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Thread: Kingdoms Update Released

  1. #1

    CA Kingdoms Update Released

    http://shoguntotalwar.yuku.com/topic/33515

    That thread will be updated with new mirrors as they become available.

    Hi guys,

    I am pleased to report that the Medieval II: Kingdoms Update is now available to download from the following mirror sites:

    UPDATE: The mirrors have been temporarilly taken down as the wrong version was uploaded for hosting. We are working to correct this issue and I will get back to you ASAP. Sorry for the inconvenience. In the mean time, I will leave up the fix list for further discussion.

    Please stay tuned to TotalWar.com as I will be posting more mirror links as they become available.

    The official update includes the following fixes:

    - Forts in the Crusades campaign are now made of stone.
    - Fixed various units having incorrect shield values.
    - Fixed a number of inconsistencies between units' speech and their unit cards.
    - Fixed deployment zones being in unreachable locations on some river crossings and bridge battles.
    - Byzantine Gunners are now available to be recruited in the Crusades campaign.
    - Denmark now has Norwegian units available to them when the Kalmar Union is formed.
    - The Kingdom of Jerusalem can now construct King's Stables.
    - Byzantine can now construct a Marksmanship Range.
    - Mangonels can now be constructed at Siege Works in the Teutonic campaign.
    - Swordsmiths' Guild Headquarters now gives the correct bonus to Knights trained in the Crusades campaign.
    - Fixed Lithuanian Arquebusiers firing too frequently.
    - Fixed various units having incorrect banners on the battle map.
    - Fixed exploit that allowed certain characters' stats to be raised by repeatedly saving the game.
    - New Faction Leaders in the Teutonic campaign now have the correct model.
    - Crusading Nobles can no longer become the Faction Leader in the Teutonic campaign.
    - Fixed Wales not receiving reinforcements when capturing bordering English settlements.
    - Requirements of various Apachean units have been reduced allowing them to be more easily obtained.
    - Fixed the Norwegian banners displaying the Novgorod symbol when out of fog of war.
    - The Baron's Alliance no longer re-emerges after taking control of England.
    - Assassination missions targeting Crusading Nobles no longer expire when they are successfully carried out.
    - Dead wives no longer produce children in the Crusades campaign.
    - Faction heirs in the Americas campaign have had their loyalty increased to fix them rebelling early in the game.
    - Players no longer receive incorrect event messages in hotseat games.
    - Unique models on characters are removed when they change faction.
    - Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader.
    - Fixed Scottish family tree in the Britannia campaign.
    - Fixed soft-lock that occurred with multiple armies on the battle map.
    - Fixed crash that occurred when disbanding a unit whilst merging two armies.
    - Crash after auto-resolving a siege battle from a hotseat save game no longer occurs.
    - Crash that occurred when loading a battle from the campaign map edge no longer occurs.
    - Kingdoms no longer crashes when playing battles after unpacking the game's data.
    - Fixed unique unit recruitment in the Crusades campaign.
    - Small black rectangles no longer appear on the campaign map.
    - Improved siege auto-resolve for the Britannia, Crusades and Teutonic campaigns.
    - Various localisation fixes.

    There are also a number of miscellaneous fixes and balance tweaks included.

    Thanks,

    Mark O'Connell
    (aka SenseiTW)
    Last edited by Jack Lusted; 04-09-2008 at 14:38.
    Unit Design Lead

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Kingdoms Update Released

    Probably a good patch for the Kingdoms users who now actually get to play Kingdoms with the features that were promised (but were actually broken) when the game was delivered.

    It would have been nice however if non Kingdoms users would benefit from several error and crash fixes in that patch as well, but it seems this is not to be.

    Any word on whether there will be a small patch to the medieval2.exe for non Kingdoms users as well for the crash and minor error fixes and whether the other bugs in the buglist will ever be fixed?
    Last edited by FactionHeir; 04-09-2008 at 13:04.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Member Member Pater Familias's Avatar
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    Default Re: Kingdoms Update Released

    Thanks for the patch.
    Last edited by Martok; 04-09-2008 at 17:48. Reason: No insulting other members
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  4. #4

    Default Re: Kingdoms Update Released

    I'm currently deployed to Iraq, and I'm a big fan of the Total War series. I've been kinda holding off playing for awhile, waiting for this patch, and now that it is out I find that I cannot download it! My internet access is limited to certain sites and therefore I'm having difficulty locating a good download source. I cannot access file transfer sites (Filefront, Fileplanet, etc). How big is this file? If it is not too big, would it be possible to have it emailed to me? I don't know any other way to acquire it and it's driving me mad that I can't get it.

    Any help is appreciated. You can email me at dalthius@hotmail.com if you have any ideas.

    Thanks so much.

    Mike

  5. #5
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Kingdoms Update Released

    Nope, they were just kidding. They had to take the patch back down because they put the wrong one up.

    Spoiler Alert, click show to read: 
    UPDATE: The mirrors have been temporarilly taken down as the wrong version was uploaded for hosting. We are working to correct this issue and I will get back to you ASAP. Sorry for the inconvenience. In the mean time, I will leave up the fix list for further discussion.


    And here I was all excited...

    And FH has a good point about the main game still not being fixed.

    *edit*

    Doh! Looks like GTV beat me by one second!
    Last edited by Privateerkev; 04-09-2008 at 14:46.


    Knight of the Order of St. John
    Duke of Nicosia

  6. #6

    Default Re: Kingdoms Update Released

    Please bear with us, we are working to sort this all out now.
    Unit Design Lead

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  7. #7
    Guest Gaius Terentius Varro's Avatar
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    Default Re: Kingdoms Update Released

    M2TW grand Campaign is fine then? No need to fix it? I hope floods never perma-damage my provinces then.

  8. #8
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by Jack Lusted
    Please bear with us, we are working to sort this all out now.
    Well, we've been waiting for months for you guys to fix the stuff that was advertised on the box. I guess a couple more hours won't hurt... ^_^


    Knight of the Order of St. John
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  9. #9
    Nolan Bushnell Cultist Member ataribaby's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by Gaius Terentius Varro
    M2TW grand Campaign is fine then? No need to fix it? I hope floods never perma-damage my provinces then.
    I would refer the Right Honourable Gentleman to the following thread: Need advice using console commands (to combat the Natural Disaster Bug)

    I've been using FactionHeir's advice and have had no problems in the half dozen or so campaigns I've started since.

    I still don't know what the map.rwm file is and does though... FactionHeir?

  10. #10
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Kingdoms Update Released

    map.rwm is basically a file that is generated whenever it is missing and draws from everything within the base folder (i.e. how the map looks like, how many provinces, their names, tags, height map, disasters etc). If you were to keep the one you already had after modifying any of the files, the game wouldn't read them since it still sees a map.rwm present and won't generate a new one (only then are the files read).
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  11. #11
    Guest Gaius Terentius Varro's Avatar
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    Default Re: Kingdoms Update Released

    Asking customers/modders/community to fix the bugs by themselves is hardly good product service. I paid for the game and I want it fixed. RTW was never totally fixed so I am seeing a pattern here.

  12. #12
    Nolan Bushnell Cultist Member ataribaby's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by FactionHeir
    map.rwm is basically a file that is generated whenever it is missing and draws from everything within the base folder.
    Ok, thanks mate. And thanks for the bug work around. It's improved my game experience alot.

    As for the patch, great. Thanks CA. Although on the fix list I notice there's no mention of the Apache armour issue. Fingers crossed it's included in 'miscellaneous fixes'.
    Last edited by ataribaby; 04-09-2008 at 15:44.

  13. #13
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Kingdoms Update Released

    UPDATE: The mirrors have been temporarilly taken down as the wrong version was uploaded for hosting. We are working to correct this issue and I will get back to you ASAP. Sorry for the inconvenience. In the mean time, I will leave up the fix list for further discussion.
    How do I know that I am downloading the right version? I am downloading now and don't want to install the wrong one.

    PS glad that the shadows from trees are now working on DX10 cards
    Tosa Inu

  14. #14
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Kingdoms Update Released

    The actual files are still on a couple websites. You can find them with creative uses of google. Anyone happen to download it yet?

    I'm afraid to and would like to know if anyone has been brave enough to try.


    Knight of the Order of St. John
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  15. #15
    Inquisitor Member Quickening's Avatar
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    Default Re: Kingdoms Update Released

    Sorry Im confused. Is the proper file up or are we still waiting?
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  16. #16
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by Quickening
    Sorry Im confused. Is the proper file up or are we still waiting?
    The "proper" file is not up. The original ones are. There are 3 depending on your geographic location put up around 9am US CT. Those are still up on mirrors. I was just curious if anyone has tried them and if they work.


    Knight of the Order of St. John
    Duke of Nicosia

  17. #17

    Default Re: Kingdoms Update Released

    Deja vu?

  18. #18
    Member Member Zenicetus's Avatar
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    Default Re: Kingdoms Update Released

    Nothing in the patch notes about removing SecureRom when the game is un-installed? I guess I won't be buying Kingdoms then.
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  19. #19
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Kingdoms Update Released



    Knight of the Order of St. John
    Duke of Nicosia

  20. #20

    Default Re: Kingdoms Update Released

    We will have more info for you guys tomorrow.
    Unit Design Lead

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  21. #21
    Inquisitor Member Quickening's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by Zenicetus
    Nothing in the patch notes about removing SecureRom when the game is un-installed? I guess I won't be buying Kingdoms then.
    Won't happen. Although I don't know what peoples big problem is with SecureRom exactly.
    Im just so glad I have no interest in Empire whatsoever. I think you have to be mad to be considering buying it after everything we've been through with Med 2.
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  22. #22
    Charge Men............Retreat! Member The Foolish Horseman's Avatar
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    Default Re: Kingdoms Update Released

    You sir are no true total war fan if you say that. heresy, heresy i say!!!!!




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  23. #23
    Inquisitor Member Quickening's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by The Foolish Horseman
    You sir are no true total war fan if you say that. heresy, heresy i say!!!!!
    Well if a true Total War fan buys Total War games no matter how badly bugged they are and no matter how atrocious the ensuing support is, then nope Im definately not a true fan.
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  24. #24
    Charge Men............Retreat! Member The Foolish Horseman's Avatar
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    Default Re: Kingdoms Update Released

    ive had no problems with any of the total war games and i own them all. the only problem ive encountered is that i sucked at S:TW




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  25. #25
    Inquisitor Member Quickening's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by The Foolish Horseman
    ive had no problems with any of the total war games and i own them all. the only problem ive encountered is that i sucked at S:TW
    Ive had no problems either and I really do enjoy them. But if you take a look at the bug lists it's quite insane really. The Total War games really are unique and awesome but I could never feel right encouraging this level of support by continuing to buy these products. If Empire: Gold Edition comes out and there are no major issues outstanding I'll think about it. When I buy a new PC
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  26. #26
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Kingdoms Update Released

    This thread has seen enough off-topic posts and CA-bashing, I think.


    Closed.


    (Jack Lusted and any other CA officials: Feel free to simply start a new thread once you've got the correct patch up and ready to go. )
    "MTW is not a game, it's a way of life." -- drone

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