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    Default Re: EB1.1 for BI

    Quote Originally Posted by MerlinusCDXX
    I've done everything suggested (copy/ rename the camp. folders) to use BI-exe, but cannot start a new campaign. The game just CTDs as soon as I hit Start Campaign. Is this an issue with the new faction movies? Does anyone know if it is possible to paste the new movie files into the BI folder to make it work, and if so, what files do I put where, and do they need to be renamed? I suppose I can do without the movies, but I'd like to make it as perfect as possible. I was able to start w/ RTW-exe and continue w/ BI, but I'd like to stop switching CDs all the time.

    thx in advance
    I had this CTD problem after I altered some of the files to enable night battles etc. The cause was a missing 'a' in the noctophiliac trait. Starting a campaign leads to a rebuild of the map.rwm, which involves parsing the EDU etc files. If you made a mistake at altering a file, you will get a CTD.

    My standard procedure to use EB and BI is (the character ' only shows the beginning and end of a file or folder name):
    1. copy the whole 'Rome - Total war' folder (including subfolders) to a folder named 'EB11'
    2. install EB11 to this new 'EB11' folder and add all fixes
    3. copy the whole 'EB11' folder to a folder named 'EB11 mod'
    4. afterwards only files in the 'EB11 mod' are changed by me
    5. Make a copy of the folder 'EB11 mod\eb\data\world\maps\campaign\imperial_campaign
    and rename that copy to: 'barbarian_invasion' (you should now have two folders in the 'campaign' folder called 'imperial_campaign' and 'barbarian_invasion')
    6. Make a copy of the file 'EB11 mod\eb\data\text\imperial_campaign_regions_and_ settlement_names.txt
    and rename that copy to 'barbarian_invasion_regions_and_settlement_names.txt'
    7. Edit the file 'EBV11 mod\EB\Data\world\maps\campaign\barbarian_invasion\descr_strat.txt' by using notepad++ or a similar text editor. (DO NOT use Wordpad. There have problems been reported when using wordpad or even the standard windows notepad.)
    at the beginning of the file change
    'campaign imperial_campaign'
    into
    'campaign barbarian_invasion'
    8. Delete the file 'EB11 mod\eb\data\world\maps\base\map.rwm'
    9. Make a shortcut with a targetline '"EB11 mod\RomeTW-BI.exe" -mod:eb -show_err' (eg: "D:\Program Files (x86)\The Creative Assembly\EBV11 mod\RomeTW-BI.exe" -mod:eb -show_err
    10. edit the file 'EBV11 mod\EB\Data\text\campaign_descriptions.txt
    replace all 'IMPERIAL_CAMPAIGN_' with 'BARBARIAN_INVASION_'
    11. You will use this shortcut to start EB. EB will then use the engine of BI but nothing more (no night battles etc)
    12. to enable night battles and the traits for it:
    a. Edit the file 'EBV11 mod\EB\Data\world\maps\campaign\barbarian_invasion\descr_strat.txt'
    change the line ';options bi' to 'options +prebattle_night_battle_tickbox'
    change the line ';night_battles_enabled' to 'night_battles_enabled'
    this gives 4star generals or better the ability to fight during the night
    b. edit file 'EB11 mod\EB\Data\export_descr_VnVs_enums.txt'
    look for:
    Noctophilic
    Noctophilic_desc
    Noctophilic_effects_desc
    Noctophilic_gain_desc
    and replace with:
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc
    Noctophiliac_gain_desc
    and add the following lines immediately before or after the above lines:
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    c. edit the file 'EB11 mod/eb/data/export_descr_character_traits.txt'
    look for ';NIGHT FIGHTING SECTION'
    beginning with this line are the triggers for the nightfighting traits

    change:

    ;Trigger diet_of_carrots_1
    ; WhenToTest CharacterTurnStart
    ;
    ; Condition Trait NightBattleCapable = 0
    ; and IsGeneral
    ; and Attribute Command >= 4
    ;
    ; Affects NightBattleCapable 6 Chance 100
    ;
    ;;------------------------------------------
    ;Trigger diet_of_carrots_2
    ; WhenToTest PostBattle
    ;
    ; Condition IsGeneral
    ; and Attribute Command >= 1
    ; and IsNightBattle
    ; and Trait NightBattleCapable = 0
    ; and WonBattle
    ;
    ; Affects NightBattleCapable 6 Chance 100
    ;
    ;;------------------------------------------
    ;Trigger night_battle_crushing_victory_attacker
    ; WhenToTest PostBattle
    ;
    ; Condition WasAttacker
    ; and IsGeneral
    ; and WonBattle
    ; and BattleSuccess >= clear
    ; and BattleOdds < 2
    ; and IsNightBattle
    ;
    ; Affects Noctophilia 1 Chance 100
    ;
    ;;------------------------------------------
    ;Trigger night_battle_crushing_victory_defender
    ; WhenToTest PostBattle
    ;
    ; Condition not WasAttacker
    ; and IsGeneral
    ; and WonBattle
    ; and BattleSuccess >= clear
    ; and BattleOdds < 2
    ; and IsNightBattle
    ;
    ; Affects Noctophilia 1 Chance 100
    ;
    ;;------------------------------------------
    ;Trigger night_battle_crushing_loss_attacker
    ; WhenToTest PostBattle
    ;
    ; Condition WasAttacker
    ; and IsGeneral
    ; and not WonBattle
    ; and BattleSuccess >= clear
    ; and BattleOdds >= 0.5
    ; and IsNightBattle
    ;
    ; Affects Noctophobia 1 Chance 66
    ;
    ;;------------------------------------------
    ;Trigger night_battle_crushing_loss_defender
    ; WhenToTest PostBattle
    ;
    ; Condition not WasAttacker
    ; and IsGeneral
    ; and not WonBattle
    ; and BattleSuccess >= clear
    ; and BattleOdds >= 0.5
    ; and IsNightBattle
    ;
    ; Affects Noctophobia 1 Chance 66


    by deleting the leading ';' to:

    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66


    13. I never bothered with adding shiltrom, swimming, shieldwall etc. since this would result in massive changes in the EDU file
    Last edited by Theages; 04-20-2008 at 17:09.

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