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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How do I add units?

    I don't know what it is with my game and some of the cheats, but I just get an error every time I try to use create_unit.

    For example I put in:

    create_unit Sala african skirmisher javelinmen 2 0 0 0

    And it just says err: unit not recognised. I've got a long list of ones I'd copied out of the descr_names.txt (which are the same as the type in the EDU) and none of them work. Get the same error every time, it doesn't recognise the names of the units I put in.

    I'm trying to boost the Sab'yn garrisons in settlements I gave to them, and also in Spain boost Qarthadastim garrisons so they might try to conquer Spain.

    Any ideas?
    Last edited by QuintusSertorius; 04-30-2008 at 23:55.
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  2. #2
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: How do I add units?

    Put quotes around the unit's name if it's longer than one word, which is pretty much true for every unit in EB. Same for cities if necessary.
    Last edited by Korlon; 04-30-2008 at 23:55.
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  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How do I add units?

    Ah, I'll give that a try. Thanks!
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: How do I add units?

    If you need help with the exact phrasing/syntax of console commands/cheats you can type a question mark (?) as prefix to your command.

    Example (> is a common abreviation of the start of an input line on a command prompt):
    >?toggle_fow
    >?create_unit
    >?process_cq

    And the command prompt should respond with a brief explanation of what the code you entered does; as well as it's syntax fromat -- each argument is enclosed by tags (<) & (>).
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  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How do I add units?

    It was the quotation marks for long unit names that did the trick.

    I still can't get the move_character command to work, always says the destination tile is invalid.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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