Results 1 to 29 of 29

Thread: traits and Consuls

  1. #1

    Default traits and Consuls

    Hello, my first post

    Well after enjoing 1.0 and now 1.1 I most say this is a one of a kind mod, the voice mods, the music (brings back memories of Shogun), the gameplay in general and the history of course, make it a charming experience.

    So I'm crusing in my present romani campain, it had been some time since I played one, the game passes very well but I find myself stuck. After passing the year 163BC and having all the necessary buidings and provinces and of course after reading the foruns and FAQ and understanding the general layout of the reforms process, I fing a cronicle lack of Consuls or Ex-Consuls offices with my family members.

    As best as I have studied my campain this seems to be the only lacking factor in transitioning to the Marian era. Not one of my family members olds this office. I have a "Censor" and nothing more.

    I have been paing atention to the script and activating it and have all the fixes the team members suggest, but the absence of the office of Consul is strange.

    Is there any action one sould take to produce a Consul family member in a roleplaing scenario?

    Any suggestions, education or imput would be greatly appreciated.
    Many thanks

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,418

    Default Re: traits and Consuls

    That's bizarre that you've not had any; I'm at 239BC and I've had five already:
    Dentatus, the original faction leader
    Blasio, the one who becomes faction leader
    Scipio Asina, who I think is faction heir for a bit
    Lucius Cornelius Scipio
    Marcus Aurelius Cotta

    As long as you've got patricians with high influence, you should regularly get one or two floating around, and a few who even get a second term as consul.

    But for the Reformator trait, they basically need to be a plebian, which makes it harder to get elected (it's Influence that determines them).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: traits and Consuls

    Quintus, thank you for the reply

    Well the patricians go as hight as quaestor or praetor and then nothing and some plebians too even with the popularis as aposed to optimas but never get to Consul.

    Hummm I'm benning to think something is not well with my installation.

  4. #4
    Member Member thelord's Avatar
    Join Date
    Mar 2008
    Location
    England
    Posts
    161

    Default Re: traits and Consuls

    With the characters you already have with senate offices make them fight lots and lots of battles as it makes them much more liable to be elected for the next office.

  5. #5

    Default Re: traits and Consuls

    I don't think there is anything wrong with your installation pal. On every Romani game I have played on 0.81, 1.0 and 1.1 there have been a shortage of Consuls.

    You have to remember that the Consulship isn't something to be given to any old duffer, it only goes to FMs that deserve it. I try to take Sharp/Charasmatic/Vigorous characters for adoption or marriage. As far as I know, it's not the be all and end all, but it helps.

    Just stick in, a few will come eventually.
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,418

    Default Re: traits and Consuls

    Apparently temples to Ceres aid in creating agitators who favour the Popular cause. Otherwise as people have said, fighting battles tends to help get elected. Especially for praetors who seem stuck there.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: traits and Consuls

    Thanks for the suggestions

    I confess I haven't been roleplaing my family members enough but try to use the most "war like" characters that I have.
    Right now I have two possible candidates to the Consularship, one is faction heir, lets hope one makes it, both are plebeis and popularis.

    Horst Nordfink I hope not, I've invested a great deal of time in my present campain

    Quintus I favor mostly Ceres temples as they give a bonus on trading goods I think.

    Thanks again to all

  8. #8
    The Rabbit Nibbler Member Korlon's Avatar
    Join Date
    Jan 2008
    Location
    Illinois
    Posts
    557

    Default Re: traits and Consuls

    I suggest checking out the EDCT. It gives you information on every trait you ever wanted to know about. You only need 1 command star and 5 influence to get a man consul, but it's only a 20% chance come next spring, so just keep waiting. This is usually why only old people get consulship.
    Ongoing EB Campaigns:
    1.0 Pontos (245 BC)

    Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
    1.1 Saka Rauka Gameplay Guide
    1.1 Lusotannan Gameplay Guide

  9. #9

    Default Re: traits and Consuls

    I studied the EDCT on the EB folder and the trait is there, the strange thing is I can't find one FM with this trait-office, after Praetor and Quaestor very fiew characters get the "Consular" office and I think from the description this is a post-consul office.

    As for the precise "Consul" or "Ex-Consul" they never show on the campain, I mean on a character in my campain.
    Thus I suspect my installation.

    I've also tried the easy way via the console for cheats and after imputing the specific trait it reads as a non-listed trait

    Thanks Korlon

  10. #10
    Member Member fahrenheit's Avatar
    Join Date
    Oct 2007
    Location
    Washington USA
    Posts
    105

    Default Re: traits and Consuls

    If its showing up in your EDCT then theres nothing wrong with your installation. After getting your FM the right attributes its only a matter of luck. In five turns you could get five consuls or in 20 turns you could get zero, I would suggest you be patient and focus on other things because the more you obsess about it the more you will get irritated about it.

    "It's best to shut your mouth and let everyone think you're ignorant, then to open your mouth and prove it."

  11. #11
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: traits and Consuls

    So is it generally not a good idea, roleplay-wise, to have and use a Consular army without having an actual Consul? And then when you do have one.... must you use your Consul to lead it?

    I ask because my 50 year old faction leader became Consul, and of course he's got full or near-full management and influence.... and resides in Rome. I'd hate to take him out to lead an army to a far-off expedition at his age... and leave Rome without a proper ruler. I get conflicted about such things. Taking out governors with high management, losing out on all that mnai! Old dudes... I don't know. I've just been using the same two guys as my main generals, each heading a standard Camillian legion (or at least the kind that is present right from the start). Though lately, I did buff up one of those legions to a near-Consular army for my expedition into Africa... I feel guilty.

  12. #12
    The Rabbit Nibbler Member Korlon's Avatar
    Join Date
    Jan 2008
    Location
    Illinois
    Posts
    557

    Default Re: traits and Consuls

    I don't like having only Consuls leading my Roman armies for the very reason that movement points are extremely low. You're not going to get much done if all the time is spent just moving the army there. So, best to either have no rule about leading an army or just have it expanded to Praetors, and maybe even Tribunes.
    Ongoing EB Campaigns:
    1.0 Pontos (245 BC)

    Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
    1.1 Saka Rauka Gameplay Guide
    1.1 Lusotannan Gameplay Guide

  13. #13
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: traits and Consuls

    Quote Originally Posted by merkava
    Hello, my first post

    Well after enjoing 1.0 and now 1.1 I most say this is a one of a kind mod, the voice mods, the music (brings back memories of Shogun), the gameplay in general and the history of course, make it a charming experience.

    So I'm crusing in my present romani campain, it had been some time since I played one, the game passes very well but I find myself stuck. After passing the year 163BC and having all the necessary buidings and provinces and of course after reading the foruns and FAQ and understanding the general layout of the reforms process, I fing a cronicle lack of Consuls or Ex-Consuls offices with my family members.

    As best as I have studied my campain this seems to be the only lacking factor in transitioning to the Marian era. Not one of my family members olds this office. I have a "Censor" and nothing more.

    I have been paing atention to the script and activating it and have all the fixes the team members suggest, but the absence of the office of Consul is strange.

    Is there any action one sould take to produce a Consul family member in a roleplaing scenario?

    Any suggestions, education or imput would be greatly appreciated.
    Many thanks
    You have a Censor that hasn't had a Consulship?
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  14. #14
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,418

    Default Re: traits and Consuls

    Quote Originally Posted by Korlon
    I don't like having only Consuls leading my Roman armies for the very reason that movement points are extremely low. You're not going to get much done if all the time is spent just moving the army there. So, best to either have no rule about leading an army or just have it expanded to Praetors, and maybe even Tribunes.
    Praetors or Quaestors (particularly given the latter were empowered to act as a governor's legate) certainly. Bit harder to justify with Military Tribunes, given most of them are kids.

    Early in the game when you don't have people with the offices, I go with age. Thus my general should be at least 40.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  15. #15
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: traits and Consuls

    Praetors can lead armies by themselves, as can anyone deputed to lead the army by a magistrate with Imperium.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  16. #16
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: traits and Consuls

    The other issue I have is, can they or must they lead only while they're serving their term in a certain office? I would assume (hope) not, as 4 turns is hardly enough to do anything. So I figure, once they get to a given position that allows for leading armies, from that point on they can do so whenever and for however long they please. Is that a fair assessment?

  17. #17
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,418

    Default Re: traits and Consuls

    Quote Originally Posted by Philipvs Vallindervs Calicvla
    Praetors can lead armies by themselves, as can anyone deputed to lead the army by a magistrate with Imperium.
    Technically a praetorian army is half the size of a consular one. But if that praetor is the gevernor of a province, he'll probably have more than that at his disposal.

    As to going beyond the term of office, in emergencies a magistrate might be prorogued for a year or two. Also once a consul had served their term, they went out to govern a province the following year as a proconsul. If you think that's too brief to do anything, that's kind of the point.

    The whole system was designed to prevent any one man becoming more powerful than all the others, which is why there were at least two of every office (the consuls were supposed to exercise power on alternate days, for example). It's also why many provincial governors would provoke wars with local tribes and aim for a quick victory and peace treaty within their year. There was always the fear someone else might come and replace them as governor, and claim the spoils and glory.
    Last edited by QuintusSertorius; 04-21-2008 at 01:56.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  18. #18

    Default Re: traits and Consuls

    Philipvs Vallindervs Calicvla


    You have a Censor that hasn't had a Consulship?

    It seems to be so, at age 61 he became "Censor" and before he only got the trait "Consular" but never really "Consul" or Ex-Consul", thus I'm confused too.
    Do you find something missing?

    fahrenheit

    Yes I'm beginning to feel a bit annoyed but I'm sticking with the campaign, its been nicely streamlined so far and I'm planing to take on new expansion moves, only thing is I rather finish Gaul with more realistic troops.

    As for command I can't say I play fully in realistic mode, some of my FM serve me for some time and I tend to regionalize them, fixing them in a area of influence.
    Hight rank offials often suffer from move restrictions thus making them in the long term more valuable in settlements.

    And now its late and I'm going to shut down my brainPhilipvs

  19. #19
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: traits and Consuls

    If he has Consular then he's served as Consul. It should be impossible to become Censor without becoming Consul, it's in the code.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  20. #20
    Member Member Revenant's Avatar
    Join Date
    Aug 2003
    Location
    Prague
    Posts
    198

    Default Re: traits and Consuls

    Consular = Ex Consul

  21. #21
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default AW: Re: traits and Consuls

    Quote Originally Posted by Wonderland
    I ask because my 50 year old faction leader became Consul, and of course he's got full or near-full management and influence.... and resides in Rome. I'd hate to take him out to lead an army to a far-off expedition at his age... and leave Rome without a proper ruler.
    That's what you have the Praetor Urbanus for: the highest ranking (and hopefully best) of the Praetors who is, in terms of RTW, the permanent governor of Rome. In the early game with only few FMs and just one major army, I use the Spartan system with one Consul in Rome and one in the field, and don't assign a Praetor Urbanus.

    Later with more theaters of war and more FMs, usually both Consuls are on campaign and Rome is governed by the Praetor Urbanus. He is also responsible to fight down rebells in Central Italy (the South is controlled by a Praetor Peregrinus in Taras, the North by the Praetor Gallia Cisalpina in Bononia). When I can afford it the Urbanus is also supported by a Quaestor to ensure that Rome always has a governor, even when the Praetor is fighting rebells.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  22. #22
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,418

    Default Re: AW: Re: traits and Consuls

    A quaestor to keep the praetor honest, you mean. :p
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  23. #23

    Default Re: traits and Consuls

    Well he never had the trait Consul, of that I'm sure, he was Ex-praetor and then he became Consular and later Censor.
    I would imagen also it would be in the code.

    I only changed two things, I use the BI exe (EB for BI) and I instaled the skins from Darth Stalin but I don't think these would mess with the traits.

  24. #24
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default AW: Re: AW: Re: traits and Consuls

    Quote Originally Posted by QuintusSertorius
    A quaestor to keep the praetor honest, you mean. :p
    You mean, that's the reason why he is a "subject of rumors"?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  25. #25
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: AW: Re: traits and Consuls

    Quote Originally Posted by konny
    That's what you have the Praetor Urbanus for: the highest ranking (and hopefully best) of the Praetors who is, in terms of RTW, the permanent governor of Rome. In the early game with only few FMs and just one major army, I use the Spartan system with one Consul in Rome and one in the field, and don't assign a Praetor Urbanus.

    Later with more theaters of war and more FMs, usually both Consuls are on campaign and Rome is governed by the Praetor Urbanus. He is also responsible to fight down rebells in Central Italy (the South is controlled by a Praetor Peregrinus in Taras, the North by the Praetor Gallia Cisalpina in Bononia). When I can afford it the Urbanus is also supported by a Quaestor to ensure that Rome always has a governor, even when the Praetor is fighting rebells.
    Is that a trait in the game? Don't believe I've ever seen it. If it's not, then do you just rp it? And I assume it can apply to Ex-Praetors yes? Since the term in office is so short.

  26. #26
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default AW: Re: AW: Re: traits and Consuls

    Quote Originally Posted by Wonderland
    Is that a trait in the game?
    Praetor - yes
    Praetor Urbanus - no

    If it's not, then do you just rp it?
    By internal elecetions, yes. I have given up the attempt to create a working cursus honorum by traits because the engine never knows what is needed; for example that you need more Praetors than Aediles after you have conquered Sardina, Sicily and Gallia Cisalpina.

    And I assume it can apply to Ex-Praetors yes? Since the term in office is so short.
    For internal elections I have prolonged the term to five years but dropped the age requirements. Because FMs can only advandce once every five years and due to a 10 years (or 10 battles) military service, I am in the hostircal line of age when they become Praetors - usually around 40.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  27. #27

    Default Re: traits and Consuls

    In response to the message about being a censor before being consul--I've had several fm's become censor and never reach the consulship. Don't know if its a bug or not. I thought the censors were usually the most respected members of the senate and those with a great deal of influence.

  28. #28

    Default Re: traits and Consuls

    An update

    Its 150BC and after one, two more Consuls are elected. One being faction heir gets the reformator trait and...Then all these 3 Consuls have more then 1 star command and a fourth ProConsul is elected in north africa.

    Roma is reforming and training legions...

    I'm off for some more fun

    Don't know if this is correct and proper but a to all

  29. #29
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: traits and Consuls

    Quote Originally Posted by jtareb
    In response to the message about being a censor before being consul--I've had several fm's become censor and never reach the consulship. Don't know if its a bug or not. I thought the censors were usually the most respected members of the senate and those with a great deal of influence.
    Are you certain, it should really be impossible. Censor is the top office and you need all the others first.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO