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Thread: Mini Mafia: A Mexican Standoff II [Concluded]

  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Mini Mafia: A Mexican Standoff II [Concluded]

    A Mexican Standoff II

    "Mexican standoff is a phrase referring to a strategic deadlock or impasse, in which no party can act in a way that ensures victory."

    "In popular culture, the Mexican standoff is often portrayed as multiple opponents with weapons aimed at each other, where each opponent is equally threatened and thus does not believe they can strike first without assuring their own destruction."



    Story (as part I)

    Spoiler Alert, click show to read: 
    The Story so far....

    Spoiler Alert, click show to read: 



    Summer in the west, bandit in the cells. A Deputy dismounts outside the Sheriff's office in a small desolate town. The door creaks loudly as he enters to the stench of whiskey. The Sheriff is drunk, the Sheriff is always drunk.




    The deputy is young, and new to the job. "Howdy sir, I'm here to collect Graciano Medrano, to escort him to the Courthouse in Elbayo"

    "Wadyuwant?" Apparently the alcohol has stuffed up the Sheriff's ears too.

    "Could I speak to your deputy?"

    "He's out, whadyouwant?!"


    Some time later, the deputy leaves the Sheriff dosing in his chair, and takes the bandit outside. After binding his hands behind his back, and his arms to his side, he helpes him onto a second horse, and rides out into the wild, leading the second horse by a cord.


    Graciano Medrano is no novice however, and he soon pulls a small knife out of his trousers and begins to work on his ropes. Soon, his hands are free and, spurring his his horse forward, he punches the young deputy in the small of his neck. The deputy doesn't stand a chance, his unconscious limp body slides from his horse and lands in the dust. Soon, Graciano has a gun and two horses, and is riding back to say his farewells to the Sheriff.


    When the deputy comes to, his vision is swimming and there's a thunderstorm in his head. The Bandit is gone, the horses are gone, and his revolver is gone. Staggering to his feet, he begins to hurry back towards town.

    The Bandit, meanwhile, stops for a midday siesta. Lazy, and tired, he uses the excuse that he'll need all the energy he can muster later.

    At the same time, two Bounty hunters arrive in town. They've heard that the Sheriff has somehow captured a valuable Bandito, though they don't yet know who the Bandito is. They hope to con him into some kind of 'financial arrangement' in which they claim the bounty and he gets a cut.

    As they dismount outside the Sheriff's office, the Bandito arrives in town, a trail of dust following him, and rides up to join them.

    "How can I help you gentlemen" It's the Sheriff's Deputy, returned from his patrol, emerging from the office. Suddenly, through the still clearing dust, a figure half runs, half stumbles.

    "STOP!" It's the dismounted, anarmed deputy. Dazed, tired and unstable, he related his story to the gathered crowd.

    "Enufff" slurs the drunken Sheriff. "Enough iss Enough! Let's hang that sumbi**h"

    But in his state of drunkeness, the Sheriff, peering through the assembled faces, can't remember who the Bandito is, in fact, to his growing embarrasment, he can't even recognise his own deputy!

    The unarmed deputy's vision is swimming. That knock on the head took it right out of him, and when he tries, even he isn't sure who the bandito is.

    Hands hover by holsters, and the noose hangs ominously from a nearby tree...








    Roles:

    For those who followed part I, the roles and rules are the same, with one important difference.

    Nobody, including the two bounty hunters is allowed to communicate by PM. Please stick to this rule, the game depends on there being no communication by PM.


    1 Drunk Sheriff
    2 Deputies
    2 Bounty hunters
    1 Bandito

    1 Drunk Sheriff (The King Role, Armed)
    If the Sheriff dies, both he and the Deputies loose the game. He doesn't know who anyone is.
    1 Sheriff's Deputy (Armed)
    He knows the Sheriff, but not the Bandito. He must protect the Sheriff.
    1 Disorientated (Unarmed) Deputy
    He knows the Sheriff, but not the Bandito. He must protect the Sheriff. He is, however, unarmed.

    2 Bounty Hunters (Armed)
    They don't know the Sheriff, but don't care if he dies. They just want to kill the bandit. They know each other.

    1 Bandito (Armed)
    He knows nobody. He must kill the Sheriff.


    Phase 1: Lynching

    As with all mini mafia games, it starts with a Lynching phase. Justice is hard in the west, real trials are hard to come by, and punishment is delivered by your peers, through a noose.

    Every player has one vote. The aim is to lynch the Bandit, and (in the case of the deputies) prevent the Sheriff being lynched.

    Of course the secondary aim is for everyone to work out who the bandit is, and for the bandit to try to work out the identity of the Sheriff.

    In theory, Lynching continues till the bandit is lynched.

    Phase 2: The Mexican Standoff

    At any point in the game, any armed living player (everyone except the unarmed deputy), can break the standoff. Note that there is no "last chance kill" for a man who has just been lynched, you can only break the shootout if you are alive and well.

    To do this, an armed player must PM me with the name of the player they want to shoot.

    I will then announce the fact the Standoff is broken, and all players must PM me with instructions as to who to shoot. The identity of the first shooter, and everyone's targets will not be revealed till all orders are in.

    The resulting shootout is resolved by the order in which people submit their orders. The fastest (on the draw) shoots first, and if you've already been shot, your orders to shoot are cancelled.

    I will then post the results in the thread. If both the Bandit and the Sheriff are still alive, we have a second round of shooting, till one or both are dead.

    The timing of breaking the Standoff should be critical to the game, think about it carefully, whoever you are.


    Signups closed, sorry to those who couldn't make it

    Drisos
    Andres
    FactionHeir
    The Wandering Scholar
    Shlin
    Elite Ferret
    Last edited by Myrddraal; 03-07-2008 at 20:56.

  2. #2
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Looks cool. I'm in!
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  3. #3
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    In
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5

    Default Re: Mini Mafia: A Mexican Standoff II

    I'm in!

  6. #6

    Default Re: Mini Mafia: A Mexican Standoff II

    In!


  7. #7
    Member Member Ferret's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    In if there is any space left

  8. #8
    Member Charge's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II


  9. #9
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Im in

    EDIT: Aww i missed it..
    Last edited by TruePraetorian; 03-07-2008 at 18:38.
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  10. #10
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  11. #11
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    PMs sent

    Let the lynching begin!

    With 6 people playing, it takes 4 votes on one person to lynch them.

    As soon as any player has 4 votes, this voting phase ends.
    Last edited by Myrddraal; 03-07-2008 at 20:41.

  12. #12

    Default Re: Mini Mafia: A Mexican Standoff II


  13. #13

    Default Re: Mini Mafia: A Mexican Standoff II

    I lynch Andres

  14. #14
    Member Charge's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Quote Originally Posted by The Wandering Scholar
    I lynch Andres
    Ho ho ho ho....

  15. #15

    Default Re: Mini Mafia: A Mexican Standoff II

    Vote Charge, why the ho ho ho?


  16. #16

    Default Re: Mini Mafia: A Mexican Standoff II

    hmm why did charge say that when he is not playing?

  17. #17
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    I wanted to play, its an interesting game and I wish luck to every1.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  18. #18

    Default Re: Mini Mafia: A Mexican Standoff II

    Thankyou Caius

  19. #19
    Member Charge's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Quote Originally Posted by shlin28
    Vote Charge, why the ho ho ho?
    people stop ******* voting me even when I am not playing it at all
    Last edited by Andres; 03-08-2008 at 14:12.

  20. #20

    Default Re: Mini Mafia: A Mexican Standoff II

    Don't post then

  21. #21
    Member Charge's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Quote Originally Posted by The Wandering Scholar
    Don't post then
    I can post wherever I want. It is common right. And Andres knows what I mean.

  22. #22

    Default Re: Mini Mafia: A Mexican Standoff II

    But you are not supposed to...

    Unvote Charge, Vote Andres

    Let the new game commence once again with alphabetical voting!!!


  23. #23

    Default Re: Mini Mafia: A Mexican Standoff II

    Take your common right where its wanted

    edit *breates in, breathes out* calm is restored
    Last edited by The Wandering Scholar; 03-07-2008 at 22:02.

  24. #24
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Ohhh alphabetical voting! vote:Andres
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  25. #25
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Hmm, so this is game is sort of 3v1, but with 2 people against the 1, but not with the 3. Very different then ordinary mafia... I'll have to pay extra attention

    btw, What's with the bandwagon on andres?
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  26. #26
    Member Member Ferret's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    vote:Andres no reason not to

  27. #27

    Default Re: Mini Mafia: A Mexican Standoff II

    Unvote Andres, Vote Elite Ferret

    Bandwagonner, plus I want to hear what Andres has to say before he gets lynched.


  28. #28
    Member Member Ferret's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    yeah I'll change my vote if I hear what Andres's defence is. And I only bandwagoned because if I didn't then no-one would be lynched.

  29. #29
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    this lynching-andres-because-someone-needs-to-be-lynched is very suspicious! is there any other reason than his name starting with the a?
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  30. #30
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Mini Mafia: A Mexican Standoff II

    Quote Originally Posted by The Wandering Scholar
    I lynch Andres
    You have to bold your vote.

    It has to be in this format to be valid: Vote : Player




    FoS to everyone who voted me because my name starts with an A

    Trying to get rid of a player with a bad joke, eh?

    Vote : shlin28
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

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