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  1. #16
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: Rise of Civilizations

    Come now CountArach! You can still be a pirate! Sack enemy coastal cities, withdraw, head further down the coast and do it again! Sure pulling out so fast like that means you'll lose actual control of the city, but you get 4 turns worth of its income. Pirating is a very real possibility.

    I just wouldn't expect other players not to come after you for it. Or, in that respect, keep castles with large garrisons near important port cities.

    Cimmerian, sorry but as of right now, Pever only has 1 city and can't bestow a duchy or county until he has more. I can grant you your own kingdom in a different section of Italy, or you can wait until Pever founds new cities after the game starts and see if he'll be kind of to duke you .

    Crazed Rabbit and Destroyer of Hope, thanks for adding some more meat to the east.

    I also noticed something else that I accidentally left out of the first post.

    City Garrisons - While castles provide the largest garrisonable spaces on the map, they're not the only ones. Cities can also be garrisoned, but to a lesser degree. Whereas castles can hold 10,000 troops for every level, cities can only hold 2,500 per level.

    So the maximum level 3 castle can garrison 30,000 troops, while the maximum level 5 city can garrison 12,500 troops.

    However, both cities and castles have the added bonus of their garrison troops receiving +5% to all defense rolls, and missile troops receiving +5% to all attack rolls.

    Prolonged sieges will be left out of the game due to the real time length of each turn.

    EDIT - We'll worry about the possibility of discovering America after Europe has been fully settled. I'm not saying it won't be possible...but it might make the scope of the game too large for one man to handle running.
    Last edited by Lucjan; 02-27-2007 at 13:55.

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