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  1. #1
    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions

    You guys are just mean.

    Along these same lines...

    16. What determines the starting religious percentages in a province? There is the faction culture and religion, as well as a culture defined for each province in the startpos file. But how do the small percentages of heretics and Jews creep into the equation?

    17. The "RegionID troop advantage" column in the unit_prod files in the GnomeEditor, this determines the provinces that give valour bonuses, correct? The column comment is a little vague. Looking through the units, it looks about right (although I'm not sure about Clansmen in VI getting bonuses in 3 provinces ).
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Game mechanics questions

    You guys are just mean
    Aah, you say the nicest things

    #16 -- religion will be influenced by those things, but also religious buildings and agents, and those in neighbouring provinces - "faith propagation" does leak across borders. I don't know where the minor ones come from, probably just a residue of the owner's culture not exerting maximum effect at the beginning, possibly related to the rebelliousness quotient, too.

    #17 -- I didn't know about 3 provinces for clansmen bonus either! As you will have gathered from this, more than one province can give a bonus, but IIRC only one will show the tooltip for it on the province parchment, same as multiple units in one province, only one unit will show on the parchment (hence the "hidden" bonus for assassins in Syria)
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    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions

    Another one, probably pretty easy for you modding pros:

    18. What determines if a ship can enter a particular sea region?
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    Default Re: Game mechanics questions

    Yes, the rebellion rate can be rised as you wish. I kept around a ridiculously rebellious 6-7 on average campaign once. The idea was that the computer would expand more slowly and surely (instead of spreading and collapsing) and it had been done successfully by other people with rebellion rates of three-four. My stat proved too much for the AI to handle, and the smaller factions were massacred very early by their own peasants :p
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Game mechanics questions

    Quote Originally Posted by The Unknown Guy
    Yes, the rebellion rate can be rised as you wish. I kept around a ridiculously rebellious 6-7 on average campaign once. The idea was that the computer would expand more slowly and surely (instead of spreading and collapsing) and it had been done successfully by other people with rebellion rates of three-four. My stat proved too much for the AI to handle, and the smaller factions were massacred very early by their own peasants :p
    Caravel set the rebellion rate to 2-3 (I forget which) in the Pocket Mod, and it seems to work pretty well. Haven't had much of a chance to play it a whole lot, though, so don't quote me on that yet.
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    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions

    Quote Originally Posted by drone
    18. What determines if a ship can enter a particular sea region?
    Never mind on this one, I think I figured it out while searching the library. The ship's range value is the number of "steps" to touch land. A coastal sea region touches land, and is open to any ship with a range of 1. A sea region that doesn't touch land, but does touch a coastal sea region, requires a range of 2 to enter. And so on. I assume range also determining sinkability by storms, but wouldn't be surprised if it doesn't.

    19. Morale on the field of battle. There are morale penalties assessed to units when nearby friendly units rout. Any idea what "nearby" means, distance-wise? The penalties assessed for unit casualties, are those applied based on the full-strength size of the unit, or what they go into battle with?
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Game mechanics questions

    19. Morale on the field of battle. There are morale penalties assessed to units when nearby friendly units rout. Any idea what "nearby" means, distance-wise? The penalties assessed for unit casualties, are those applied based on the full-strength size of the unit, or what they go into battle with?
    Hmmm, "nearby" I'm not sure on, I've never really got to grips with distance conversions, but I expect it would be similar in range to the general-proximity morale bonus, but that's just a guess....

    I believe the unit-casualty morale loss is based on full-size units, but I could be wrong. There are complicating factors eg smaller (diminished) units -- statistically speaking -- are more likely to have higher valour which slightly offsets morale effects, and I expect it also skews the "outnumbered by enemy" morale hit as well, as a smaller unit is more outnumbered.
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    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions

    It might be based on the number at the battle start. I was perusing the Historical Battles files last night after I asked this. There are units with all kinds of weird starting numbers there, that don't really match the unit size conventions from the campaign, things like 60 Longbowmen and 120 Chivalric Sergeants in the same fight. I would imagine then that the morale penalty gets based on the starting number of men, since the engine can't assume a unit size.
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    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions

    20. UNIT_PROD.TXT unit costs and support costs. The unit cost is for an unscaled unit with men = Number of Men column. Pretty straightforward. How does the support cost value become an actual cost per turn? It's not making much sense when I try to figure out the formula. Not seeing how a unit of 60 Clansmen (original cost 100 florins), with a support cost of 2, equals 22 florins per turn.

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    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

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