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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Post Re: Research on battle map - post test results here

    Greetings

    I've done this test, after getting curious about elephants from what I heard on the forum. I will do some more hopefully if I get time, but please if anyone else has time go right ahead and carry on the work. We're on the same team here.

    Discussion thread is here:
    https://forums.totalwar.org/vb/showt...t=73428&page=2

    The reason for the test to find out simply what a good unit to kill them is and I suspect there are many units to kill them. As I almost always play Turks, I used Janissary Musketeers in this case, but I'm sure any Javelin armed unit would be fine too.

    Point is if muskets kill these elephants they will kill any other elephants too.

    Hope this helps.

    Test against Timurid Elephant Artillery.

    The results have convinced me I need go no further with this. I will however test vs Timurid Elephant Musketeers (or what's it they are called).

    The limitations of these tests are:

    1. Single unit type.
    2. No other enemies to contend with on the field.
    3. Terrain differences, although extremely minimal for gunpowder units.
    4. Small sample size.
    5. Ideal weather conditions enjoyed by both armies.
    6. My somewhat skewed (by some standards) sense of humor.


    The 2 test battles featured (drumroll!):

    2 Janissary Musketeers
    vs
    1 Timurid Elephant Artillery

    Test Conditions
    • Palm Beach.
    • (Gotta love the).... Sunset.
    • Clear.
    • Very Hard Difficulty.
    • All units are experience 0.
    • All units are armor upgrade 0.
    • All units are weapons upgrade 0.
    • Jannissaries deployed ranks 2 deep, loose formation, hold ground.
    • Jannissaries fire on command, not auto fire.


    THE RESULTS:

    The enemy General is shot down!.


    His troops are shot down!.


    Some choose to retreat.


    They are hunted down.
    Primarily for the ivory (which is legal trade in this scenario).
    Secondly for marksmanship training vs large slow moving objects.



    Summary


    Conclusion
    Please keep in mind the limitations of this test. I believe it will be harder against the musket elephants. With that unit I believe it will be necessary to draw their fire to another unit, perhaps the General, or another cavalry or infantry unit/s so that the firearms are free to aim and fire without distraction. This is achievable though not by all and though not under any circumstance. With the right leadership under the right circumstance it is achievable by all.

    In this case the elephants were annihilated with NO survivors for the loss of ONE Janissary casualty (which may be healed in campaign). This shows clearly that against this unit a simple duo of Janissary Musketeers can do the job very well, when they work as intended without bugs.

    Point is if muskets kill these elephants they should theoretically kill any other elephants too.

    Salute !!!
    Last edited by Shahed; 12-12-2006 at 01:32.
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  2. #2
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Research on battle map - post test results here

    I've made an interesting observation on shootouts between Peasant Archers and Pavise Xbow Militia. I would've thought that the Pavise would easily win because of their shield protection but when the Peasants shoot with fire arrows the pavise shields catch fire quite easily.
    Perhaps someone would like to make some conclusive tests about it?

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  3. #3
    Member Member RomoR's Avatar
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    Default Re: Research on battle map - post test results here

    Quote Originally Posted by R'as al Ghul
    I've made an interesting observation on shootouts between Peasant Archers and Pavise Xbow Militia. I would've thought that the Pavise would easily win because of their shield protection but when the Peasants shoot with fire arrows the pavise shields catch fire quite easily.
    Perhaps someone would like to make some conclusive tests about it?
    I Made some tests (3x w/fire on/ 3x w/ normal) and in my custom battles these were my results:

    Large Scale in loose formation: with the fire mode off, my Peasant archers would be out of arrows with around 30-35 men left to the 60-65 remaining PvCbMl

    Large Scale in loose formation: with the fire mode on, my Peasant archers would be with around 30-35 men left to the 60-65 remaining PvCbMl and still have half the ammo left seeing that fire mode fires more slowly.

  4. #4
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Research on battle map - post test results here

    That suggests that fire arrows kill more PaviseXBow than normal arrows, it just takes quite long. In fact you've only used half of your ammo for the same result (number of kills) and you still have ammo left for another enemy unit.
    Was the Pavise-Xbow ammo empty after the second test?

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  5. #5
    Member Member RomoR's Avatar
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    Default Re: Research on battle map - post test results here

    Quote Originally Posted by R'as al Ghul
    That suggests that fire arrows kill more PaviseXBow than normal arrows, it just takes quite long. In fact you've only used half of your ammo for the same result (number of kills) and you still have ammo left for another enemy unit.
    Was the Pavise-Xbow ammo empty after the second test?
    Yes they still had about half the ammo left in the first test (fire), so they should still get a few extra kills.
    In the (normal) test they ran out of arrows while leaving 60+- of the enemy
    Last edited by RomoR; 12-20-2006 at 01:13.

  6. #6

    Default Re: Research on battle map - post test results here

    peasants are effective because they have 3 defence skill if you give them padded armor and extra wepon upgrade plus all three chevrons they will do very well in a melee. they would be just as effective with 1 chevron but you need the other two to give them morale boost i think from 1 to 7.

    spearmen will probably have to be deployed 2 units spread thin one behind the other to recieve cavalry charges of course the first rank will be toast. in multiplayer games one would think that a frontal cavalry charge would smash an opponent using spearmen, weak cav and missile troops but if the missile troops are told to hold their ground when the cav charges them they will break but the stunned knights can then be attacked by the spearmen.

    pikes can do more damage attacking cavalry in spear wall with guard mode on then they will by bracing. which will also negate the advantage of an opposing player trying to push his cavalry past you which currently allows them to roll off a braced formation.

  7. #7
    Senior Member Senior Member econ21's Avatar
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    Default Re: Research on battle map - post test results here

    A thread by Reapz on archery tests, particularly relating to the longbow vs crossbow comparison:

    https://forums.totalwar.org/vb/showthread.php?t=74553

    A thread on cavalry speeds, including tests by Dopp and data from CBR:

    https://forums.totalwar.org/vb/showthread.php?t=78190
    Last edited by econ21; 01-26-2007 at 11:36.

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