Quote Originally Posted by RLucid
I enjoyed that show, but frankly I'm wondering how they steered the Battle AI into effectiveness. There must be some kind of scripting or plan, used by historical battles, which guides it to purposeful behaviour.
I wondered that to. I think they scripted it to follow the historical commanders plan or overall strategy but I'm not sure.

Quote Originally Posted by RLucid
Lets face it Heavy Infantry sucks against mobile Light Cavalry missile units with space to maneuver. They have no way of engaging, and are just going to suffer a death of 1,000 cuts, whether it's a Phalanx or Roman Legionary units.
Its an exploit really as the AI never has enough cavalry to engage your archers effectively. One time, with a single stack, two generals one lot of cataphracts, a few archers and slingers and the rest persian cavalry or horse archers, I won 7 heroic victorys in 3 turns, each against a full stack or more of roman troops. That was when I decided to start a new campaign.

On the point of the Romans being overpowered, its not a complaint as historically they did expand, as they do in RTW. However when you bear in mind that all AI battles are auto-calced and the Romans tend to win a very large ratio of battles...