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  1. #33
    Member Member Knight of the Rose's Avatar
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    Default Re: The Camel Campaign

    WOW I noticed that the number of views of this thread was quite high - well at least compared to other topics, but I hadn't imagined such an outcry. One of the finer things in life is that you learn as long as you live. I've learned two things.

    1) I can't quit this campaign just yet. I'm not allowed to Allright - I'll forget about Rome, try to knock out the Spanish, and at the same time cause some drama at the Egyptian High Court. I've deleted save after the somewhat suicidal mustering for the Italian attack and is now "Back on Track".

    2) In order to make this campaing bearable, I need to mod. The production of four provinces just aren't enough to match the capabilities of the emergent superpowers of Europe. I need to make more camels, and at the same I need just a little more diversion to keep my interest.

    Thus, the goal to beat the game with the original setup is lost. I happily contest, that it is impossible to win 60% as vanilla goes. If somebody else can prove me wrong, by all means go ahead. I don't have the stamina for it.

    So I will try to get Camel Archers a part of my rooster, and train them in my African provinces, and make "normal" camels trainable in all my current provinces. This should give me a more enjoyable setup, and bring me and my camels to the heart of Europe.

    And as to the nature of my camels: The Camels are now as per standard buildt with +2 armour and +5 (I think?) morale upgrades from the two morale buildings (Mosque and Ribat). The camels recruited in Egypt has extra armour, bringing them to +4. And yes - I use them in a somewhat twisted form of combined arms, having "light camels" (no armour, buildt in the beginning of the campaign) as flankers/bait/archer-targets), heavily armoured camels as main center, and high valour camels (veterans from previous battles) as second line gap-stoppers.

    /KotR
    Last edited by Knight of the Rose; 05-30-2008 at 10:02.

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