I have a question about how the game will start.
Chances are on turn one, barring a few scarce faction + mod combinations, we'll have a fairly small number of players lucky enough to receive a starting FM and probably a territory. Since we're implementing recruitable generals from the start, and TinCow expects to get a large number of players into it in the beginning, we are likely to quickly end up with a lot of avatars with no land and no title.
It seems early on people will try to attach themselves to someone with a title and land, in the hopes of becoming a baronet themselves. So say players x,y, and z all swear an oath of fealty to player q. Soon enough, perhaps thanks to a friendly Chancellor willing to give q troops to use, players x,y,z have all conquered land and become baronet. This allows q to become a baron, but if q wants to raise any higher he needs another baron (if I understand correctly) to swear fealty to him. So he needs one of his baronets to swear fealty to another to raise the other vassal to the level of baron, so that q can become a viscount or whatever the next rank is. To do this that player will have to break his oath to q to swear fealty to their comrade, who is still a vassal to q. This would go on, with the now nascent House fluctuating a bit as it absorbed members outside of the 4 originals, or maybe lost a couple. Eventually something kind of stable might emerge.
If that makes any sense, my concern is basically that it seems the early game will see a lot of breaking of oaths, something I'd hope to be rather rare. I guess the alternative is a decent number of the starting knights avoiding oaths at the start, until they see where they'll fit in their new feudal chain, or maybe independent knights will be lucky enough to get resources from whoever is the first Chancellor to conquer their own territory.
I'm just wondering what the best way to absorb a lot of starting players will be...

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