Quote Originally Posted by CBR
If one stripped a heavily armoured unit it would not be better versus an AP unit. According to the spreadsheet a FMAA would have 4 less in defense if no armour. Any armour above 3 adds just 1 to defense so its the same principle as armour upgrades ingame.

Hope that is clear enough.
Actually, no, it isn't. But thanks for the quick and thorough reply! Here's the cake: I'm wondering if the engine converts the armour value in the Unit_Prod into defense in-game, after the calculations on bonuses are made? I suppose I could refrase as follows:

We assume that a unit with 3 attack hits a unit of 3 defense & 3 armour. The attacking unit has no AP bonus. What, now, is the attack value measured against: 3 (as in the defense value alone) or 6 (as in defense + armour)? If the same unit (3 defense & 3 armour) gets hit by a unit with 3 attack that is AP, it goes without saying that the attack value bumps to 4, but is it measured against 3 or 6 as suggested above?

In other words - do AP-units confer more "percentual damage" (strictly figuratively speaking) to armoured targets than they do to non armoured ones?

Rgrds
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