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First cohorts, night battles + recruitable roman generals minimod
I've made a small minimod for 0.81a V2 with a bunch of features that didn't make it into 0.81a but I wanted to have in my next campaign. It mainly adds recruitable generals to the Roman faction and re includes first cohorts to EB and activates the night battle feature. A feature that was also already prepared for 0.81a but not yet activated. For all who don't remember these features from vanilla I have a small introduction below.
Download link V.1.3:
http://www.twcenter.net/forums/downl...o=file&id=1195
Change log:
Changes in 1.3:
-Includes all permament bugfixes from EB 0.81a V2 as far as they effect files altered by this mod
-Praetorian cohorts charge bonus fixed
-morale bonus of 21 in one pontic temple fixed (now 2)
-added icons for schildtrom and shield wall formations to EB cultural UIs
-It's now (hopefully) easier to get a triumph
V 1.2a
-includes the changes of the Improved CTD FIX (new EDB)
V 1.2:
-Fully comaptible with EB 0.81a
-Marian legionaries are now more difficult to recruit outside of Italy: They now need at least a level 4 MIC and a type II government
-fixed several bugs in the roman recruitment system that didn't made it into the hotfix
-several new quotes
To install:
-You need an existing EB 0.81a V2 (or EB 0.81a but V2 is recommended) installation before you can install this mod
-unzip the file into your Rome directory, overwrite all files.
-delete the "map.rwm" file in your "Rome\EB\Data\world\maps\base" directory
https://img262.imageshack.us/img262/...installka6.jpg
Features:
2 new Roman first cohort units for Marian and Augustan reform eras recruitable in Roma in the corresponding level 5 MIC.
-The first cohorts contains the aquilifer that carries the legions eagle standard that gives a moral bonus to nearby units. They consists of the best legionaries of the legion and thus have slightly better stats than the normal versions. All first cohort are numbered consecutively from I to infinity.
The first cohort of Legio I:
https://img214.imageshack.us/img214/6582/fcl15ij.th.jpghttps://img303.imageshack.us/img303/...ttlejp2.th.jpg
-Eagles can be lost (and of course in this case captured by the enemies of Rome) in battle when the Roman army is defeated and the first cohort wiped out:
https://img386.imageshack.us/img386/...lostll6.th.jpghttps://img160.imageshack.us/img160/...ptgrxh6.th.jpg
With some appropriate consequences for the their general:
https://img412.imageshack.us/img412/...ost1gx4.th.jpghttps://img225.imageshack.us/img225/...apt1vg0.th.jpg
The eagle is transferred to the nearest enemy settlement were the roman general can try to recapture it to at least partially restore his reputation. Also this settlement will be a prefered target by the roman AI.
Recruitable Roman Generals
Recruited generals age and can get traits as normal family members but are not part of your family tree and can't become faction leader until they are adopted.
They are buildable in level 5 MICs by training their corresponding guard units:
-Equites Consulares in Roma with Camillan and Polybian reforms
-Equites Consulares in all homeland provinces after the Marian reforms
-Equites Singulares in all type2 fully Romanized provinces after the Augustan reforms
A newly recruited general:
https://img260.imageshack.us/img260/...wgenjy4.th.jpg
Night Battles
-Night battles work as in BI, but without the silly torches. A general with the night attacker trait can choose if he wants to try a night attack. generals can get this trait if the succesfully fought a night battle or have more than 4 command stars. Reinforcing armies lead by gnerals without the night attacker trait, or captains can not participate in night battles.
https://img301.imageshack.us/img301/7581/nf1yj.th.jpghttps://img216.imageshack.us/img216/6554/na0kf.th.jpg
https://img224.imageshack.us/img224/2852/00178zh.th.jpghttps://img224.imageshack.us/img224/9812/00229nh.th.jpg
Also:
-Commanding officers for all roman cavalry units
-A new unique building in Phasania (garamante royal cemeteries).
https://img153.imageshack.us/img153/...cemtdi2.th.jpg
-several new quotes
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Re: First cohorts, night battles + recruitable roman generals minimod
Awesome. Thanks Cunctator, I can now start my Roman campaign with no regrets!
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Re: First cohorts, night battles + recruitable roman generals minimod
So to use this do I save it to the folder where I installed EB? And after I save it there I unzip the files it's done? (and then doing this: -delete the "map.rwm" file in your "Rome\EB\Data\world\maps\base" directory)
I'm not very experienced when it comes to editing things around, but I really want to try this thing out. :yes:
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Re: First cohorts, night battles + recruitable roman generals minimod
Well, I think it is not working, or I have installed wrong. I cannot see First cohors in custom battles and the checkbox for night battles is not working. Shoul I install it over the Rtw folder or over the EB folder that is inside the Rtw one?
Edited: It should be installed over Rome total war\EB directory not over the Rome total war directory. Now it works ok
Thanks for this superb mod
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Re: First cohorts, night battles + recruitable roman generals minimod
Edit: Unzip into the EB folder made a mistake with the zip file.
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Re: First cohorts, night battles + recruitable roman generals minimod
I am now uploading V. 1.1 that really only needs to be unzipped into the main Rome directory and also adds voices to the first cohorts.
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Re: First cohorts, night battles + recruitable roman generals minimod
cool, just downloading
Edit: One new thing I have observed that marian first cohortes have 202 soldiers instead of 242 of the imperial one. Is it intended? Is there any problem if I change it manually to 60 in the txt in order to have the 242?
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Re: First cohorts, night battles + recruitable roman generals minimod
It is intended since the strength of first cohorts wasn't increase to 800 men somewhere in the early principate.
There is no problem if you change it to 60 in EDU.
Quote:
Originally Posted by DeathEmperor
So to use this do I save it to the folder where I installed EB? And after I save it there I unzip the files it's done? (and then doing this: -delete the "map.rwm" file in your "Rome\EB\Data\world\maps\base" directory)
I'm not very experienced when it comes to editing things around, but I really want to try this thing out. :yes:
Correct. Normally the 0.81 installer should automatically delete the map.rwm file but it is appearently not doing this. With an old map file weird things can happen like misplace unique buildings.
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Re: First cohorts, night battles + recruitable roman generals minimod
I can't wait to use this mod for my new campaign, but I have a few questions.
First, are you sure the EDB is the correct one? I was editing my vanilla EB .81 EDB to put in the Saba farms, and I was going to do that again for the mod but I saw that the EDB seemed dated. It had factions like seleukids, armenia, romans_brutii, etc.
Last, will activating the night battles work with using the BI exe for EB?
Great work, and thanks!
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by Censor
I can't wait to use this mod for my new campaign, but I have a few questions.
First, are you sure the EDB is the correct one? I was editing my vanilla EB .81 EDB to put in the Saba farms, and I was going to do that again for the mod but I saw that the EDB seemed dated. It had factions like seleukids, armenia, romans_brutii, etc.
Eh, those are internal names. We haven't changed them, they just correspond to different factions.
Foot
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Re: First cohorts, night battles + recruitable roman generals minimod
Yea, for example the internal name for romani is seleucids, so can be confusing sometimes. A leftover from the 0.7X culture swap, when things as faction culture were hardcoded prior to R:TW 1.3. The only exceptions is the former "romans_senate" faction whose internal name had to be changed (it's saba now) to deactivate the senate mechanism from vanilla and use the faction slot.
Quote:
Originally Posted by Censor
Last, will activating the night battles work with using the BI exe for EB?
Great work, and thanks!
I've not tested this but since the feature works exactly as in BI in should work without problems.
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Re: First cohorts, night battles + recruitable roman generals minimod
Damn I already started a 0.81 Romani campaign :wall:
This mod isn't by chance 0.81 save game compatible?
Or do I have to start a new campaign? :help:
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Re: First cohorts, night battles + recruitable roman generals minimod
Sorry Janius, it wont be save game compatible as it adds new units to the game. Unfortunately that always ruins compatibility.
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Re: First cohorts, night battles + recruitable roman generals minimod
thx for the reply, will try it some other time then :clown:
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Re: First cohorts, night battles + recruitable roman generals minimod
I installed this mod and started a new campaign. I can't build any regional MIC's in any city. Thoughts?
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Re: First cohorts, night battles + recruitable roman generals minimod
That's intetional you can't build regional MICs with a type1 government or no real gov. at all. You have to build type IV, 3 or 2 govs. to have access to regional MICs. Only the type allied/client state gov. will give you all regional MIC levels and thus best access to foreign units.
Also in Italy itself italic regionals, as the smanites, are only available in the factional MIC in certain provinces, so that they can disappear in later reform eras to simulate how continous roman rule has changed italian society. Thus a regional MIC would be quite useless in most provinces there.
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Re: First cohorts, night battles + recruitable roman generals minimod
thanks a lot! Now I can play the ultimate Romani campaign!:2thumbsup:
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Re: First cohorts, night battles + recruitable roman generals minimod
I know this is really late, but I haven't been able to get this mod to work since I downloaded it. :embarassed:
First I downloaded it and saved it into the folder I have EB installed in. Next I unzipped it in the folder and......nothing.
So I went into the Data folder and unzipped it there and again nothing. By 'overwrite all files' do you mean to delete the original scripts and replace them with the ones included in the download?
I'm completely stumped on this, and I want to get this mini-mod working before I start a Roman campaign. :help:
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Re: First cohorts, night battles + recruitable roman generals minimod
If you are one of the first 40 people who have donwlaoded it you have to unzip it into the Rome\EB subdirectory, thereafter I fixed that so that all later versions have simply to be extracted inly into the Rome directoy as describe in the install instructions.
Where you save the .zip file doesn't matter it is only important where the content is extracted. Since most files that I modified for the mod are also part of regular EB you will be asked if you want to overwrite these files when it is exracted, then just choose yes, you don't have to delete anything manually, except tthe map.rwm if you before upragded an existing 0.8 with the 0.81 patch since this forgotten to add to the 0.81 installer.
The ordinary Rome\data subdirectory is (mostly) not used by EB, so unzipping the mod files there will only srew up your vanilla game.
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Re: First cohorts, night battles + recruitable roman generals minimod
Hey....any chance for a .81a version :2thumbsup:
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Re: First cohorts, night battles + recruitable roman generals minimod
Of course. I've uploaded a new version now, 1.2, compatible with the hotfix 0.81a. It is as savegame compatible as the hotfix. (I could continue my campaign, but you may encounter some problems that wouldn't have been there otherwise.)
Changes in Version 1.2:
-Fully comaptible with 0.81a
-Marian legionaries are now more difficult to recruit outside of Italy: They now need at least a level 4 MIC and a type II government
-fixed several bugs in the roman recruitment system that didn't made it into the hotfix
-several new quotes
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Re: First cohorts, night battles + recruitable roman generals minimod
Yea! I'm going to download this finally. Definately a must for anyone who loves ROMA! (Though after two hundred years of Romans I don't know when I'll ever start a new campaign.)
(Since this would obviously conflict with the city restriction mod I'm making, I'm thinking of using this as the base to alter. That way this minimod would be needed before the city minimod. I don't suppose you would object, cunctator?)
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Re: First cohorts, night battles + recruitable roman generals minimod
Of course not. Maybe it would be best if you combine both mods to have a simple one file install process.
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Re: First cohorts, night battles + recruitable roman generals minimod
Any chance to add cultures?
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Re: First cohorts, night battles + recruitable roman generals minimod
What were the old requirements for recruiting Marian Legionaries outside of Itally?
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by kalkwerk
Any chance to add cultures?
I think you mean using BI's religion system to simulate different cultures and assimlation processes after conquest. That would change the way EB is working significantly and be too much work for a minimod.
Quote:
Originally Posted by Jarardo
What were the old requirements for recruiting Marian Legionaries outside of Itally?
Just a marian level 3 MIC.
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Re: First cohorts, night battles + recruitable roman generals minimod
Salute komrades
2 Cunctator
just installed your mod on 0.81a3(zip).
one question: in 0.81 I could build Ostia like mercantile port in Roma (6 trade routs), but after 0.81a3+mod I can`t. I wonder why? Bcous of fix or mod? pity i didn`t test it w/o mod :(
Tnx
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Re: First cohorts, night battles + recruitable roman generals minimod
It's a fix, but from my mod. Latium does not have a great natural harbour suitable for the larger merchantships of antiquity. In augustan times the huge grain freighter were gnerally unloaded in the campanian harbours and smaller ships moved the goods up to ostia and Roma to supply the city. later Claudius started the constrcution of an enormous and expensive artifical harbour 8the greatest man made example in antiquity) north of Ostia and Traian enlarged it again.
To learn more about the ports of Roma you can visit this excellent homepage:
http://www.ostia-antica.org/
The artifical harbour is described under Portus (the harbour district).
http://www.ostia-antica.org/map/plan1.gif
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Re: First cohorts, night battles + recruitable roman generals minimod
Thanks for fast reply, I`ve cought an idea.
btw, why did your work not included in the Release?
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Re: First cohorts, night battles + recruitable roman generals minimod
One more question: Is it compatible with new "Improved CTD FIX" (new EDB)?
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Re: First cohorts, night battles + recruitable roman generals minimod
I dind't realised that it was yet released. I've uploaded a new version, 1.2a now, that contains all the changes from "Improved CTD FIX" (new EDB).
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Re: First cohorts, night battles + recruitable roman generals minimod
Hi
Just installed last version (1.2a) and launched Sweboz campaign for 'inspection'. But in the capital building list i`ve seen a warning!!! structure. Is it 0.81a3 or mod bug? want to report but don`t know where. So first i put it here :)
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Re: First cohorts, night battles + recruitable roman generals minimod
That is currently an EB wide problem. For some weird reason some of the buildings that exist in a settlement from the start of the campaign are of Western greek culture (the slave faction default culuture). Some buildings as the one in the sweboz capital normally don't have a greek variant and thus no description except the warning should not appear on screen thingy.
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Re: First cohorts, night battles + recruitable roman generals minimod
Hi cunctator realy nice work you have done. I wonder if this work will be included in future versions of EB? Or will this only be a mod to EB??
Cheers
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Re: First cohorts, night battles + recruitable roman generals minimod
Yes, you will see probably all of these things in the next major release of EB.
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Re: First cohorts, night battles + recruitable roman generals minimod
Ok this sounds realy great thanks:balloon2:
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Re: First cohorts, night battles + recruitable roman generals minimod
Just downloaded the mod before starting my Roman campaign last night. Can't wait to see those first cohorts in action, although it'll take me a while to get the Marian reforms.
I know the mod isn't save game compatible. Does that mean all of my old saves should be deleted, or just that the changes made won't apply to them?
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Re: First cohorts, night battles + recruitable roman generals minimod
I have one thing that worries me, if the Roman generals are recruitable, doesn't that mean that the Roman AI will start to spam them in great numbers? Killing generals is already hard as it is... I mean it's really nice IF you're playing the Romans. Otherwise First cohorts and night battles are a welcome addition
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Re: First cohorts, night battles + recruitable roman generals minimod
I am curious about something...Cunctator you say the AI will go after the settlement where the Eagle is being "kept". How do you make the AI behave like this...the reason I am asking is because I was wondering if the same "mechanism" can be used to somewhat instruct the AI to attack certain places...and counter some of the stupid AI behaviour seen in RTW.
Thanks a lot,....can't wait to finish my current campaing to install your mod.!!
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by Redmeth
I have one thing that worries me, if the Roman generals are recruitable, doesn't that mean that the Roman AI will start to spam them in great numbers? Killing generals is already hard as it is... I mean it's really nice IF you're playing the Romans. Otherwise First cohorts and night battles are a welcome addition
In camillan and polybian eras Roman generals can only be recruited in Roma and it takes 4 turns and a level 5 MIC to build them. Thus the AI could build 4 full sized equites extraordinarii units in the same time as one half sized generals unit. Together with the fact that it seems that most AI units are trained in frontline cities I think this should be enough to prevent Ai from spaming them.
After the marian reforms generals can be recruited in all homeland provinces but then the Romans will have a bigger empire that should balance the enlarged recruitment era, and the AI still can't produce them in the same numbers as ordinary units.
After the augustan reforms things look different, but I doubt the AI will ever manage to reach this stage.
Quote:
Originally Posted by Domitius Ulpianus
I am curious about something...Cunctator you say the AI will go after the settlement where the Eagle is being "kept". How do you make the AI behave like this...the reason I am asking is because I was wondering if the same "mechanism" can be used to somewhat instruct the AI to attack certain places...and counter some of the stupid AI behaviour seen in RTW.
It's a hardcoded feature, from the vanilla game.
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Re: First cohorts, night battles + recruitable roman generals minimod
Thanks for the answer, I'm convinced. :2thumbsup:
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Re: First cohorts, night battles + recruitable roman generals minimod
Hello Cunctator
How about extending this mod to all factions in EB as far as the generals recruiting feature? Every faction should be able to recruit his generals.
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Re: First cohorts, night battles + recruitable roman generals minimod
do you need to have bi installed for this mod to work?
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by KARTLOS
do you need to have bi installed for this mod to work?
I'd like to know that as well. Do I need BI or does it work with the normal EB install?
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Re: First cohorts, night battles + recruitable roman generals minimod
It's designed for regular RTW with EB on top.
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Re: First cohorts, night battles + recruitable roman generals minimod
and if I play 0.81a on BI, do you think it will work?
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Re: First cohorts, night battles + recruitable roman generals minimod
Sorry I couldn't anwer earlier. As Geoffrey said, it does not need BI but is fully compatible with it.
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Re: First cohorts, night battles + recruitable roman generals minimod
Just a sugestion, as this is the ultamite rome campian, could you change the dates to reflect this (like it says in the ad/bc thread, you could base it on the founding of rome). I think you would have to change the script file, and the descr_strat file.
Just an idea:yes:
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Re: First cohorts, night battles + recruitable roman generals minimod
Cunctator, i downloaded and installed your mini-mod. But when i want to start a game it loads but just before i get the mapvieuw, the game shuts down and i return to desktop. I made sure it wasn't because of the map.rwm and even reinstalled it to make sure i didn't make a mistake. But even then it still doesn't work. On the downloading-site someone posted that the file is corrupt, could that be the problem?
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Re: First cohorts, night battles + recruitable roman generals minimod
Hi! I've got the same problem! :help: Where may I get it from?
btw: It sounds excellent!
Now it works. but... when I start playing, everything starts shaking...wird...
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Re: First cohorts, night battles + recruitable roman generals minimod
You can try the alternative download from rapidshare if the TWC file is corrupted.
http://rapidshare.com/files/24613154/fcm1.2a.zip.html
Waht do you mean by everything is shaking?
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Re: First cohorts, night battles + recruitable roman generals minimod
Hi Does the first cohorts mod change the EBBS_script.txt? as I wanna use the money fix to avoid full stacks after full stacks of german troops?
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Re: First cohorts, night battles + recruitable roman generals minimod
No, EBBS_script.txt is unchanged.
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Re: First cohorts, night battles + recruitable roman generals minimod
most other people seem to to be able to play this Mod but I keep CTD with no error warnings. Does anyone have any suggestions
oops. sorry for the incomplete post.
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Re: First cohorts, night battles + recruitable roman generals minimod
Without any description about the circumstances of your CTD, or even an uploaded savegame it is unlikely that anybody will be able to help you.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by Narhon
most other people seem to to be able to play this Mod but I keep CTD with no error warnings. Does anyone have any suggestions
oops. sorry for the incomplete post.
:help:
I have the EB .80 and the .81a patch for some reason I could not get the full install to download. The .81 works fine I installed the First cohort mod and The custom battle works fine but the Campaign CTD as soon as the campaign loading screen is complete. I uninstalled the game several times and the problem still persists. I did try I am looking forward to playing this mod. I did try loading file at a time and the game played fine or crashed before the first screen was up and the message stated something about looking for the (first cohorts) sorry I did not copy the exact message. when I loaded the last few files the export_descr_unit files the game loaded but crashed when the campaign was finished loading. The custom battle worked :wall:
I am looking forward to playing this mod.
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Re: First cohorts, night battles + recruitable roman generals minimod
Hi! This minimod is great. I just love the First Cohort, despite the fact that I can only use them in custom battles (They'll come soon in my campaign though). I abandonned my Romani Campaign up to 214 to get them, because I just couldn't imagine a Roman Legio without an Eagle and a First Cohort.
I do have one question though: if I disband my first Cohort of Legio I, while having a Legio II, when I recruit another Legio, will it be numbered Legio I or Legio III?
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Re: First cohorts, night battles + recruitable roman generals minimod
@ Narhon: What version of the 0.81a patch do you use? There was a problem with the EB081a-hotfix.exe installer so that the game did not work after installation.
The correct installation order if can't get the 0.81a full install would be:
1. EB v0.80
2. EB v0.80 -> v0.81 patch
3. EB v0.81 -> v0.81a Hotfix, .zip version
You can get the two latter patchs here:
https://www.europabarbarorum.com/downloads_patch.html
If your install is ok, does the campaign game in 0.81a work for you before you install the first cohort mod? From my experience the game usually crashs without warning if any necessary file is missing. Also have you deleted the map.rwm in the "Rome\EB\Data\world\maps\base" directory?
Dropping just single files in the directories instead of the whole mod will inevitably not work since all are needed.
Quote:
Originally Posted by Warmaster Horus
I do have one question though: if I disband my first Cohort of Legio I, while having a Legio II, when I recruit another Legio, will it be numbered Legio I or Legio III?
Should be Legio III.
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Re: First cohorts, night battles + recruitable roman generals minimod
I got the game to work I had a firewall problem and could not install the full install but a friend brought that to my attention. I installed the full install and the hotfix zip and then installed the first cohort. I am currently enjoying the mod. thanks for all your help and for a great mod. so far I give the mod a 9.5 out of ten and that is because I do not believe in perfect 10. one can improve everything someway or other.:idea2:
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Re: First cohorts, night battles + recruitable roman generals minimod
i played v1.2 as Romani to ca. 144BC....now i got an CTD during the very last moment of the eleutheroi turn.
probably a rebellion ctd in Asia Minor (pergamum) or perhaps eastern africa (aquileia or other city)
so i have a question for this minimod.
is it savegame compatible if i install v1.2a, or even some of the other fixes in the sticky thread for EB?
thx
AA
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Re: First cohorts, night battles + recruitable roman generals minimod
All post 0.81a versions, thus 1.2 and 1.2a should be save game compatible. Also it is always to try it out if old savegames still work. I could continue my campaign from 0.81 into 0.81a even if the latter version is not save game compatible in all cases.
The last additional fix I'am aware of is the Rebel City CTD - Improved Fix which is already included in 1.2a.
If there are other fixes out now they obviously shouldn't replace any files from the minimod. If they do so you can use winmerge to synchronize the files.
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Re: First cohorts, night battles + recruitable roman generals minimod
k, indeed good news :2thumbsup:
thank you
i´ll try 1.2a first, if this don´t help, i´ll try the other fixes...
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Re: First cohorts, night battles + recruitable roman generals minimod
:no:
1.
i tried first 1.2a (and deleted map.rwm)
:thumbsdown:
the error still happens, just a little bit earlier (before the eleutheroi turn)
2.
then i tried the "broader ctd fix", the "typo fix", the "EBBS-fix" (and deleted map.rwm)
:thumbsdown:
the error still happens....again at the end of the eleutheroi turn
this makes me :wall:
edit:
i don´t know what the Oasis fix and the Trait file nerf fix are for, so i didn´t apply them.
if you need the save game, i can mail it to you.
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Re: First cohorts, night battles + recruitable roman generals minimod
so i found the problem, but not the solution
the situation is the same:
now running v1.2a
+ typofix
+ ebbs-fix
+ broader ctd-fix (applied permanently, but that don´t cause the problem)
the game chrashes at the very end of the eleutheroi turn IF the script is activated....
if the script is off, i can get to next season.
so do you think, that i should apply the temporary Trait fix?
or do you have another idea?
for now i´ll try to run the game with Script off to reach the next season and then activate it again.
after-trial-edit: this won´t work...so it crashes just in the next turn :(
so far
AA
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Re: First cohorts, night battles + recruitable roman generals minimod
Any addition, especially one of the CTD Fixes, will cause problems when running a mini-mod. This mod will only work right if you install it on a clean v081a EB.
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Re: First cohorts, night battles + recruitable roman generals minimod
then i will make a clean EB installation with FC,NB,RRG v1.2a and try again...
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Re: First cohorts, night battles + recruitable roman generals minimod
Three questions:
1. What should be the CORRECT installation queue of EB, fixes and First Cohort mod in order to keep the game free from CTDs? (at least from the most serious ones...) => what should be installed first and in what order should the rest be installed?
2. Is the First Cohort already compatible with the latest v2 Patch?
3. Have You any idea how is the same about Watchman's extension to the First Cohort mod?
@AngryAngelDD:
does the "FC,NB,RRG v1.2a" mean the name of this Cunctator's "First Cohort+Night Battles+Roman Recruitable Generals v1.2a mod" ? I think so, but I'd like to be sure...
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Re: First cohorts, night battles + recruitable roman generals minimod
There is not yet a new version that includes these fix but I am working on it.
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Re: First cohorts, night battles + recruitable roman generals minimod
OK.
So to both Cunctator & Watchman:
1. after Cunctator makes the next version of his FC mod, utilizing the v2 Patch, shall the Watchman upgrade his mod after it is upgraded by Cunctator, or these two mod shall be independent?
I’m asking due to the fact that I’m a little bit confused with the number of mods and mini-mods issued currently to EB...
What is now (before implementation of v2 Patch) is that the Watchman’s mod is based upon Cunctator’s, and it seems – for me, maybe I’m wrong – that one have to install FIRST the Cunctator’s FC mod, THEN to upgrade it with Watchman’s one.
After v2 Patch is implemented, what structure and relationships between these two mods shall be? Shall they be independent ? I.e., one could choose to play either Cunctator’s or Watchman’s mod?
In fact, what is the difference between these two mods except adding some units in Watchman’s? (maybe a stupid question, but...)
@Watchman:
If I understand correctly, to make Your mod being playable under BI engine, should I copy the “imperial_campaign” directory and rename it to “barbarian_invasion”, and then change the shortcut path by adding “-BI” – similar to Thorloff’s RoA? Or does Your mod use the BI just as it is, with only changing the shortcut path?
I’m asking ‘cause I’m not sure if I’m doing everything OK...
And anyway it seems that I have to reinstall my EB again and copy this, keeping one copy of the EB 0.81a clean (with only v2 Patch and CTD fixes and elephant fix) installed, with second one as a basis for either Cunctator’s or Watchman’s mods... with yet another copy for Thorloff’s RoA... as I have non-EB RTW copies used for SPQR and Ancient Empires (with non-alread-installed “clean” RTR PE 1.8, but who knows... maybe I shall install it too...)
I got stuck with the mods for RTW and it seems that I’ll have lot of fun playing them... only the poor M2TW lies aside bought a month ago and not installed...
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Re: First cohorts, night battles + recruitable roman generals minimod
I don't ever recall adding any units you know... just modifying the existing ones a bit.
Anyway, to be honest I don't anymore quite remember what exactly I lifted off cunctator's, so installing that one first would probably be a good idea. Putting my files in afterwards will then simply overwrite whatever's necessary, natch.
Although I assume I could also include the whole thing once the newest version gets released, but dunno what c-man himself would think about that...?
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Re: First cohorts, night battles + recruitable roman generals minimod
Well, Watchman, maybe You and Cunctator should co-operate a little in the next release of Your mini-mods, as they should be upgraded to suit the v2 Patch... so each of You know what the other is doing/changing...
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Re: First cohorts, night battles + recruitable roman generals minimod
Updated to Version 1.3, fully compatible with EB 0.81a V2
Changes in 1.3:
-Includes all permament bugfixes from EB 0.81a V2 as far as they effect files altered by this mod
-Praetorian cohorts charge bonus fixed
-morale bonus of 21 in one pontic temple fixed (now 2)
-added icons for schildtrom and shield wall formations to EB cultural UIs
-It's now (hopefully) easier to get a triumph
Quote:
Originally Posted by Watchman
Although I assume I could also include the whole thing once the newest version gets released, but dunno what c-man himself would think about that...?
Of course you can include everything you need from my mod.
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Re: First cohorts, night battles + recruitable roman generals minimod
Yeah! That's a great news!
One question:
in Watchman's mod to get it played one must change the shortcut path by adding a "-BI" after the "\RTW". Is that necessary also in Your FC mod?
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by cunctator
Of course you can include everything you need from my mod.
:bow: Muchos gracias.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by Darth Stalin
Yeah! That's a great news!
One question:
in Watchman's mod to get it played one must change the shortcut path by adding a "-BI" after the "\RTW". Is that necessary also in Your FC mod?
No it is not necessary, the minimod works with the R:TW 1.5 exe as well, but you can of course play it using BI.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by Darth Stalin
@AngryAngelDD:
does the "FC,NB,RRG v1.2a" mean the name of this Cunctator's "First Cohort+Night Battles+Roman Recruitable Generals v1.2a mod" ? I think so, but I'd like to be sure...
yes, it does.
anyway i didn´t found a solution with this version, so i will try the new V1.3 for EB .81aV2 this week
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Re: First cohorts, night battles + recruitable roman generals minimod
Cunctator is your mod compatible with the Force Diplomacy mod?
Also, is your mod save-game compatible with v.81a v2?
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Re: First cohorts, night battles + recruitable roman generals minimod
It is fully comaptible with the Force Diplomacy mod.
I was told adding new units (as my mod does) is not save game compatible. I think it's always worth to try but don't expect that it will work if you don't start a new campaign.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by cunctator
It is fully compatible with the Force Diplomacy mod.
I was told adding new units (as my mod does) is not save game compatible. I think it's always worth to try but don't expect that it will work if you don't start a new campaign.
Ok, thanks.
Definitely want to try your mod. Might wait till I start a new campaign though. If I decide not to wait and it works, I will let you know.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by cunctator
It is fully comaptible with the Force Diplomacy mod.
I was told adding new units (as my mod does) is not save game compatible. I think it's always worth to try but don't expect that it will work if you don't start a new campaign.
It is. But the traits are :dizzy2:
I Down loaded a romani Campaign form the bugs section and almost every family member had the 'slain by Seleucids' trait