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  1. #1

    Default Client rulers

    I am playing KH - with some of my cities I have instigated Level 4 governments but have not been granted a client ruler. Is there anything that I am doing wrong (i.e. should I move a FM there and then he becomes a client ruler or do I need to ensure that the city isn't fully garrisoned)?

  2. #2

    Default Re: Client rulers

    Quote Originally Posted by duncan.gill
    I am playing KH - with some of my cities I have instigated Level 4 governments but have not been granted a client ruler. Is there anything that I am doing wrong (i.e. should I move a FM there and then he becomes a client ruler or do I need to ensure that the city isn't fully garrisoned)?
    Have you activated the script?

  3. #3

    Default Re: Client rulers

    Yes, the script is always activated

  4. #4

    Default Re: Client rulers

    Heh sometimes the script doesn't work right, especially if you're fully garrisoned. I once forgot to leave a space and the character got spawned but did not go into the city and displace a unit, as it has done before. And since it never enteredthe city, for whatever reason it never got the client ruler trait. So I got a free general to do with as I pleased (I sent him on a suicide mission and rebuilt the Type IV since I wanted a client ruler).
    Another time I got the client ruler, but he was outside of the city. Apparently he got into the city, got the trait, and kicked himself out...
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  5. #5
    Member Member brymht's Avatar
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    Default Re: Client rulers

    which cities? I noticed a few which were absent I had to add in the buildings file.

  6. #6
    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: Client rulers

    i've never used a type IV before, how does it work?

    I gather it spawns a FM for you, and from there on?

    Can you use it to fight off rebels, or does the AI do that for you?

  7. #7
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Client rulers

    It spawns a basically immobile family member. It gets 100% movement penalty so he cannot move unless he has some traits that increase that such as energetic. There's a fix that makes it so that the penalty drops down as there's a problem with sallying when there's a client ruler in the city. Don't bother trying to fight off rebels with him, he can't move much.

    Generally, a client ruler, I would say, isn't worth it. Their upkeep (around 700) is usually higher than what they contribute to the income of the city. They only get past that once they grow a lot older, but by that time you've have lost a lot of potential money already. But this is a permanent feature.
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  8. #8

    Default Re: Client rulers

    What does it happen when the client ruler dies? Does it get replaced by another client ruler?

    I ask because only client ruler I saw dying in my game had been slaughtered by the enemy who then took over the city

  9. #9

    Default Re: Client rulers

    Once a client ruler dies, you don't get a replacement. Best thing is to tear the government building down. You can get a new CR by building a new lvl 4 govt, or you can create a more advanced government, with better bonuses.

  10. #10

    Default Re: Client rulers

    Quote Originally Posted by d'Arthez
    Once a client ruler dies, you don't get a replacement. Best thing is to tear the government building down. You can get a new CR by building a new lvl 4 govt, or you can create a more advanced government, with better bonuses.
    Oh that should be fine but I wanted to not "cheat" by using a type 2 gov and still retain local barracks to level 5. I use this as an house rule, so I will recreate the client state to mantain level 5 auxilia

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