View Poll Results: Favourite Cavalry Unit

Voters
38. This poll is closed
  • Knights Hospitallers

    4 10.53%
  • Knights Templars

    2 5.26%
  • Teutonic Knights

    3 7.89%
  • Knights of Santiago

    1 2.63%
  • Polish Guard/Knights/Retainers

    0 0%
  • Norse War Clerics

    3 7.89%
  • Chivalric Knights

    0 0%
  • Christian Guard

    1 2.63%
  • Conquistadores

    1 2.63%
  • Noble Knights (English/Portuguese Knights)

    0 0%
  • Famiglia Ducale

    0 0%
  • Stradiots

    1 2.63%
  • Gothic Knights

    2 5.26%
  • Imperial Knights

    1 2.63%
  • Gendarmes

    1 2.63%
  • Lancers

    1 2.63%
  • Huscarls

    0 0%
  • Tsars' Guard

    2 5.26%
  • Hussars

    1 2.63%
  • Mamluks

    0 0%
  • Royal Mamluks

    0 0%
  • Quapukulu

    1 2.63%
  • Royal Banderium

    0 0%
  • Norman Knights

    1 2.63%
  • Feudal Knights

    1 2.63%
  • Kataphractoi/Latinkon

    2 5.26%
  • Sipahi Lancers

    1 2.63%
  • Mongol Heavy Lancers

    0 0%
  • Khans' Guards

    2 5.26%
  • Others (explain please)

    6 15.79%
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Thread: Favourite Cavalry Units

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  1. #16
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: Favourite Cavalry Units

    Norse War Clerics

    Soldiers 32
    Attack 10
    Charge Bonus 4
    Weapon Type Melee
    Total Defence 19: Armour 8 Defence Skill 7 Shield 4 Hit Points 1 Recruitment Cost 750 Upkeep 250
    Abilities at a glance

    Description:
    Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark
    Full Details
    Campaign Medieval

    Category Cavalry Class Heavy Soldiers 32 Mount Mailed Horse Attributes:
    Can board ships
    Can withdraw
    Can hide in forest
    Can form charge
    Knight
    Cost 750 Upkeep 250 Build Turns 1 Weapon Upgrade Cost 120 Armour Upgrade Cost 95 Custom Battle Cost 750
    Primary Weapon: Weapon Type (damage) Melee (blunt) Attack 10 Charge Bonus 4 Weapon Attributes:
    Armor piercing
    Weapon Delay 25
    Armour: Armour 8 Defence Skill 7 Shield 4 Upgrades:
    Level 1 (smith 4)
    Level 2 (smith 5)
    Hit Points 1 Morale 9 Discipline Normal Training Trained Formation Ranks 2 Heat Fatigue 6 Charge Distance 45 Formations:
    Square
    Wedge
    Ground Modifiers: Scrub 0 Sand -2 Forest -4 Snow 0
    Effects vs Mounts Elephant -4 Camel -4

    I don't see any healing ability.
    Last edited by Quintus.JC; 03-31-2008 at 16:39.

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