I´m curious what the TW-community is leaning towards experiencing in a future mod. From the top of my head there are numerous eras that would pass as a suitable backdrop for a TW-game
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I´m curious what the TW-community is leaning towards experiencing in a future mod. From the top of my head there are numerous eras that would pass as a suitable backdrop for a TW-game
Personally I´ve to go with a seldom portrayed era in human warfare and conquest, The R´n´Fall of Islam. Not only were their conquests only surpassed by the mongols but they brought technology and architecture to Europe that it wouldn´t be what it is today if it wasn´t for the muslims.
I'd like to see a more detailed campaign on The Crusades, with all the Crusader Kingdoms, Principalities, and Counties. With all the intrigues, the power-struggles, the diverse crusader armies, with different rivaling arab families (Ayyubids, Fatimids, Seldchuks, etc.), the interfering Byzantine Empire, and unique (realistic) castle and city layouts (Jerusalem with the Tower of David, the Crac des Chevaliers). *droolsalloverhiskeyboard* :laugh4:
Oh I'd really love to see this... :yes:
I think there already is a mod like that being made: Peoples of God - Total War.
Moved back to Citadel by TosaInu.
Bronze age empires: 1500-1200 BC
I'd love to see a mod focusing in great detail on the Hundred Years' War, with particular attention to Flanders mid-14th century. A fascinating time, and would portray the French situation far more accurately than has been done thus far.
there is a mod for the crusades its on rome totalwar it's great:egypt: :beam::laugh4:
there is a mod for the crusades its on rome totalwar it's great:egypt: :beam::laugh4:
I'm more interested in Byzantium than any of the other factions mentioned. They're horribly neglected by historians due to the fact that so many factions had a vested interest in minimizing their role in world events, but even after the western empire collapsed, the ERE was a major dominant power for a thousand years or so. That's a pretty big deal for something so ignored imho.
Not to mention that a lot of the knowledge the muslims brought to the west was actually preserved by Byzantium.
The Islamic one would be cool, but wouldn't you have to kick out the Sassanid Empire (which is found in BI for RTW)? I guess playing as the Seljuks trying to take out the Ottomans would be cool as well. I dont think i know enough about that time period in that part of the world to judge how good an expansion for it would be.
my vote would be for a rise of islam total war. It is a very interesting time period that is usually forgotten in the gaming world. :dizzy2: If someone were to start a on this period, I would offer to help, I don't know much about modding, but could help with the needed research :book:
Good luck with whatever the choice ends up being
Post Roman: 284-610 AD
Post Roman 500AD-1050AD. Although I liked the Vikings era idea I feel the 500AD-1050AD gives a broader spectrum of factions and world to conquor. A person could still play the Vikings within this time frame as well.
Sassanids decline, from around 630ad, due to muslim expansion would indeed be cool to play. The Sejuks came later, around 1030ad.Quote:
Originally Posted by dacdac
If you Google this time period and area you´ll find IMHO the most total war like scenario ever. Start with Mohammed at the gates of Mecka in 632ad and conquer all lands from Iberia to India. Twart invasions, schisms within islam and the rise of nations like the Seljuks, Ottomans, Mongols, Turks etc etc... wow, what a rush!
"Bump"
Definitely a Rise of Islam Mod. The period from the Fall of Rome to the Battle of Hastings is sadly neglected.
Industrial age: Total War.
No one loves Byzantium :(
U´n´I do Muashi :)Quote:
Originally Posted by Musashi
Personally I´d appreciate voters to post their motivations. Right now about 1/4 of the voters has specified their interests. Thx.
I really would like to see China, simply because it hasn't been seen yet in a TW engine.
That or a later era that still had honest field battles. WW1 and later just wouldn't be appropriate for the engine anymore.
Seriously, number 11. Something from about 450 to 1080 encompassing the dark ages. The Vikings could be handled like the Mongols. The Friesians were raiding the coasts 200 years before the Vikings but never did much settling unless it was a bit in England. The main problem to this would be the number of factions available and the number of provinces allowed.
It is certainly not lacking in colourful individuals, battles, and the beginnings of empires. The collapse of Western Roman Empire, The collapse of the Hunnish Empire, The rise of the Merovingians, The rise of Saxon Kingdoms in England to William The Conquer. In the beginning most of Europe was still pagan and Islam was unborn. It saw Christendom united and then divided in two. It makes the Middle Ages seem tame by comparison.
Eurasia Total War set in the M2 time frame.
Peregrine, that would be a great Mod. Map would extend from Byzantium to India!
Yeah, and the crusaders could be the "hordes" scripted to enter certain dates or at different requirements.Quote:
Originally Posted by IrishArmenian
Bump, again ;)
Bronze Age ? This is a fresh idea. I've never seen it mentioned before, nor did I thought of it myself until seeing it here.
Should be interesting : taking the greeks to Troy, or Ramesess in a chariot against the hittites. (I'm no historian so correct me if I got my timeframe wrong).
The only problem I see with this : availability of reliable historical information on the warfare, weapons and tactics of the time - we have a lot of controversy trying to agree on the situation of 1000yrs ago, the bronze age is 3-4 milennia further back. It will probably turn out more of a fantasy setting then anything else, but it'll still be original and entertaining.
With a 1500-1200 BC timeframe you have New Kingdom Egypt and hatti reach the peak of their power, the myceneans and still the Mitani, the glorious days of chariot warfare, the first imperial ambitions of the Assyrians, etc.Quote:
Originally Posted by PseRamesses
If we widen that timeframe a bit the Minoans, Phoenicians, Juda could be included and don´t forget the Nubians, Libyans, Sabaeans etc etcQuote:
Originally Posted by cunctator
I did a fairly comprehensive mod about this era for CIVII. There are actually much known about the empires armies and their weapons from this era. The main problem are the smaller nations IMO. Also the development of weapons tech weren´t actually exactly fast so you´ll basically drag around the same base units through the entire game. If a mod around this era will be done, warfare should not be around technology but around experience. So the tech tree needs to support this in some way. In thoose days the veterans were essential.Quote:
Originally Posted by Ars Moriendi
you misunderstand me, i wish for a Total War game that extends from the British Isles across europe and asia all the way to japan.Quote:
Originally Posted by IrishArmenian
With the 200 province limit that´s going to be some large provinces PT. I think you´ll need 500 to cover that desire. Have you tried EUIII, or EUII?Quote:
Originally Posted by Peregrine_Tergiversate
Ireland Total War .
Shogun proved that you don't need separate cultures with unique unit rosters to make a great Total War , and there is no shortage of periods of conflict in Irish history .
Ranika and Co. could easily nail down a good period and well fleshed out unit rosters .
There are worse things to fill your screne with than the beautiful emerald called the Isle of the Mighty .
I can see too good expansions too : ITW Viking Invasion {or even Dirty , Unwashed , fight like girls , Can't_Make_Their-Own_Whiskey , filthy Sasanach English Invasion} which is fairly self explanitory .
The other is ITW The Milesians where you could play the Milesians whom conquered Ireland {and became the bulk of the modern Irish people} , the Dannan {then rulers of Ireland who became the Gods of the Irish} or even the Firbolgs {the less technological people the Dannan had conquered . The Fomorians would be rebels as their last king {and the last of them to show god-like abilities} had been killed well before by Lugh {who was also dead} . Whether ITW The Milesians would be modeled based on realistic interperatations of the events or fantasicly as though the myth were literal truth {or inbetween} , it would be an interesting expansion .
Ireland Total War . We could even sober up Peter O'Tool for the voiceovers . How cool can you get .
Gives me an idea... for future TW. To make a large map usable in the current map system, actually have the game played on more than one map. Just put a set of buttons by the minimap in the corner, click one and it switches to that map. Have the buttons "light up" and be enabled once you get troops to that area. This would make "Colonial Total War" manageable. You could start out in europe, and when your navy gets far enough out to sea, the North America icon lights. Now you have a new map you can look at and send troops to. Get troops out past the eastern mountains and the Asia button lights up, get down past egypt and Africa lights, etc. So instead of adding 20% to the map at world is round, once you send navies far enough that way you just click a button and now your looking at a different map. Moving units between maps could be accomplished at route points... reflecting historic passages between continents, and having strategic value because of that.Quote:
Originally Posted by PseRamesses
It could be great for cutting the map into manageable but still detailed sections, without the scope of a full world map getting overwhelming.
not a bad idea, the crusades mod for rome was excellent (with a few bug and faults that need to be ironed out in particular the economy)Quote:
Originally Posted by FrauGloer
i enjoy battles with alot of cavalry so the crusades is a good time zone
Quote:
Originally Posted by Musashi
a rise and fall of islam mod would need to cover the byzantines as well.
as has been mentioned the fall of rome to battle of hastings time period is fairly neglected.
a mod with ~ 500ad to 1000ad could have the byz empire, the sassanid empire, the emerging muhamedans and turks, plus all sorts going on in western europe.
I thinks a really good expansion idea is further east. Timur came from modern day Uzbekistan and had already conquered India and Persia and was contemplating China before he died. The expansion could start around the 1200's and could incorporate India, Persia, some of China and could include the Rise of Chinggis Khan and the Empires that his sons and grandsons spawned, but also it could include lots of northern India and some of the Persian dynasties that sprang up, not to mention the rise of the Ottomans. It would broaden the whole total war series and in a sense link up the Medieval series with Shogun. Any thoughts???
Well, while trying to stop this thread from being hijacked and closed (I suggest you both shut up and relax) I voted for Bronze Age. It sounds positively sweet. Dueling ancient empires around in the Middle East sounds fascinating. Vote for that one. :D
Back on topic...
The Ghengis suggestion is a good one.
You could play different steppe tribes (mongols, tartars etc), Muscovy, Poland, China, Egypt - even Japan.
Can you conquer the tartars and unite the steppes? Can you sack Baghdad? Conquer China? Russia? Japan?
A larger, eastern map ending at Vienna but spreading to India, China et al.
I suppose the only problem is if you play a non-steppe faction (like Muscovy) the AI would never manage to conquer the steppe at all and the Mongol invasion would never happen...
Aside from being way off-topic, bashing cultures and religions is expressly forbidden here. Now back to the thread....
Personally, I think it would be fun to see a Dark Ages mod focusing on Charlamagne and the various people he fought/conquered. You could have the Saxons, the early Moors, the Visigoth/Spanish Christian kingdoms of northern Iberia....and of course the Franks themselves. Ah yes, I would enjoy that! :yes:
Couldn´t agree with you more. One big prob though, emmergant factions doesn´t work in M2, right?, this means that "the Muhammedans" needs to be a horde emerging around 632ad outside Medina which in turn won´t allow a human player to play them from the start, 500ad, that you want. This wouldn´t be a prob in RTW+BI though.Quote:
Originally Posted by KARTLOS
I had really hard time to choose and finally voted for Europe 1492 1815. The Muslim expansion would be great game as well. Especially if it includes the great trade empires and merchant city republics on the silk road in Central Asia, which were totally annihilated by the Muslim expansion. They had some the biggest towns of the era, which are now ruins in the deserts.
Did some quick searches. One could start this kind of mod during the reign of Herakleios (610-641ad), and Byzantium at its peak. Persians, Slavs and Bulgars, Arabs etc knocking on the great Byzantian door, he he! This means that the human player can still choose to play Muhammed knocking at Medinas gate. Hmm, cooool..... droool.Quote:
Originally Posted by PseRamesses
I still say the best possible mod would be 330-1500AD or so, the rise and fall of the Eastern Roman Empire.
Bump, again 2.
Interesting that the TW-community is leaning towards a more modern era to play in. Europe 1492-1815ad is getting 20% of the votes and counting in some votes from the "other" alternative its even more.
What´s also notable is that a large amount of players has vote for Shogun and Viking era. Will we ever see any of theese eras on the new engine? One can only hope. However some RTW-mods in progress looks promising covering theese periods.
The Byzantian and Islam eras is also going well. Two topics that is poorly covered by earlier games and/ or mods. My personal favourites by the way. Its a pity that emergant factions is not available in M2 otherwise this era would be... total war!
I voted for Shogun 2. Would love to see the old classic updated to the current engine but also expanded to start at an earlier date (The Revolt of Taira Masakado in the 10th Century perhaps?). Also would be nice to see China and Korea involved with the Yuan Chinese/Mongol invasion etc.
Goddman, pressed the wrong one, didnt read it all before i clicked :dizzy2:
I meant to vote for: SHOGUN 2!! :smash: :smash: :smash:
PLS PLS PLS PLS PLS PLS PLS
Which one did you vote for?Quote:
Originally Posted by zstajerski
China: 618-1287ad
i think
Actually, most of those towns were destroyed by Chinggis Khan, his sucessors and then later on Tamerlaine, not the Arabs. But in terms of the expansion pack I still think that Central Asia, Persia and some of China and India would be perfect. As the guy im quoting said, there are merchant cities, Strong sedentary empires and also wandering nomadic hordes. Furthermore CA could go a great deal more deeply into the Middle-East circa 11/12th century, as it simply left states like Damascus and Aleppo as Rebel cities when in fact they were nominally aligned with the Seljuks, but trying to be independant of them. The pack could possibly lead up to the founding of the Mughal Empire of India. So many new cultures, units, religions and characters. Not that Shogun wasn't good but it has already been done and I think that a Central Asian expansion pack could really elaborate on the franchise. Apologies for repeating myself, and also I read somewhere that the expansion pack had already been decided on so....Quote:
Originally Posted by todorp
This has my vote; this or Dark Ages 476AD - 1066AD. Something about the time of the WRE's fall to ... I dunno, some 300-400 year period surrounding the rise of the ERE. I'd normally say the fall in 1453 but that's a 1000 year game, even at 2-4 years a pop that's still 500-250 turns. (not that I care, I love long games). The other thing that I'd absolutely love to see is the Early Middle Ages (Dark Ages) from 476 up to say 1066. Many people don't realize how dynamic and revolutionary Europe was during this period, the rise of feudal type governments, the concept of nations beginning to emerge, people starting to find an identify rather than thinking of "being a roman vassal", the era of Charlemange, etc. Great stuff.Quote:
Originally Posted by Musashi
As to the other individual's comment about Shogun 2, this would be great to see for the next title, however I'd rather see something based on the Mongols or ancient China.
Also... And this is just my personal opinion, but I'd like to specifically vote AGAINST anything post 1500AD. I find that period of time from about 1500 to 1900 to be exceedingly boring. :smash:
Cheers!
I wish they'd make a combo of TW and Civilization with all continents and cultures from stone age to probably mule/musket age 1900s!!
1. the ability to settle cities anywhere - area of influence dependent on population - not predetermined provinces
2. build roads,forts, etc anywhere w/ engineer units - not predetermined roads/ports
3. build wonders of world anywhere - as long as you have the tech
4. unit/building tech tree dependent on technology not population
5. ability to steal/trade/give tech and therefore build diff culture units
6. trading and diplomatic alliances with real consequences - ability to enact trade sanction as a trading block or something like that - imagine a bunch of factions all of a sudden not trading with you
7. ability to propose diplomatic action beyond just vanilla alliance,trade, etc - alliances are useless in these games.
8. real time naval battles, no more auto-guess
9. tech/unit access dependent on resource access - how can you build iron/steel weapons w/out access to iron - makes trade sanction/blockade that much more potent
10. trade not tied down to a few cities/ports - ability to pick which cities/ports to trade with. say you needed tin from city x so you can make bronze
11. ability to assign units to an army w/ army decal/name/number/ or general's name
12. ability to recruit/build/train generals not just adpot/bribe/born
13. capital distance penalty dependent on road/port/fleet tech tree- not tied to just distance
14. Lastly, no more Mt Everest battle maps!!!!!