So a few more have cropped up.
12. How does the game determine which sea a port connects to? The SetPort:: lines in the startpos files place the port on the map grid(X, Y, with the 3rd number being facing?), is it just the graphic placement that determines this, or is there another file/connection I'm missing? First SeaRegion that appears in the SetNeighbours line for the land region?
13. The "POP." field for a region's SetAttributes line is for the unrest factor, correct?
14. There seems to be an inconsistency between VI's PDF techtree and the VIKING.TXT regarding the royal offices from the Royal Hall and Royal Armoury. Just some typos?
15. What determines the battle map used? My guesses based on the startpos files and the repository thread: the SetBorderInfo line will determine the map when attacking from the first column region to the second, with "land lie" (inland/coastal) and "vista" (flat/hilly/etc) choosing the battle map type, and river/no_river deciding on bridge battles. The SetAttributes line for a region is used for castle assaults, sallies, and rebellions, with "region attributes" determining the map type. Is this correct?
Many thanks.![]()
Bookmarks