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  1. #1
    Member Member fahrenheit's Avatar
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    Default Re: traits and Consuls

    If its showing up in your EDCT then theres nothing wrong with your installation. After getting your FM the right attributes its only a matter of luck. In five turns you could get five consuls or in 20 turns you could get zero, I would suggest you be patient and focus on other things because the more you obsess about it the more you will get irritated about it.

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  2. #2
    Resident Pessimist Member Dooz's Avatar
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    Default Re: traits and Consuls

    So is it generally not a good idea, roleplay-wise, to have and use a Consular army without having an actual Consul? And then when you do have one.... must you use your Consul to lead it?

    I ask because my 50 year old faction leader became Consul, and of course he's got full or near-full management and influence.... and resides in Rome. I'd hate to take him out to lead an army to a far-off expedition at his age... and leave Rome without a proper ruler. I get conflicted about such things. Taking out governors with high management, losing out on all that mnai! Old dudes... I don't know. I've just been using the same two guys as my main generals, each heading a standard Camillian legion (or at least the kind that is present right from the start). Though lately, I did buff up one of those legions to a near-Consular army for my expedition into Africa... I feel guilty.

  3. #3
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: traits and Consuls

    I don't like having only Consuls leading my Roman armies for the very reason that movement points are extremely low. You're not going to get much done if all the time is spent just moving the army there. So, best to either have no rule about leading an army or just have it expanded to Praetors, and maybe even Tribunes.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: traits and Consuls

    Quote Originally Posted by Korlon
    I don't like having only Consuls leading my Roman armies for the very reason that movement points are extremely low. You're not going to get much done if all the time is spent just moving the army there. So, best to either have no rule about leading an army or just have it expanded to Praetors, and maybe even Tribunes.
    Praetors or Quaestors (particularly given the latter were empowered to act as a governor's legate) certainly. Bit harder to justify with Military Tribunes, given most of them are kids.

    Early in the game when you don't have people with the offices, I go with age. Thus my general should be at least 40.
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    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: traits and Consuls

    Praetors can lead armies by themselves, as can anyone deputed to lead the army by a magistrate with Imperium.
    "If it wears trousers generally I don't pay attention."

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    Resident Pessimist Member Dooz's Avatar
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    Default Re: traits and Consuls

    The other issue I have is, can they or must they lead only while they're serving their term in a certain office? I would assume (hope) not, as 4 turns is hardly enough to do anything. So I figure, once they get to a given position that allows for leading armies, from that point on they can do so whenever and for however long they please. Is that a fair assessment?

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: traits and Consuls

    Quote Originally Posted by Philipvs Vallindervs Calicvla
    Praetors can lead armies by themselves, as can anyone deputed to lead the army by a magistrate with Imperium.
    Technically a praetorian army is half the size of a consular one. But if that praetor is the gevernor of a province, he'll probably have more than that at his disposal.

    As to going beyond the term of office, in emergencies a magistrate might be prorogued for a year or two. Also once a consul had served their term, they went out to govern a province the following year as a proconsul. If you think that's too brief to do anything, that's kind of the point.

    The whole system was designed to prevent any one man becoming more powerful than all the others, which is why there were at least two of every office (the consuls were supposed to exercise power on alternate days, for example). It's also why many provincial governors would provoke wars with local tribes and aim for a quick victory and peace treaty within their year. There was always the fear someone else might come and replace them as governor, and claim the spoils and glory.
    Last edited by QuintusSertorius; 04-21-2008 at 01:56.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
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  8. #8

    Default Re: traits and Consuls

    Philipvs Vallindervs Calicvla


    You have a Censor that hasn't had a Consulship?

    It seems to be so, at age 61 he became "Censor" and before he only got the trait "Consular" but never really "Consul" or Ex-Consul", thus I'm confused too.
    Do you find something missing?

    fahrenheit

    Yes I'm beginning to feel a bit annoyed but I'm sticking with the campaign, its been nicely streamlined so far and I'm planing to take on new expansion moves, only thing is I rather finish Gaul with more realistic troops.

    As for command I can't say I play fully in realistic mode, some of my FM serve me for some time and I tend to regionalize them, fixing them in a area of influence.
    Hight rank offials often suffer from move restrictions thus making them in the long term more valuable in settlements.

    And now its late and I'm going to shut down my brainPhilipvs

  9. #9
    Whatever Member konny's Avatar
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    Default AW: Re: traits and Consuls

    Quote Originally Posted by Wonderland
    I ask because my 50 year old faction leader became Consul, and of course he's got full or near-full management and influence.... and resides in Rome. I'd hate to take him out to lead an army to a far-off expedition at his age... and leave Rome without a proper ruler.
    That's what you have the Praetor Urbanus for: the highest ranking (and hopefully best) of the Praetors who is, in terms of RTW, the permanent governor of Rome. In the early game with only few FMs and just one major army, I use the Spartan system with one Consul in Rome and one in the field, and don't assign a Praetor Urbanus.

    Later with more theaters of war and more FMs, usually both Consuls are on campaign and Rome is governed by the Praetor Urbanus. He is also responsible to fight down rebells in Central Italy (the South is controlled by a Praetor Peregrinus in Taras, the North by the Praetor Gallia Cisalpina in Bononia). When I can afford it the Urbanus is also supported by a Quaestor to ensure that Rome always has a governor, even when the Praetor is fighting rebells.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  10. #10
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Re: traits and Consuls

    A quaestor to keep the praetor honest, you mean. :p
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #11
    Whatever Member konny's Avatar
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    Default AW: Re: AW: Re: traits and Consuls

    Quote Originally Posted by QuintusSertorius
    A quaestor to keep the praetor honest, you mean. :p
    You mean, that's the reason why he is a "subject of rumors"?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  12. #12
    Resident Pessimist Member Dooz's Avatar
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    Default Re: AW: Re: traits and Consuls

    Quote Originally Posted by konny
    That's what you have the Praetor Urbanus for: the highest ranking (and hopefully best) of the Praetors who is, in terms of RTW, the permanent governor of Rome. In the early game with only few FMs and just one major army, I use the Spartan system with one Consul in Rome and one in the field, and don't assign a Praetor Urbanus.

    Later with more theaters of war and more FMs, usually both Consuls are on campaign and Rome is governed by the Praetor Urbanus. He is also responsible to fight down rebells in Central Italy (the South is controlled by a Praetor Peregrinus in Taras, the North by the Praetor Gallia Cisalpina in Bononia). When I can afford it the Urbanus is also supported by a Quaestor to ensure that Rome always has a governor, even when the Praetor is fighting rebells.
    Is that a trait in the game? Don't believe I've ever seen it. If it's not, then do you just rp it? And I assume it can apply to Ex-Praetors yes? Since the term in office is so short.

  13. #13
    Whatever Member konny's Avatar
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    Default AW: Re: AW: Re: traits and Consuls

    Quote Originally Posted by Wonderland
    Is that a trait in the game?
    Praetor - yes
    Praetor Urbanus - no

    If it's not, then do you just rp it?
    By internal elecetions, yes. I have given up the attempt to create a working cursus honorum by traits because the engine never knows what is needed; for example that you need more Praetors than Aediles after you have conquered Sardina, Sicily and Gallia Cisalpina.

    And I assume it can apply to Ex-Praetors yes? Since the term in office is so short.
    For internal elections I have prolonged the term to five years but dropped the age requirements. Because FMs can only advandce once every five years and due to a 10 years (or 10 battles) military service, I am in the hostircal line of age when they become Praetors - usually around 40.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  14. #14

    Default Re: traits and Consuls

    In response to the message about being a censor before being consul--I've had several fm's become censor and never reach the consulship. Don't know if its a bug or not. I thought the censors were usually the most respected members of the senate and those with a great deal of influence.

  15. #15

    Default Re: traits and Consuls

    An update

    Its 150BC and after one, two more Consuls are elected. One being faction heir gets the reformator trait and...Then all these 3 Consuls have more then 1 star command and a fourth ProConsul is elected in north africa.

    Roma is reforming and training legions...

    I'm off for some more fun

    Don't know if this is correct and proper but a to all

  16. #16
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: traits and Consuls

    Quote Originally Posted by jtareb
    In response to the message about being a censor before being consul--I've had several fm's become censor and never reach the consulship. Don't know if its a bug or not. I thought the censors were usually the most respected members of the senate and those with a great deal of influence.
    Are you certain, it should really be impossible. Censor is the top office and you need all the others first.
    "If it wears trousers generally I don't pay attention."

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