Alright, if I understand correctly this coming week and a half is the time to bring up any last minute rules issues.
Thought I'd start by making Tincow curse the name of Zim by raising concern about a rule I fought hard for.
That is the branching rule. The idea everal of the peope who suggested it had was that it might be too easy to get the highest ranks, and the need to do so to catch up to rival Houses might weaken the viability of smaller Houses. Branching the feudal chain accomplishes both to an extent by making it much harder to get the highest ranks, and making it so that between the number of vassals needed to get one Marquess (above which is the branching point, I think) and getting a second one to bump up one avatar to Duke the advantage of one or two more vassals in one House versus another is relatively minor, and a number of Houses of varying sizes can exist where the highest member is a Marquess.
It sounds good, but a couple things worry me. One is that we also pased a rule adding a "time in x high office before being able to move up" rule to low down advancement a little. Together these rules might make it too hard to move far up the ranks.
The other thing is it hit me that the number of active members in the original KOTR tended to hover around 20 during the time I was in the game. If it did in this game as well the rules might make it nearly impossible to get to the highest ranks without destroying the small Houses I'd hoped to encourage. If the numbers are higher this game, as Tincow intends, then that is less of an issue. A Grand Duke could still appear from time to time while there couldt still potentially be a number of other Houses.
What do you guys think?
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