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  1. #1

    Default Re: question: changing unit points

    Proper RTW command line parameter is "show_err" or "show_error" ?

    You can pass RTW parameters to ebconfig.xml file using syntax:
    Code:
    -rtwoptions " -show_err"
    This syntax is not correct because it send -show_err parameter to Trivial Script and trivial script just doesnt know what to do with it.

    "C:\Documents and Settings\...\Rome - Total War - EB 1.1\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player" -show_err
    As mentioned above it should be:
    Code:
    "C:\Documents and Settings\...\Rome - Total War - EB 1.1\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player" -rtwoptions " -show_err"
    Last edited by LorDBulA; 04-17-2008 at 21:33.

  2. #2

    Default Re: question: changing unit points

    thank you lord.
    question (yes...) :
    you typed all the message that should be in the shortcut.
    in the end you wrote: -rtwoptions " -show_err"
    are those -"- necessary?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  3. #3

    Default Re: question: changing unit points

    well, one more info:
    the shortcut hasn't the EB icon, just a typical windows icon. i don't know why it changes. should i wonder about it?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  4. #4
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: question: changing unit points

    Right click your shortcut and click on the properties section. Click on change icon and direct it to your EB directory to change it to the EB icon. Or you can use any other icon you want.

    Change the icons of every application on the desktop! Change their names to correspond to what they should be. A hilarious prank!
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  5. #5

    Default Re: question: changing unit points

    I can assure you that Vista has nothing to do with RTW's (quite frankly, limited) ability to tell you what went wrong. (Ever tried to copy a beta of EB1.0 file by file; folder by folder over to see where the CTD came from? ... I have... )

    However now you mention it: export_descr_characters_traits.txt (edct from now on!) is very sensitive. Basically put: if you tell Notepad to encode it's txt files in Unicode, and you then proceed to edit the edct --> CTD.

    However, and here is where it becomes rather enjoyable, if you edit the Description files in anything but Unicode (UTF-8) you will get all sorts of weird 'character does not exist' symbols...

    And for some files it doesn't make a blind bit of difference...?

    So I suggest that if you encounter a CTD to what appears to've been a very, very non-CTD-able change (adding a comment on a separate line for instance; commenting out a Hidden attribute somewhere) --> try and change the encoding of your file... (Requires you to save as & overwrite the old one.)
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  6. #6
    Strategos Autokrator Member Megas Pyrrhos's Avatar
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    Default Re: question: changing unit points

    Quote Originally Posted by Tellos Athenaios
    I can assure you that Vista has nothing to do with RTW's (quite frankly, limited) ability to tell you what went wrong. (Ever tried to copy a beta of EB1.0 file by file; folder by folder over to see where the CTD came from? ... I have... )

    However now you mention it: export_descr_characters_traits.txt (edct from now on!) is very sensitive. Basically put: if you tell Notepad to encode it's txt files in Unicode, and you then proceed to edit the edct --> CTD.

    However, and here is where it becomes rather enjoyable, if you edit the Description files in anything but Unicode (UTF-8) you will get all sorts of weird 'character does not exist' symbols...

    And for some files it doesn't make a blind bit of difference...?

    So I suggest that if you encounter a CTD to what appears to've been a very, very non-CTD-able change (adding a comment on a separate line for instance; commenting out a Hidden attribute somewhere) --> try and change the encoding of your file... (Requires you to save as & overwrite the old one.)

    I love you Tellos. My Notepad was set to encode things in unicode, which I've apparently edited everything in, including the edct, in that code. That would explain why simple additions to it that I knew were 99.9 percent likely to NOT CTD, made it CTD.

  7. #7

    Default Re: question: changing unit points

    Quote Originally Posted by belliger
    thank you lord.
    question (yes...) :
    you typed all the message that should be in the shortcut.
    in the end you wrote: -rtwoptions " -show_err"
    are those -"- necessary?
    Yes it is.

    However if you want to rid yourself of the burden of proper syntax for your shortcut... You can always use the Configuration shortcut; and tick the boxes that apply to your desired configuration. Then Save & Exit; or run EB will apply & keep these settings preserved ...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  8. #8

    Default Re: question: changing unit points

    other question:
    now the game works, with the changes and so on.
    but: i noticed =>
    => about cavalry - that i cannot change 'medium horse' with 'saddle horse'. it crashes
    => about infantry - i cannot add 'testudo' attribute to the units that don't have it on default. i explain: when i play a battle, the 'testudo' icn appears on the unit screen. but when i order it, the soldiers start to prepare for testudo => get in formation, square themselves .., but just before putting their shields... the game does CTD.

    what to do????
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

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