Page 2 of 2 FirstFirst 12
Results 31 to 43 of 43

Thread: Some things I've learned

  1. #31
    Insane Imperialist. Member Feanaro's Avatar
    Join Date
    Aug 2005
    Location
    The Greatest Country I've Ever Visited, the USA. The only country I've ever visited but still.
    Posts
    133

    Default Re: Strat Map

    Quote Originally Posted by MikeV View Post
    The Europe and India theaters are linked by Persia -- for example, if you start in India and scroll the strat map north-west, through the Persian regions, you can continue on into Europe (the reverse is also true). The mini-map changes its theater display, at some point.

    This makes the Persian regions strategically interesting, by virtue of being the only 2-theater land location. It suggests overland trade routes to/from India, for example.
    You can't transport goods overland to Europe via Persia. At least, not all the way. I found this out in my Maratha campaign. I got a trade agreement with the Ottomans. However, the Russians were blockading the port in Constantinople. This cut off my trade route. The goods would go via land to the province NEXT to Constantinople, they have to be transported overseas to Constantinople.
    Due to the ailing economy, this space has been foreclosed.

  2. #32
    Gognard Member MikeV's Avatar
    Join Date
    Jan 2005
    Location
    Sunny Melbourne (Florida, USA)
    Posts
    203

    Exclamation Re: Region capital build slots

    This post:
    Quote Originally Posted by Fisherking View Post
    There are some regions that are never able to build more than the palace line. In those regions the military governors allow you to build more troops and have two builds for units per turn. It is better than never being able to build more than a single militia per turn, though it has a slight negative impact on economics and region suppression.
    Was a revelation. I had been expecting more build slots as population increased, but that never happened. So, I did some studying.

    As it turns out, the main.pack/campaign_map_settlements table hard-codes the limits. A settlement will never grow more build slots. This has changed my approach to developing regions:
    • Those with only 1 or 2 slots (the former only occur in the Americas) get the Military Governor line and fortifications
    • Those with 5 or 6 slots (the latter have the Admiralty line) get the regular Governor, plus the barracks and armory upgrades
    Forums are good for sharing questions, wikis are good for sharing answers:
    Spoiler Alert, click show to read: 
    Check out the Online ETW Data in the Totalwar.org wiki.

  3. #33
    Gognard Member MikeV's Avatar
    Join Date
    Jan 2005
    Location
    Sunny Melbourne (Florida, USA)
    Posts
    203

    Default Re: Trade spots

    This post notes an important bug:
    Quote Originally Posted by Feanaro View Post
    You have to move the stack off the trading spot first. The trade route income isn't properly updated when you just add the ship to the stack.
    No point in spamming all those trade fleets, if you don't get the income from them ...
    Forums are good for sharing questions, wikis are good for sharing answers:
    Spoiler Alert, click show to read: 
    Check out the Online ETW Data in the Totalwar.org wiki.

  4. #34
    BLEEEE! Senior Member Daveybaby's Avatar
    Join Date
    Oct 2002
    Location
    Hastings, UK
    Posts
    767

    Default Re: Some things I've learned

    This thread is full of wonderful things. Methinks it should be stickied since we dont have an FAQ thread yet.

  5. #35
    Tuba Son Member Subotan's Avatar
    Join Date
    Sep 2007
    Location
    The Land of Heat and Clockwork
    Posts
    4,990
    Blog Entries
    3

    Default Re: Some things I've learned

    Quote Originally Posted by hooahguy View Post
    the yuku forum is a bunch of people who post things like "CA suxz" and "bernie madoff is the CEO of CA!" and other rants.
    that was pretty much it for the first week or so.
    and if you disagree with them you are labelled "dumb" and a "fanboi"

    i was labelled as a "con mans wet dream"
    .
    Interesting...*Packs V mask, and Googles Yuku*

    If you make a country a protectorate, and that country already has a protectorate, the original protectorate becomes your protectorate; two for the price of one.

  6. #36

    Default Re: Some things I've learned

    Quote Originally Posted by MikeV View Post
    I haven't made all that much progress at learning the game (like everyone else, too busy playing entomologist ). But I have learned a few things:
    [LIST][*]Detached Sloops are very handy. They go faster/further than the other types, so they make great advance scouts and troop taxis. In the latter role, though, don't leave them unprotected. Have a "heavy" battle fleet, commanded by an Admiral, nearby.[*]"Nearby" means either stacked with, or within that fleet's Red ZOC, so it can participate in any battle the opposition provokes.
    Thats not true: sloops move just as far as any other ship and if you enter battle with a single sloop full of troops, even if protected by a fleet you still gotta wait till that fleet catches up its better putting your army on the escort in the first place

  7. #37
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
    Join Date
    Jan 2009
    Location
    Out too long in the midnight sea. Oh what's becoming of me?
    Posts
    3,404

    Default Re: Some things I've learned

    Quote Originally Posted by quadalpha View Post
    About guarding your ports: no one has seen the AI make an amphibious attack yet, but it is useful to not have to repair the thing.
    i have never had the A.I. make a naval-land invasion landing, but i have had the enemy going into my ports with an army. they seem to just sit there, for no real reason. too bad they dont take it 1 step further...



    about TWC: i agree, the mods there are total asses and delete any post or infract anyone for anything. i got a 6 point infraction there for calling someone a lunatic. why? because he started a thread about EB being historically inacurate for having circumcision on naked units. is he not sort of loony for that?
    Add me on Facebook! https://www.facebook.com/profile.php?id=100001603097354
    I am an Unstoppable Force, an Immovable Object

  8. #38
    Tuba Son Member Subotan's Avatar
    Join Date
    Sep 2007
    Location
    The Land of Heat and Clockwork
    Posts
    4,990
    Blog Entries
    3

    Default Re: Some things I've learned

    I believe we had that discussion as well at some point.

  9. #39
    Member Member Obadiah's Avatar
    Join Date
    Feb 2004
    Location
    NYC, NY
    Posts
    104

    Default Re: Some things I've learned

    You can research different techs in different schools? I just acquired my 2nd school, and looked to try to do this, but it showed that it was researching the same thing as my home university. How do you get it to research a different tech?

  10. #40
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Some things I've learned

    Quote Originally Posted by Obadiah View Post
    You can research different techs in different schools? I just acquired my 2nd school, and looked to try to do this, but it showed that it was researching the same thing as my home university. How do you get it to research a different tech?
    Just go to that town (the new university you just built/conquered); double click it and once in the research menu click on something other idea in the tree.

  11. #41

    Default Re: Some things I've learned

    I thoght I was going to get a naval invasion yesterday.
    I have the italian states and 2 armies defending them (one in Milan the other one in Rome).
    Suddenly, i see massive spanish troop buildup in naples, they move to my border.
    Then I see 2 fleets WITH ARMIES IN THEM approaching northwestern part of italy

    Ok so I get all recruiting frenzy and fort building crazy... "The AI must have been fixed and now I am going to get it!".... but then the fleets stop near the shore, the land armies never attack.

    The armies in the fleets are rotting there for 3 years now... how disgusting is that?

  12. #42
    Gognard Member MikeV's Avatar
    Join Date
    Jan 2005
    Location
    Sunny Melbourne (Florida, USA)
    Posts
    203

    Default Re: Some things I've learned

    Quote Originally Posted by Subotan View Post
    If you make a country a protectorate, and that country already has a protectorate, the original protectorate becomes your protectorate; two for the price of one.
    I haven't seen that work. Quite the opposite: after destroying the Poland-Lithuania faction, Saxony still listed it (on the Diplomacy screen) as its protector. Seems like a bug.
    Forums are good for sharing questions, wikis are good for sharing answers:
    Spoiler Alert, click show to read: 
    Check out the Online ETW Data in the Totalwar.org wiki.

  13. #43
    Gognard Member MikeV's Avatar
    Join Date
    Jan 2005
    Location
    Sunny Melbourne (Florida, USA)
    Posts
    203

    Exclamation Re: Some things I've learned

    Tuning the graphics card's parameters can improve performance.
    For folks with nVidia cards, this post is helpful:
    http://shoguntotalwar.yuku.com/topic/48873#reply-666351
    Forums are good for sharing questions, wikis are good for sharing answers:
    Spoiler Alert, click show to read: 
    Check out the Online ETW Data in the Totalwar.org wiki.

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO