1. How close are we to the unit limit, ie how many more additional units can we create on our own?
2. Are there any new features in 1.1 which would cause issues when running in BI?
1. How close are we to the unit limit, ie how many more additional units can we create on our own?
2. Are there any new features in 1.1 which would cause issues when running in BI?
i beta-tested 1.1 w/BI and never had a problem...
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
I think v1.1 has reached the unit limit
Alcohol is the cause and solution to all of man's issues
Baloonz:by Pharnakles
by Jebivjetar (es bastante loco)
Not yet, but very, very close.
This space intentionally left blank.
This will mens some more surprises for the version.
how many uits away to be exact (I already knew about Q1, having been answered earlier-just no number given)?![]()
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
I have no idea. Could 2, could be 12.
This space intentionally left blank.
as long as the Euzonoi can fit in(I'll make them)
![]()
Last edited by Ibrahim; 04-08-2008 at 23:01.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
I think I read somewhere that EB 1.0 had about fourty slots left. We got about ten more in 1.1 so... do the math.
Ongoing EB Campaigns:
1.0 Pontos (245 BC)
Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
1.1 Saka Rauka Gameplay Guide
1.1 Lusotannan Gameplay Guide
Exactly. So with those 20 left, you could easily add in the Euzenoi.
This space intentionally left blank.
40 - 10 = 20?![]()
- my first balloon, from Mouzafphaerre
- LS balloon
Modo Egredior
https://www.perseus.tufts.edu/cgi-bi...ookup=Plb.+toc <- read this!
"Do you know what's worth fighting for?
When it's not worth dying for?"
This is EB mathematicsOriginally Posted by strategos alexandros
![]()
![]()
Is it based on the RTW city income system?Originally Posted by Ibn-Khaldun
![]()
- my first balloon, from Mouzafphaerre
- LS balloon
Modo Egredior
https://www.perseus.tufts.edu/cgi-bi...ookup=Plb.+toc <- read this!
"Do you know what's worth fighting for?
When it's not worth dying for?"
it 30 not 20 dangit!!
explains why the tresury system in EB 1.0 is so wierd (you'd figure the bigger the cities, the more money it makes..oh well, still a great mod![]()
![]()
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
Bookmarks