Due to the differences in build requirements, costs, and other stats, I think I'm going to separate the MTW and VI campaigns with a MTW and VI prefix. Since the engine is the same, the stat templates can be shared, but I think it's just going to be easier to split it up. This will lead to some duplication, but will give a cleaner page overall. Let me know if you think this is unwise.
I've got templates for units, ships, and buildings. I also have navbar templates for VI and MTW building (pseudo-tech tree style) and a combined unit navbar (which I will break out into MTW and VI). An agent template might be in the works, if I think it's worth it. I will be creating a projectile template for missile and artillery weapons, once I figure out the meaning of all the columns from ProjectileStats. Once this is done, I'll remove the missile stats from the overall unit template to clean it up some, and use the new template to display the unit's missile capability in detail. Splitting this out may also be a way around the conditionals problem.
I haven't gotten around to actually creating individual unit or building pages yet. Hunting around in the GnomeEditor to suss out any quirks I've forgotten. frogbeastegg was concerned about using her text, being credited with it, having someone change her text, and then being asked about the modified text. Completely understandable, so I'm looking for other solutions. I could write my own text, but it's just going to look like a poor imitation of her guide. I thought about putting her text in a locked page, and then including that into the modifiable unit page. Is that something that sounds doable?
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