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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default 1.1 fixes you should try before posting

    DO NOT POST ANYTHING HERE BUT COMMENTS ON THE FIXES, SUCH AS A BROKEN LINK. FOR HELP, CREATE YOUR OWN THREAD.

    Having a crash before even starting the campaign? Take a look at the EB installation validation thread before posting a thread for help. It contains a wealth of possible solutions you should try. You may want to state your case (in a new thread!) and get advice on what to try first, but you should post the validation results in your help thread as a minimum.

    I will post important updates here, for instance CTD fixes. When the instructions say to unpack files, you can use 7-zip, which is free.

    If your game crashes, with all permanent fixes installed, please try more than once as some crashes happen as flukes, never to return. These flukes are impossible to investigate, so only post a report if the crash is persistent (or happens very often spread over some turns).

    The temporary fixes will disable varying degrees of functionality and should therefore only be used to get past a persistent crash. Even if installing a temporary fix gets you past the problem, we still want you to post the savegame before the persistent crash, to help us find permanent, non-gamebreaking fixes. Try all the temporary fixes before posting. When you do post, make sure to say which temporary fix got you past it. If it still crashes with the temporary ones, please answer the questions found here in your report.

    Retroactive means having an effect on ongoing campaigns, and not retroactive means you'll have to start a new campaign to get its effects.

    Permanent fixes for 1.1:
    • Traits PROBABLY RETROACTIVE
      • Updated 2008-04-27: Nomad client ruler impostor fix.
      • There was a comment missing its marker, with unknown effects.
      • The nomad factions' client rulers got the "impostor" trait while staying in their settlement.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    • Script PARTIALLY RETROACTIVE
      • Updated 2008-06-08: Created.
      • The Sweboz reform caused a spam of reform markers, one per time the player reloaded the game, which will eventually cause a CTD. It will immediately stop spamming with this fix, however existing spammed markers cannot be removed save by a complex procedure that I won't iterate. If your savegame is affected by the spam, you could consider starting a new campaign. Either way, you should install this fix permanently, or one of the optional ones that includes it.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    • Unit size NOT RETROACTIVE
      • Updated 2008-04-19: Yet another fix for these. Tellos now believes them all correct.
      • For lots of factions, the unit size traits got the wrong value or were missing altogether. This affects lots of battle triggers.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    • Missing sprites RETROACTIVE
      • Updated 2008-04-13: Created.
      • Several sprites for units added soon before the release were forgotten, causing CTDs while loading battles. This fix will add the missing sprites, and fix an error in DMB concerning them.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    Temporary fixes:
    • Alexandria battle freeze RETROACTIVE
      • Updated 2008-05-09: Created.
      • One of the tiles near Alexandria causes the game to freeze when you're about to deploy the troops. This may fix it but is not tested yet. Please report here whether it works! And why is it temporary? Because it will probably screw up your multiplayer if you keep it installed.
      • Download this file from the EB FTP and put it in <RTW directory>/EB/data.
      • Take a backup of <RTW directory>/EB/data/world/maps/base/MAP_HEIGHTS.TGA by for instance copying it to MAP_HEIGHTS.TGA.original.
      • Use the fix as necessary:
        • Unpack the archive into <RTW directory>/EB/data.
        • Run the game. Do not start or load a campaign.
        • Alt-tab out of the game and delete <RTW directory>/EB/data/world/maps/base/map.rwm. (The trivial script will restore it the next time you run the game)
        • Load the campaign in which you're having the freeze problem and play the battle. Save your game.
        • Restore the original map_heights.tga by copying EB/data/world/maps/base/MAP_HEIGHTS.TGA.original to MAP_HEIGHTS.TGA.


    Optional changes:
    And why are they optional and unsupported? Because they do not concern fatal bugs. You will be able to complete a game without them.
    • Initial client ruler interlopers NOT RETROACTIVE
      • Updated 2008-04-15: Created.
      • The initial client rulers have an error causing the game to see them as interlopers. This will fix them so they can stay in their cities.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.
      • Run the game. Do not start or load a campaign.
      • Alt-tab out of the game and delete <RTW directory>/EB/data/world/maps/base/map.rwm.
      • Start any campaign and quit the game.
      • Copy the newly generated map.rwm into <RTW directory>EB/sp game edu backup.


    • Client ruler script optimization RETROACTIVE
      • Updated 2008-06-08: Fixed german reform marker spam.
      • The client ruler script has been bloated, and this optimization may decrease the wait for the AI factions' turns.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    • Client ruler potential fix NOT RETROACTIVE
      • Updated 2008-06-08: Fixed german reform marker spam.
      • Due to reported problems with the optimized client ruler script, LordBula has created this package which may be both faster than the original 1.1 client ruler script and work as intended .
      • NOTE: This fix includes several of the files that are affected by other fixes (and should contain their contents). Make sure that this fix is the last one you apply, so that you don't kill part of the changes this is supposed to make with the other ones.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.
      • Please report whether you still get problems with interlopers and impostors where they shouldn't be!
    Last edited by bovi; 08-24-2008 at 07:41.

    Having problems getting EB2 to run? Try these solutions.
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  2. #2

    Default Re: 1.1 fixes you should try before posting

    Out of pure curiosity - what comment was it?

  3. #3
    Member Member Pezlu's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by Cybvep
    Out of pure curiosity - what comment was it?
    Line 37600

    Code:
    ;--------------------------------------------------------------
    Mod: EBMod959 - 11/26/07 : added trait for a unique building
    ;===============================================================
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;===============================================================
    Last edited by Pezlu; 04-11-2008 at 13:52.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  4. #4
    Sassem Member Sassem's Avatar
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    Default Re: 1.1 fixes you should try before posting

    I just DL them without any problem i think the problem is on your site (Firewall?)
    Last edited by Sassem; 04-13-2008 at 15:21.

  5. #5

    Default Re: 1.1 fixes you should try before posting

    Yes try to see if temporarily disabling the firewall helps?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  6. #6
    Member Member VinDic's Avatar
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    Default Re: 1.1 fixes you should try before posting

    TELLOS ATHENAIOS: Yes try to see if temporarily disabling the firewall helps?
    That's ok, I downloaded them after temporarily disabling the firewall...thanks guys

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    New fix, the Alexandria freeze temporary one.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  8. #8
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Does this work? I'm screwing with some files in the data directory now, so I should be going on with a new campaign pretty soon.
    ~Maion

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by OP
    Retroactive means having an effect on ongoing campaigns, and not retroactive means you'll have to start a new campaign to get its effects.
    I think that is pretty clear actually.

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  10. #10
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Has anyone reported back on the third optimised script? The one with the warning to install last of all? As in, does it now work as intended, with client rulers actually being client rulers, not generals and not interloping?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #11
    Member Member Dumbass's Avatar
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    Default Re: 1.1 fixes you should try before posting

    What's the status of the investigation of duplicating Family members Bovi?

  12. #12
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    If I've understood it correctly, noone has reported. I may be wrong though, if it was and it just wasn't clear that it related to that.

    The duplicate family members I've given up on. I presume the problem will go away if recruitment of generals and client rulers are removed, but that's a rather big part to... part with, and also I'm not spending the time to investigate it further. We could really use some feedback on whether the potential fix actually does the trick.
    Last edited by bovi; 06-17-2008 at 20:28.

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  13. #13
    Member Member Senshi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Difficult to say...let's say after my last Casse campaign failed due to the reported CTD I started a new campaign with the Arche Seleukeia (freshly installed EB and applied all fixes in correct order) and up to now (220BC, yeah I am gaming a lot at the moment as I just finished school and finally have the time to do so after months of learning ) did not encounter any of the previous errors concerning client rulers&their traits.

    But that's just one voice...

    Wargamer-Project - Kampagne IX

  14. #14

    Question Re: 1.1 fixes you should try before posting

    Instale el mod EB 1.1 y tengo problemas con las unidades Romanas que aparecen en el Imperio Seleucid. Ajguien sabe como corregir esto??

  15. #15
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: 1.1 fixes you should try before posting

    I'm reinstalling EB at the minute after messing with too many files and was wondering about the optimized scripts. I was happy with the speed of 1.1 before trying the new scripts, so would I be better with the script in the original install?
    Last edited by johnhughthom; 07-17-2008 at 18:42.

  16. #16
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Probably, yes. The initial interlopers would be a good thing to avoid though.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  17. #17
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Cheers bovi.

  18. #18
    Sage of Bread Member Rilder's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Someone should put these into a single pack tbh.

  19. #19
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    "Someone" could be you.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  20. #20
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: 1.1 fixes you should try before posting

    Quote Originally Posted by runor38 View Post
    Instale el mod EB 1.1 y tengo problemas con las unidades Romanas que aparecen en el Imperio Seleucid. Ajguien sabe como corregir esto??
    Funny. Never heard of such before.

  21. #21
    Your Divine Intervention Member Snite's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Question: Still learning about trivial script, I would have to unpack these files into the single player edu back up so these won't get overwritten, correct?


    Snite
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  22. #22
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    The files under SP backup and MP backup will overwrite the ones in the main structure each time you run the game. Make your modifications in the SP backup folder.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  23. #23
    Member Member ludwag's Avatar
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    Default Re: 1.1 fixes you should try before posting

    just need to do this:
    You are only allowed to post URLs to other sites after you have made 1 posts or more.
    this is the first thread i found, so i just post it here :) sorry if it is wrong

  24. #24
    Member Member TheGlobalizer's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Just a thought -- how about adding the missing sprites to the main EB v1.1 zipfile? Seems like a lot of people are coming on here posting about their CTDs when it's simply because they did not install (or were not aware of) this fix.

    Plus, I know my way around a computer, and still managed to install the fix in the wrong directory, prolonging my misery.

    Might reduce some of the noise. Just a thought.

  25. #25
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    It's not a zipfile. It's an installer. Creating it takes about a day, distributing it and getting seeders takes another couple (and with this tiny change, noone would get it and seed probably). People would have different versions both called 1.1. It would create a lot more noise.
    Last edited by bovi; 09-17-2008 at 05:37.

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  26. #26
    Member Member Valion's Avatar
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    Default Re: 1.1 fixes you should try before posting

    I can't really understand much of these fixes since i'm relatively new to EB. So i must ask do i have to restart my campaign?? also can someone kindly tell me wich fixes i should download? i play 1.1 version of EB.
    Current Campaigns






    "tu regere imperio populos, Romane, memento"—"Roman, remember by your strength to rule the Earth's peoples!"

  27. #27
    EBII Mod Leader Member Foot's Avatar
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    Default Re: 1.1 fixes you should try before posting

    You need to install all the permanent fixes. The fixes that use the green font will work with your current campaign, the fixes with the blue font may work with your current campaign, the fixes with the red font will not work with your current campaign. It would be best to restart your current campaign unless you are very far into it, in which case you can continue at your own risk.

    Temporary fixes are just that, temporary and should be used only to get around certain problems (which are detailed in the description for them). Optional fixes are if you wish to change or delete the client ruler portion of the script which in EB1.1 can cause a lot of CTDs. Once again they are colour-coded following the above green/red/blue scheme.

    Foot
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  28. #28
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Um, what does the absence of the unitsize trait do, exactly? What's a "battle trigger" effect? Am I going to notice it if I'm not playing the Makedonians?
    Last edited by QuintusSertorius; 04-15-2008 at 23:06.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  29. #29
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    According to Marvin, there are more stuff wrong with it as well, so not only Makedonian. But the fix currently only fixes the Mak ones. Basically, many battle triggers depend on the battle size and are on the form NumFriendsInBattle > <something> and UnitSize = <size>. Since there are 4 unit sizes, we need to have this in order to have similar effects regardless of size, otherwise some triggers would only have effect on huge.

    An example would be
    NumFriendsInBattle > 100 and UnitSize = 1
    NumFriendsInBattle > 200 and UnitSize = 2
    NumFriendsInBattle > 400 and UnitSize = 3
    NumFriendsInBattle > 800 and UnitSize = 4

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  30. #30
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: 1.1 fixes you should try before posting

    So if you're playing on Huge already, does it matter? And what are "battle triggers"?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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