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  1. #4
    Member Member Lapa's Avatar
    Join Date
    Mar 2008
    Location
    Finland
    Posts
    5

    Default Re: Garrison script

    Thanks for the reply.

    It just bugs me when you can just walk into *insert faction's capital* and take it without too much problems.

    Quote Originally Posted by Korlon
    Probably because it would slow down the campaign map even more. I've played the Deus Lo vult mod for MTW2 and the garrison script for that mod absolutely kills the campaign map just as the EB script does already. Now imagine both combined and you have yourself a deadly monster.
    Well, in my DLV campaigns factions are expanding.
    Last edited by Lapa; 03-30-2008 at 00:09.

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