My main issue - I've lost my videos. No start up video on Rome Total War or Barbarian Invasion and the "dead faction" and senate videos have gone too. I've tried repairing the programme from the disc but no luck. Since I'm only five cities away from winning the game (including Rome itself which may have a few unpleasant surprises lurking) I want the game in full working order.
General commentary.
It's a great game. The animation and strategy elements are superb and the Senate is a brilliant means to suggesting and rewarding progress. The combination of strategic and tactical goals means that it equates to having the best table top wargaming set ever in your computer ! The battles to take cities (now I've worked how how the towers work - d'oh!) are particularly well thought out.
A few gripes though: -
1) It takes a MASSIVE amount of time to complete the game. I've fought about 350 battles so far. Take an average of 15 minutes per battle - a few being instant retreats - and that is over seventy five hours !
2) This would be reduced if there was a "surrender without a fight" option where the enemy was completely outclassed. About a quarter of the battles I've fought have been mopping up actions against rebels where I've had to fight the battle myself just to minimise casualties. If the computer opponent is outclassed by more than 3 to 1 and can't retreat having an automatic victory would make the game less frustrating.
3) Why does the computer use its AI to provide my opponents with Praetorian and Urban cohorts and heavy chariots and then me (as governor for towns and cities without a family member) with endless light auxilia and flaming pigs ? I don't think the limitation that you need a family member to manage towns and cities is necessary. If you made all family members generally beneficial to a settlement then the need to have a family member in each settlement is proportionate. There have been a couple of bottlenecks in the game when my expansion was stymied because I lacked the family members to manage settlements properly - even without losing a single one to battle or assasination. This will also mean that where family members were limited they'd be saved for the larger cities where they could be of most use - which is logical.
4) The computer is very tactically naive. Once I have a large army consisting of about three or four archer units, four cavalry units and six legions I've found that I can beat with early legionarys a force containing almost nothing but urban cohorts about twice my size (two large enemy armies in a single battle). I know I can up the difficulty level or start out with a non - Roman faction but I'd prefer a little more cunning from the computer which can very easily be lured into exposing flanks and rears for my cavalry to exploit. I would admit however that the Romans are a bugger to beat with any non Roman force and that I haven't yet mastered Barbarian Invasion at all - I haven't tried the Romans yet but whatever non Roman faction I have gets swamped by Romans or hordes in the first three years. This is particularly hard on the Franks who are just staring out with a few hundred spearmen when at the end of turn two a horde of three thousand Huns descends on ther lands - and that's supposed to be easy.
5) The terrain effects appear almost invisible in Rome Total War. Other than possibly very steep hills although terrain effects may have some effect they appear marginal at best. In particular heavy chariots seem virtually unaffected by moving through forests.
6) (This may have been fixed by a patch)) - Artillery which is of limited use anyway is made particularly worthless because it can neither be mounted on walls (which would be historically where they would have gone) and can't be moved outside the city from inside during a sally.
7) Fatigue needs to have a larger factor, particularly where fighting. One of the reasons my tactics can be so successful is that units can fight repeatedly without tiring significantly. More severe factors for fatigue from fighting would be more realistic and create better tactical planning. In particular it would reduce the effectiveness of my flanking cavalry serially hitting the rear of each attacking opponent until they break and then going straight down the line until the enemy army routs.
8) I suppose everyone knows that one you have stone walls even an overwhelming enemy force's siege can be lifted by repeated sallys using your archers and cavalry to cause casualties. Each archer unit can inflict about 100 casualities (more than a unit) if it fires its full allocation and cavalry can pick off any retreating stragglers (particularly artillery) as the computer races to the nearest hill if you mount a sally. A force twice your strength could be reduced to a 50/50 propostion in two sallys using this tactic with minimal risk of casualties to your own forces.
Assistance and comments welcomed.
Sorceror.
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