
Originally Posted by
heroic hungarian
i've read that ransoming is the nuteral option and dosn't increase or decrease either chiverly or dread
I was referring to this trigger:
As it turns out, I read it wrong. It actually seems to be a trait that gains a general a chivalry point if he is bought back during a ransom, rather than if he is holding captives which are bought back as part of a ransom.

Originally Posted by
Snipafist
...On top of that chivalric governors tend to get traits that further lower squalor, so you can end up with a HUGE growth bonus from a high chiv governor.
...
Dreadful governors tend to pick up traits that further decrease happiness though (harsh judges, mean character traits, etc.), so be careful. They do tend to acquire traits that further increase profit in the settlements they are in, however (harsh taxman, etc.).
I do not believe either of these statements are correct. For the most part, the triggers in the traits file do not check for dread or chivalry points, with the only typical exception being that they sometimes are checked to avoid giving a guy opposite points of what he already has. Like, if an action would give a dread point, it often will not do so if the guy already has chivalry points. You may think you notice trends like this, but they are entirely to do with factors other than having dread or chivalry points. More than likely you are employing a tax strategy or governing strategy that, while causing strategy or dread points, also causes other effects like tax-related ones. I can say very confidently, having looked through the trait file a lot, that things like good trader, good administrator, and numerous other economic and governing traits in fact have nothing to do with whether your governor has chivalry or dread, or how much he has, and everything to do with the situation you put him in in the settlement he governs. Among those things that contribute to such traits are:
What kinds of buildings he builds
What kinds of buildings are present in the settlement
How often he builds
The tax rate
How happy the people are
Random chance
Many other things apply (and are too many for me to remember), but chivalry and dread are not among them.
Bookmarks