you will have all or most of the following provinces under your control.
1.Corinth
2.Durazzo (possibly)
3.Thessaloníki
4.Constantinople
5.Nicaea
6.Smyrna
7.Trebizond
8.Rhodes
9.Iconium
10.Caesarea
11.Adana
12.Tbilisi
13.Zeveran
14. Nicosia
15. Mosul
16. Eddessa
17. Aleppo
18. Antioch (possibly)
19. Baghdad
20. Sarkell (If you are bold)
These 19 or 20 provinces are defended by 5 because you can only be attacked over land through Durazzo, Thessaloníki, Tbilisi, Aleppo and Antioch. That means that if you can weasel even a few more turns of peace you will have considerable economic muscle. Since you need 45 provinces to win including Jerusalem (Which you are in marching distance of) and Rome you are well on you way
A Few Tricks
At the beginning of the game build a diplomat and send him to the Venetians. Provided that they are not already moving armies into your territory to attack you. Obtain trade rights, then exchange maps. Then offer to pay them 100 gold per turn for 50 turns. Sometimes they will take this. If they do you gain time because believe it or not the computers wants the tribute. Losing a 100 gold a turn will hurt you a lot less than than being able to build your economy and reach those hard to get troops
Don't garrison with mercenaries if you can avoid it. Hire mercenaries fight the battle, take the town and dismiss them. Garrison your towns that are not on your borders with militia that you don't have to pay upkeep on. While they are poor attack troops they are useful in defending and keeping down civil unrest. Once you build them there is no upkeep cost. 8 x militia Spearmen + 8 x Militia archers + 4 x Merchant cavalry will make a walled city very difficult to take. They also give you huge hordes if you have to go to war.
Don't take the Venetians out at one whack. When they attack the first time take Iraklion. Make peace and build. When they attack you the next time take Ragussa and Zagreb. This helps to keep your reputation better with the other schismatics. Leaving the Venetians with just Venice can be kind of fun to watch. You can do this because when the Venetians attack they'll probably need most of what they've got. That means Somebody else may, after a turn or two attack them. If you've taken Iraklion and they suddenly begin moving armies North then sue for peace. Then wait for them to break the peace and attack you again. The reason this is a good idea is that you don't want to limp into Zagreb only to have another faction take it from you. It also helps to have the Venetians in Venice. The Milanese have to march through them to get to you.
If you are not at war, after subduing the Turks and the rest of Asia-Minor save some cash for hard times If you start a move with 5000 gold only spend 4000. If the next move the start is 6000 only spend 4000 and so on. Add a 1000 gold to your reserve every year you are not at war. If your finances improve add more. For example, if you sack a city and get 20,000 only spend 10,000 It takes discipline but over the course of 10 or 20 years you can build up a huge pile of reserves. This seems to help your merchants resist being taken over and gives you the ability to make that very special bribe to the garrison in a hard to take city such as Venice. Paying a 30,000 in gold bribe to take a huge city can be a bargain. It also gives you the ability to wage a large scale war that requires you to keep armies in the field and pay for their support.
I talked about the Power position of having 20 provinces defended by 5 above. But, it gets better. If you take out the Egyptians you can add
21. Alexandria
22. Cairo
23. Donga
24. Jedda
25. Gaza
26. Jerusalem
27. Acre
28. Damascus
29. Ragussa (probably)
30. Iraklion (probably)
31. Sophia
32. Zagreb (Probably)
33. Bucharest
34. Tripoli
35. Tunis
36 Venice (Maybe)
You can then defend 36 provinces from Sarkell, Venice, Zagreb, Sophia, Bucharest Tuniis.
Indeed, you can push all the way down the coast of North Africa without increasing the number provinces that you need to defend. What this means in a perverse way is that while I have found that the Venetians are a greater threat to you the Egyptians are a more economically viable target. Venice is hard to control. There are too many cities within a days march of one another. If you can stabilize your Western border or see the Venetians and Hungarians in a desperate war with other powers build up and march on Egypt.
Egypt is harder to down than the Turks and I'll post another "How To" on them later.
This post has been edited for grammar and minor sequencing issues