As I noted, I am fine with getting rid of them altogether. I agree that they probably cause more problems than benefits. If the majority agree, I'll happily cut all of Rule 4.4.Originally Posted by Ramses II CP
Do you want to take ship recruitment away from the Chancellor? As it stands now, no one controls recruitment of any kind other than the Chancellor. Under 1.5, they can seize control of units the Chancellor recruits, but since the Chancellor holds the purse strings, the actual recruitment decisions are entirely up to him.Originally Posted by Ramses II CP
Rule 2.2 handles this. Everyone starts as a Knight, but then the starting settlements are handed out by econ21 (or someone else, if econ21 isn't around). That will instantly promote everyone who receives a settlement to Baronet. If Oaths of Fealty are immediately sworn, higher ranks could theoretically be achieved on turn 1, but I doubt we'd see anything higher than Baron.Originally Posted by Ramses II CP
As it stands now, Agents would be 100% controlled by the Chancellor. I remember someone (GH?) proposing that a new 'Power' could be control over agents of various kinds, but that must've gotten lost in the shuffle. That's definitely something that could be added, though.Originally Posted by Ramses II CP
Only if you are not a vassal to someone else and were in command of the army. Every rank above Knight has the "All provinces conquered by any of their vassals become their property..." power, so a Knight who has a Lord will be subject to this rule. If the Knight is solo, he can definitely get his own province, but he would need an army in order to do it. Given his penalties, that is likely to be difficult. He probably won't get control of a Private or Royal Army without swearing fealty to someone, so he'd be limited to a half stack army. Getting even a half stack would be difficult unless the Chancellor gave it to you, because you have no ability to 'seize' units since you don't have a province to seize them from.Originally Posted by Privateerkev
Exactly correct. Top Dog in the House gets all the provinces and then redistributes them however he wants.Originally Posted by Privateerkev
Technically 7. 6 would be limited to Baronet, Baron, Viscount, Count, Marquess, and Duke. You would need a 7th to fill the Grand Duke slot.Originally Posted by Privateerkev
In my original structure, I had the Grand Duke requiring 2 Dukes, but the ranks of Baronet and Viscount were absent. So, a Grand Duke required 9 people (2 Barons, 2 Counts, 2 Marquesses, 2 Dukes, 1 Grand Duke). When I thought about it, I concluded that this was too many. 9 people is a really, really high number and I doubt we'd ever see that many people in an alliance. However, under that system dropping the GD requirement to 1 Duke resulted in a GD for a group of 5 people. This was way too easy, since a 5 person alliance is very doable and the GD is designed to rival the Faction Leader for power. So, I switched it to a 1 Duke requirement, but added in the Baronet and Viscount to hit a happy-medium requirement of 7 people for a GD.Originally Posted by Privateerkev
That doesn't mean this is well-balanced, though. This is exactly the kind of stuff we need to be talking about.
I'm hoping people will come up with better systems for resolving these battles. Perhaps even using other computer games or web-based systems. At worst, we could just use the AI battles, which shouldn't take too much time. That would essentially be an Autoresolve.Originally Posted by Privateerkev
Yep, this is a concern and one that should be discussed. Fewer ranks could help this, but I think we would need to re-balance the powers if we cut some ranks. At the same time, I don't intended for every rank to be filled at all times. I personally think Grand Dukes should be very rare and hard to achieve. I wouldn't be surprised if it took 3-4 Chancellorships for the first GD to appear.Originally Posted by Privateerkev
Also, it is my intention to advertise heavily for this game. I want to try and recruit a large body of people from all over the Org, and other forums as well. The system should make it pretty easy for people to join in at any time as well, so I'm hoping we'll get upwards of 20 players at the start, maybe even up to 30 at some times. Ambitious, perhaps, but I think it's achievable.
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