Quote Originally Posted by Omanes Alexandrapolites
Vanilla with the Vanilla Balancing Mod. I also have added a few of my own customisations - giving all units three hitpoints and removing the power of the later Roman unit roster/increasing the power of that of other factions.

I've also removed the phalanx formation, finding it a little imbalanced/overtly powerful, but have given all units which did have phalanx capabilities dramatically improved stats.

Those are some interesting ideas, Omanes. How do you find your battles play out with those modifications? Do they just take longer, allowing for more tactical depth? Or is there also an effect on the relative strength between troop types?