Poll: Which mod would you prefer to play?

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Thread: Mod or not?

  1. #1
    Member Member Ferret's Avatar
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    Default Mod or not?

    Poll discussing various mods. I made it multiple choice as a lot of people may be happy with any mod. Judging from the other polls it seems M2 (without Kingdoms) is the most popular base game but I'll include a few from those anyway.

    edit: of course others can be proposed in this thread if there are any more suggestions.

    EB:2

    links:
    Stainless Steel 4.1:http://www.twcenter.net/forums/showthread.php?t=110425
    Broken Crescent:http://www.twcenter.net/forums/forumdisplay.php?f=346
    Roma Surrectum:http://www.twcenter.net/forums/forumdisplay.php?f=251
    Stainless Steel 6.0:http://www.twcenter.net/forums/showthread.php?t=146099
    Europa Barbarorum:http://www.twcenter.net/forums/forumdisplay.php?f=31
    FH's mod:https://forums.totalwar.org/vb/forumdisplay.php?f=250
    Last edited by Ferret; 04-13-2008 at 19:15.

  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Mod or not?

    Wait, vanilla Rome is on there and EB isn't? I don't even own the game and I think that's a travesty (Or is there something I'm missing?).

    edit: Voted and EB +1


  3. #3
    Member Member Ferret's Avatar
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    Default Re: Mod or not?

    oops, I knew there were some missed off, post your vote for it then and I'll tally them.

    EB:1

  4. #4
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Mod or not?

    In addition, I'm voting for EB.

  5. #5
    Member Member Ferret's Avatar
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    Default Re: Mod or not?

    I'll keep the tally for extra additions in the first post then.

  6. #6
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Mod or not?

    I'm surprised a Kingdoms mod is the clear favorite. Out of curiosity, why is it that so many people chose SS 6.0 and not SS 4.0?

  7. #7
    Member Member Ferret's Avatar
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    Default Re: Mod or not?

    because there are massive improvments in all areas of the game.

  8. #8
    be champions Member 00jebus's Avatar
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    Default Re: Mod or not?

    SS 6.0 has a bigger map, extra factions, reskins for captains, generals and faction leaders, includes reskins for major factions and has the max amount of units and settlements

    not to mention the AI balancing, but since its not released I'd have to say it has to be that mysterious allure that everyone loves


    so yea, basically what EF said :P
    Last edited by 00jebus; 04-11-2008 at 18:32.
    WotB: Timarchos Anaias Mysiakes, marching round the arche beating up rebels

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  9. #9
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Mod or not?

    Broken Crescent is my favorite, but I also voted for SS 6.0. That mod has a fairly large, strong team who appear to be dedicated to taking advantage of every known modding trick out there to polish up the game. If I end up getting Kingdoms, I'll definitely be giving it a try, and I think it could make for some fun MP action.


  10. #10
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Mod or not?

    I picked SS 4

    I would prefer SS 6 personally but I thought picking the Kingdoms mod would exclude people since not everyone wants Kingdoms.

    So, if we decide on a M2TW mod, I vote 4. If we move to Kingdoms, I vote 6.

    If it's RTW, I don't know enough about those mods so I'll go with whatever.


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  11. #11
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Mod or not?

    Quote Originally Posted by 00jebus
    SS 6.0 has a bigger map, extra factions, reskins for captains, generals and faction leaders, includes reskins for major factions and has the max amount of units and settlements

    not to mention the AI balancing, but since its not released I'd have to say it has to be that mysterious allure that everyone loves


    so yea, basically what EF said :P
    Indeed, but my point was the two of you appear to be saying that if we use a Kingdoms mod you want SS 6.0, but if we use a mod for Vanilla MII:TW you do not want SS 4.0. Is this true, and are these your reasons?

    Myself, I voted for both. They are not in direct competition with each other, so the issue of which one to use would be the same as deciding whether or not to use kingdoms.

  12. #12
    Member Member Ferret's Avatar
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    Default Re: Mod or not?

    I did not vote for 4.0 as if we played on M2 without Kingdoms then I'd rather play BC. Just as I would play RS if we played RTW.

  13. #13
    Member Member 5 Card Draw Champion, Mini Pool 2 Champion, Ice Hockey Champion, Mahjong Connect Champion Northnovas's Avatar
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    Default Re: Mod or not?

    Not having Kingdoms I would have to go with SS4.1 or at least something that FH has modded.

  14. #14
    Peter von Kastilien - RIP Member gibsonsg91921's Avatar
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    Default Re: Mod or not?

    I said vanilla or FH's mod. Not to rain on your parades, though.
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  15. #15
    Member Member Ferret's Avatar
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    Default Re: Mod or not?

    so far it looks as if BC is the favourite, I know 6.0 has more votes but 5 people said they wouldn't play if we did Kngdoms or said that they'd rather it was M2. It looks close though...

  16. #16
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Mod or not?

    I know it might be a little tedious, but, can someone explain to me what the main aspects are of these mods?

    I have no idea what to vote for because I simply don't know.

  17. #17
    Peter von Kastilien - RIP Member gibsonsg91921's Avatar
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    Default Re: Mod or not?

    I told my mom Stainless Steel 4.1 was 300 mb and she said size isn't the issue, it's the fact that if her computer breaks there's no one to get mad at. lol
    The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.

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  18. #18
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Mod or not?

    Essentially we have:

    SS4.1 is a non-Kingdoms improvement over vanilla MTW2. Same basic area, with some expansion of the larger map. The campaign has titles that can be assigned and traded, some AI buffs, and is generally slower but mostly the same as Vanilla

    Broken Crescent is compatible with all current versions (MTW2 1.2/1.3 and Kingdoms). It's a complete reset of the map, removing Europe and recentering on the area between the Kiev-Constantinople-Aswan line all the way east to India. Very few of the regions and none of the units are carried over from vanilla. There are some titles, but they're handled a little differently from SS. Population growth is much, much slower so sacking a town or castle is a really brutal act, the same is true of religious conversion. It's difficult and priests are quite rare. Also nations have limited 'Area of Recruitment' zones within which their professional soldiers are available. Did it ever make sense to take Gaza as England and starting training hordes of longbowmen the next year? No. In BC you can't do that.

    FH's mod essentially leaves the core of vanilla intact, but improves most of the aspects that CA left half finished. KotRfix but with more features and more polish.

    Rome and it's mods someone else will have to comment on.

    SS6.0 is not yet out, but supposed to be coming soon. It's a further expansion on the same themes as SS4.1, but with every new or added feature that the Kingdoms expansion has made possible, including more factions, more unit variety, and a larger map. There is a lot of hype around the mod, and reading even a little about it makes it hard not to be excited, but it requires Kingdoms. I expect that from this point on almost all new mods will require Kingdoms.

    Does that help? I'm quite familiar with Broken Crescent if you have any questions about it, but I ditched SS4.1 a long time ago so someone else might be better informed there.


  19. #19
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Mod or not?

    Thanks Ramses.

    At this stage I'd be leaning towards BC or FH's mod.

    I'm not even sure I can buy Kingdoms in Switzerland now.

  20. #20
    Member Member Ferret's Avatar
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    Default Re: Mod or not?

    Ill put links in the first popst that lead to the forums of the mods, it should make it easier to get a feel for them and see some screenies.

  21. #21
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Mod or not?

    Quote Originally Posted by Elite Ferret
    Ill put links in the first popst that lead to the forums of the mods, it should make it easier to get a feel for them and see some screenies.
    Thanks EF, that would be great.

  22. #22
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Mod or not?

    My link is missing in post 1, but its easy to find in my sig
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  23. #23
    Member Member Ferret's Avatar
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    Default Re: Mod or not?

    yeah sorry I couldn't find it :(

    I'll put it in now.

  24. #24

    Default Re: Mod or not?

    We should play as the ERE in BC, I didn't play in KotR though so my opinion might not mean so much.

  25. #25
    be champions Member 00jebus's Avatar
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    Default Re: Mod or not?

    ERE in BC

    pro's: keeps roman theme of these games (doesn't really matter I guess), BC provides very nice units for battle reports, some titles avaliable for roleplaying

    con's: edge of map means limited arguments over who gets armies/funds, army is alot like HRE in vanilla (good spearmen and heavy cav. but lacks horse archers and high quality foot archers), far away from the monguls so whoever hosts will probably end up giving the AI alot of bonus'
    WotB: Timarchos Anaias Mysiakes, marching round the arche beating up rebels

    LotR: Lisas Attaliedas, currently in reserve

  26. #26
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Mod or not?

    Unless there is some serious dissent with my conclusions in the other two polls, I think we should conclude that vanilla M2TW will be the next game engine. It might be a good idea to make another mod poll that lists only mods for vanilla M2TW. I would love SS 6.0, but not much point in voting for it if we're not running Kingdoms.


  27. #27
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Mod or not?

    The poll here was a multiple choice poll, so people could select several options (both M2TW and Kingdoms)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  28. #28
    Member Member Ferret's Avatar
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    Default Re: Mod or not?

    still I think it would be best to put up another, I'd actually like to add a vote to SS4.1 now that it is certain we will use M2.

  29. #29
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Mod or not?

    I second that motion.

  30. #30
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Mod or not?

    I'd be fine with sticking with vanilla. But if enough people want SS 4, I'd be fine with that too.


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