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  1. #1

    Default Persistent CTD, no mention of it...

    Now, this crash can only occur under specific conditions, however whether or not it does occur under these exact conditions seems to be slightly random.

    So, say I'm besieging a city. Any city. As any faction. And the AI sends an army to attack my besieging army. So I'm facing two armies, one of which is going to be destroyed if I win, since they are stuck in the city.

    Now, about 3 or 4 times out of 10, after defeating that army, and taking the city, I'm presented with a choice. (Occupy/Enslave/Exterminate). As soon as I push the button of my choice (no matter which one) the game CTDs. I reload, fight the same battle again, make my choice, and it still CTDs.

    It happens less than half the time, however it's very annoying, and I can't seem to find much mention of it. Any ideas as to why this is happening? This isn't the reinforcement bug is it? Because it's not every time. But it does occur even with autocalc...
    Last edited by underthesun; 03-31-2008 at 01:44.

  2. #2
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Persistent CTD, no mention of it...

    I've never had this happen before. Have you tried downloading all the 1.0 fixes yet? Have you tried a reinstallation?
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    EB annoying hornet Member bovi's Avatar
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    Default Re: Persistent CTD, no mention of it...

    This crash upon choosing the city's fate seems to ride pretty much all mods. It is easily circumvented by waiting for one more turn before taking the city, or reloading the game from 2-3 turns prior.
    Last edited by bovi; 03-31-2008 at 08:00.

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  4. #4

    Default Re: Persistent CTD, no mention of it...

    Quote Originally Posted by Korlon
    I've never had this happen before. Have you tried downloading all the 1.0 fixes yet? Have you tried a reinstallation?
    I have only 2 of the official fixes as of yet. And the problem isn't every time, so I'm hesitant to go through the hassle of a reinstall. Not to mention, there were no problems I could see during the install.

    @bovi

    You can't wait to take the city, if you defeat the armies then and there, then the game pretty much forces your army into the city. :-(

  5. #5
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Persistent CTD, no mention of it...

    I suggest you download all the permanent 1.0 fixes right away.
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    EB annoying hornet Member bovi's Avatar
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    Default Re: Persistent CTD, no mention of it...

    Quote Originally Posted by underthesun
    You can't wait to take the city, if you defeat the armies then and there, then the game pretty much forces your army into the city. :-(
    Of course you can. Lift the siege before ending turn.

    Unless you've saved right before the actual battle, which seems to be so common a case when the bug has occured for people that it almost seems to be the cause of it. In that case, I'd suggest auto_win for the AI so that you don't take the city that turn.
    Last edited by bovi; 04-03-2008 at 11:25.

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  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Persistent CTD, no mention of it...

    bovi, I appear to have reduced the frequency of this for the latest version of TE(or at least the beta testers haven't reported a crash like that yet), by rebuilding map.rmw by using creected_regions.tga that is automatically generated by the game and by sorting out any incosistencies between faction creator in descr_regions.txt and descr_strat.txt. Not sure which one helped most as I did both at the same time, butmy guess would be the use of corrected_regions.tga

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    EB annoying hornet Member bovi's Avatar
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    Default Re: Persistent CTD, no mention of it...

    Thanks a lot! However, I don't know the significance of this corrected_regions.tga. Are you saying we should delete this file along with map.rwm, and let the game recreate it again? I believe I haven't ever deleted that file, in fact this is the first mention I've ever heard of it.

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