Hi everybody,
This is my first post on these boards... I want to start by saying that Europa Barbarorum is an incredible mod! I've happily dropped MTW2 for a genuinely challenging campaign and have absolutely no regrets about doing so. The mod is just amazingly good fun.
I do have one and only one issue with the mod, however, and that is unit balance. There are a couple of balance related problems I see, nothing that can't be fixed. First, it appears that the designers relied on the Charge Bonus rather than relying on cavalry mass settings, which causes the cavalry I have seen to do negligible damage in charges. Between their extremely high cost and lack of charge damage, I have seen no reason to use most of the cavalry cavalry (except for one very cheap, very light unit to chase down stragglers).
Also, it seems like all unit's defense settings are a little too high. This can lead to archers never killing a single unit of mediocre infantry, and is also what I consider responsible for the undesirable gameplay side-effect where two exhausted melee units fight very, very slowly. The next issue I have seen is that there are various mistakes in unit balance, units are simply costed wrong or do not receive unit balance, and so on. Some examples of the balance flukes I have seen include Roman Rorarii -- which get 120 soldiers as skirmishers at near-skirmisher cost, but behave like low-quality legionaries, and should probably have only 80 soldiers, and Iberian Medium Spearmen, with almost twice the upkeep cost per man compared to Light Spearmen and a smaller unit, but only 2 more attack and good -> excellent morale.
So I wonder if the designers of this mod -- again an excellent, absolutely fantastic mod -- are officially done balancing units. If so, I will get to work on a mod for the export_descr_units.txt, or maybe I will do so anyway. ;) As it stands, my proposed balance changes would be:
-Improve cavalry charges by restoring cavalry mass to as in RTW vanilla.
-Reduce defense on most units (slightly improves missiles and prevents ultra-slow battles from occurring)
-Normalize infantry costs in general; slightly raise the price and upkeep of skirmishers, while slightly reducing the cost of elite units (this improves incentives to use superior units and compensates for the above defense reduction)
-Slightly reduce cavalry costs in general
I am wondering what you guys think about campaign balance in general, and if you have any other ideas. Overall I do think it's pretty healthy, but it could simply be improved. Please discuss :)
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