I agree, this interactive game doesn't have to be so strictly EB campaign based. All we actually need is the Campaign map and the units.Originally Posted by PersianFire
Mini, you could be the GM and control everything on your game.(Which will prevent in-game hickups, when certain people will be absent to perform in their offices).
Everyone would form the Senate. The actual FM's could also be RP, and people would just make their own "fictional" FM's. So let's say Player X plays Cassius Longinus in the game, and is elected consul for this year. In his term the senate orders him to march against the Ligurians(segestica). All we need then is too take a random family member and an army and attack.
This system has it's disadvantages like:
-Players will have too much independence in the formation of their characters, so that in-game traits won't affect the RP.
-Prestige and Command "stars" can't be taken into account.
But with gradual expansion more family members will be produced and therefore "adopted" by the players.
This should work as not all players will want and have the time to lead armies to battle and play per se. Some will only be interested in political in-fighting, passing laws and oratory battles in manners of Cicero.(Yes, expect me to be the Senate's troublemaker mwahahahha)
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