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  1. #1
    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions

    20. UNIT_PROD.TXT unit costs and support costs. The unit cost is for an unscaled unit with men = Number of Men column. Pretty straightforward. How does the support cost value become an actual cost per turn? It's not making much sense when I try to figure out the formula. Not seeing how a unit of 60 Clansmen (original cost 100 florins), with a support cost of 2, equals 22 florins per turn.

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  2. #2
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Game mechanics questions

    That would be support cost * #men in unit / 8 rounded down.


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    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions



    21. Has there been any in-depth analysis done on what causes unit fatigue levels to change? Not necessarily high armour levels in deserts, but overall effects of fighting, running, resting, shooting, etc. on the units fatigue level?

    22. Somewhere around here, either a dev or member posted a list of dates for the MTW events. Does anyone recall where that might be? They aren't in the numerology thread, and I can't find it in the modding forums.

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  4. #4

    Default Re: Game mechanics questions

    Quote Originally Posted by drone View Post




    22. Somewhere around here, either a dev or member posted a list of dates for the MTW events. Does anyone recall where that might be? They aren't in the numerology thread, and I can't find it in the modding forums.

    This list? Section 2.11

  5. #5
    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions

    Quote Originally Posted by Timsup2nothin View Post
    This list? Section 2.11
    No, there was an expanded list that had all of the other minor events (Peasant Crusade, Domesday Book, True Cross stuff, etc.) with their dates. The events and their descriptions are in events.txt, but not the years they occur on. I saw it not too long ago, but my memory sucks these days and I can't remember where I found it.
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    Needs more flowers Moderator drone's Avatar
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    Default Re: Game mechanics questions



    23. Is there an easy way to determine the hit points of walls/towers/gates of fortifications, and the number and type of missile defenses they have?

    24. More of an observation than a question. It looks like both the Master Foundry and the Marshal's Palace are both available after building the Demiculverin Towers addon to the Citadel, instead of requiring the Fortress. Probably just a typo in the build_prod file.
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    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

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  7. #7
    Senior Member Senior Member naut's Avatar
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    Default Re: Game mechanics questions

    Quote Originally Posted by drone
    24. More of an observation than a question. It looks like both the Master Foundry and the Marshal's Palace are both available after building the Demiculverin Towers addon to the Citadel, instead of requiring the Fortress. Probably just a typo in the build_prod file.
    Yeh, I'd say so.
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