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  1. #1

    Default Re: Kingdoms Update Released

    Please bear with us, we are working to sort this all out now.
    Unit Design Lead

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  2. #2
    Guest Gaius Terentius Varro's Avatar
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    Default Re: Kingdoms Update Released

    M2TW grand Campaign is fine then? No need to fix it? I hope floods never perma-damage my provinces then.

  3. #3
    Nolan Bushnell Cultist Member ataribaby's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by Gaius Terentius Varro
    M2TW grand Campaign is fine then? No need to fix it? I hope floods never perma-damage my provinces then.
    I would refer the Right Honourable Gentleman to the following thread: Need advice using console commands (to combat the Natural Disaster Bug)

    I've been using FactionHeir's advice and have had no problems in the half dozen or so campaigns I've started since.

    I still don't know what the map.rwm file is and does though... FactionHeir?

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Kingdoms Update Released

    map.rwm is basically a file that is generated whenever it is missing and draws from everything within the base folder (i.e. how the map looks like, how many provinces, their names, tags, height map, disasters etc). If you were to keep the one you already had after modifying any of the files, the game wouldn't read them since it still sees a map.rwm present and won't generate a new one (only then are the files read).
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  5. #5
    Nolan Bushnell Cultist Member ataribaby's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by FactionHeir
    map.rwm is basically a file that is generated whenever it is missing and draws from everything within the base folder.
    Ok, thanks mate. And thanks for the bug work around. It's improved my game experience alot.

    As for the patch, great. Thanks CA. Although on the fix list I notice there's no mention of the Apache armour issue. Fingers crossed it's included in 'miscellaneous fixes'.
    Last edited by ataribaby; 04-09-2008 at 15:44.

  6. #6
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Kingdoms Update Released

    UPDATE: The mirrors have been temporarilly taken down as the wrong version was uploaded for hosting. We are working to correct this issue and I will get back to you ASAP. Sorry for the inconvenience. In the mean time, I will leave up the fix list for further discussion.
    How do I know that I am downloading the right version? I am downloading now and don't want to install the wrong one.

    PS glad that the shadows from trees are now working on DX10 cards
    Tosa Inu

  7. #7
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Kingdoms Update Released

    The actual files are still on a couple websites. You can find them with creative uses of google. Anyone happen to download it yet?

    I'm afraid to and would like to know if anyone has been brave enough to try.


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  8. #8
    Guest Gaius Terentius Varro's Avatar
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    Default Re: Kingdoms Update Released

    Asking customers/modders/community to fix the bugs by themselves is hardly good product service. I paid for the game and I want it fixed. RTW was never totally fixed so I am seeing a pattern here.

  9. #9
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Kingdoms Update Released

    Quote Originally Posted by Jack Lusted
    Please bear with us, we are working to sort this all out now.
    Well, we've been waiting for months for you guys to fix the stuff that was advertised on the box. I guess a couple more hours won't hurt... ^_^


    Knight of the Order of St. John
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