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  1. #1

    Default traits and Consuls

    Hello, my first post

    Well after enjoing 1.0 and now 1.1 I most say this is a one of a kind mod, the voice mods, the music (brings back memories of Shogun), the gameplay in general and the history of course, make it a charming experience.

    So I'm crusing in my present romani campain, it had been some time since I played one, the game passes very well but I find myself stuck. After passing the year 163BC and having all the necessary buidings and provinces and of course after reading the foruns and FAQ and understanding the general layout of the reforms process, I fing a cronicle lack of Consuls or Ex-Consuls offices with my family members.

    As best as I have studied my campain this seems to be the only lacking factor in transitioning to the Marian era. Not one of my family members olds this office. I have a "Censor" and nothing more.

    I have been paing atention to the script and activating it and have all the fixes the team members suggest, but the absence of the office of Consul is strange.

    Is there any action one sould take to produce a Consul family member in a roleplaing scenario?

    Any suggestions, education or imput would be greatly appreciated.
    Many thanks

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: traits and Consuls

    That's bizarre that you've not had any; I'm at 239BC and I've had five already:
    Dentatus, the original faction leader
    Blasio, the one who becomes faction leader
    Scipio Asina, who I think is faction heir for a bit
    Lucius Cornelius Scipio
    Marcus Aurelius Cotta

    As long as you've got patricians with high influence, you should regularly get one or two floating around, and a few who even get a second term as consul.

    But for the Reformator trait, they basically need to be a plebian, which makes it harder to get elected (it's Influence that determines them).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: traits and Consuls

    Quintus, thank you for the reply

    Well the patricians go as hight as quaestor or praetor and then nothing and some plebians too even with the popularis as aposed to optimas but never get to Consul.

    Hummm I'm benning to think something is not well with my installation.

  4. #4
    Member Member thelord's Avatar
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    Default Re: traits and Consuls

    With the characters you already have with senate offices make them fight lots and lots of battles as it makes them much more liable to be elected for the next office.

  5. #5

    Default Re: traits and Consuls

    I don't think there is anything wrong with your installation pal. On every Romani game I have played on 0.81, 1.0 and 1.1 there have been a shortage of Consuls.

    You have to remember that the Consulship isn't something to be given to any old duffer, it only goes to FMs that deserve it. I try to take Sharp/Charasmatic/Vigorous characters for adoption or marriage. As far as I know, it's not the be all and end all, but it helps.

    Just stick in, a few will come eventually.
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  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: traits and Consuls

    Apparently temples to Ceres aid in creating agitators who favour the Popular cause. Otherwise as people have said, fighting battles tends to help get elected. Especially for praetors who seem stuck there.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: traits and Consuls

    Thanks for the suggestions

    I confess I haven't been roleplaing my family members enough but try to use the most "war like" characters that I have.
    Right now I have two possible candidates to the Consularship, one is faction heir, lets hope one makes it, both are plebeis and popularis.

    Horst Nordfink I hope not, I've invested a great deal of time in my present campain

    Quintus I favor mostly Ceres temples as they give a bonus on trading goods I think.

    Thanks again to all

  8. #8
    Member Member fahrenheit's Avatar
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    Default Re: traits and Consuls

    If its showing up in your EDCT then theres nothing wrong with your installation. After getting your FM the right attributes its only a matter of luck. In five turns you could get five consuls or in 20 turns you could get zero, I would suggest you be patient and focus on other things because the more you obsess about it the more you will get irritated about it.

    "It's best to shut your mouth and let everyone think you're ignorant, then to open your mouth and prove it."

  9. #9
    Resident Pessimist Member Dooz's Avatar
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    Default Re: traits and Consuls

    So is it generally not a good idea, roleplay-wise, to have and use a Consular army without having an actual Consul? And then when you do have one.... must you use your Consul to lead it?

    I ask because my 50 year old faction leader became Consul, and of course he's got full or near-full management and influence.... and resides in Rome. I'd hate to take him out to lead an army to a far-off expedition at his age... and leave Rome without a proper ruler. I get conflicted about such things. Taking out governors with high management, losing out on all that mnai! Old dudes... I don't know. I've just been using the same two guys as my main generals, each heading a standard Camillian legion (or at least the kind that is present right from the start). Though lately, I did buff up one of those legions to a near-Consular army for my expedition into Africa... I feel guilty.

  10. #10
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: traits and Consuls

    I don't like having only Consuls leading my Roman armies for the very reason that movement points are extremely low. You're not going to get much done if all the time is spent just moving the army there. So, best to either have no rule about leading an army or just have it expanded to Praetors, and maybe even Tribunes.
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    Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
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  11. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: traits and Consuls

    Quote Originally Posted by Korlon
    I don't like having only Consuls leading my Roman armies for the very reason that movement points are extremely low. You're not going to get much done if all the time is spent just moving the army there. So, best to either have no rule about leading an army or just have it expanded to Praetors, and maybe even Tribunes.
    Praetors or Quaestors (particularly given the latter were empowered to act as a governor's legate) certainly. Bit harder to justify with Military Tribunes, given most of them are kids.

    Early in the game when you don't have people with the offices, I go with age. Thus my general should be at least 40.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  12. #12
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: traits and Consuls

    Praetors can lead armies by themselves, as can anyone deputed to lead the army by a magistrate with Imperium.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  13. #13
    Whatever Member konny's Avatar
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    Default AW: Re: traits and Consuls

    Quote Originally Posted by Wonderland
    I ask because my 50 year old faction leader became Consul, and of course he's got full or near-full management and influence.... and resides in Rome. I'd hate to take him out to lead an army to a far-off expedition at his age... and leave Rome without a proper ruler.
    That's what you have the Praetor Urbanus for: the highest ranking (and hopefully best) of the Praetors who is, in terms of RTW, the permanent governor of Rome. In the early game with only few FMs and just one major army, I use the Spartan system with one Consul in Rome and one in the field, and don't assign a Praetor Urbanus.

    Later with more theaters of war and more FMs, usually both Consuls are on campaign and Rome is governed by the Praetor Urbanus. He is also responsible to fight down rebells in Central Italy (the South is controlled by a Praetor Peregrinus in Taras, the North by the Praetor Gallia Cisalpina in Bononia). When I can afford it the Urbanus is also supported by a Quaestor to ensure that Rome always has a governor, even when the Praetor is fighting rebells.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  14. #14
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Re: traits and Consuls

    A quaestor to keep the praetor honest, you mean. :p
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  15. #15
    Whatever Member konny's Avatar
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    Default AW: Re: AW: Re: traits and Consuls

    Quote Originally Posted by QuintusSertorius
    A quaestor to keep the praetor honest, you mean. :p
    You mean, that's the reason why he is a "subject of rumors"?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  16. #16
    Resident Pessimist Member Dooz's Avatar
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    Default Re: AW: Re: traits and Consuls

    Quote Originally Posted by konny
    That's what you have the Praetor Urbanus for: the highest ranking (and hopefully best) of the Praetors who is, in terms of RTW, the permanent governor of Rome. In the early game with only few FMs and just one major army, I use the Spartan system with one Consul in Rome and one in the field, and don't assign a Praetor Urbanus.

    Later with more theaters of war and more FMs, usually both Consuls are on campaign and Rome is governed by the Praetor Urbanus. He is also responsible to fight down rebells in Central Italy (the South is controlled by a Praetor Peregrinus in Taras, the North by the Praetor Gallia Cisalpina in Bononia). When I can afford it the Urbanus is also supported by a Quaestor to ensure that Rome always has a governor, even when the Praetor is fighting rebells.
    Is that a trait in the game? Don't believe I've ever seen it. If it's not, then do you just rp it? And I assume it can apply to Ex-Praetors yes? Since the term in office is so short.

  17. #17
    Whatever Member konny's Avatar
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    Default AW: Re: AW: Re: traits and Consuls

    Quote Originally Posted by Wonderland
    Is that a trait in the game?
    Praetor - yes
    Praetor Urbanus - no

    If it's not, then do you just rp it?
    By internal elecetions, yes. I have given up the attempt to create a working cursus honorum by traits because the engine never knows what is needed; for example that you need more Praetors than Aediles after you have conquered Sardina, Sicily and Gallia Cisalpina.

    And I assume it can apply to Ex-Praetors yes? Since the term in office is so short.
    For internal elections I have prolonged the term to five years but dropped the age requirements. Because FMs can only advandce once every five years and due to a 10 years (or 10 battles) military service, I am in the hostircal line of age when they become Praetors - usually around 40.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  18. #18
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: traits and Consuls

    Quote Originally Posted by merkava
    Hello, my first post

    Well after enjoing 1.0 and now 1.1 I most say this is a one of a kind mod, the voice mods, the music (brings back memories of Shogun), the gameplay in general and the history of course, make it a charming experience.

    So I'm crusing in my present romani campain, it had been some time since I played one, the game passes very well but I find myself stuck. After passing the year 163BC and having all the necessary buidings and provinces and of course after reading the foruns and FAQ and understanding the general layout of the reforms process, I fing a cronicle lack of Consuls or Ex-Consuls offices with my family members.

    As best as I have studied my campain this seems to be the only lacking factor in transitioning to the Marian era. Not one of my family members olds this office. I have a "Censor" and nothing more.

    I have been paing atention to the script and activating it and have all the fixes the team members suggest, but the absence of the office of Consul is strange.

    Is there any action one sould take to produce a Consul family member in a roleplaing scenario?

    Any suggestions, education or imput would be greatly appreciated.
    Many thanks
    You have a Censor that hasn't had a Consulship?
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

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