Results 1 to 30 of 231

Thread: OOC Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: OOC Thread

    A PvP siege falls under the rules of a PvP battle: thus, it's up the umpire of the battle. If the umpire is me, this is how I would do it (and am doing it during the Test Game):

    Attacks can be made at any time, as long as the attacking army has seige engines of some kind, either artillery or the typical ladders/rams/towers type. I will not allow spies to open gates in PvP, however I will allow betrayals like deguerra had planned at Staufen during the Cataclysm. Every turn that the besieging army remains next to the besieged city, I will allow it to use the same number of build points that it would get by besieging an AI faction city. Those build points can be turned into ladders/rams/towers in exactly the same manner. If the besieger decides to attack, they will have access to whatever siege engines they have built and whatever artillery they have brought with them.

    For instance, Ignoramus could attack Dijon immediately because he has a ballista which could open a way into the city. If he attacked right now, he would have to rely exclusively on the ballista to get inside. If he waited a turn, he could build a few ladders, etc. to go along with the ballista.

    I will ignore attrition because it would be a pain in the butt and TW-style garrison attrition is absurd anyway. Historically, besieging armies almost always took more losses due to attrition than besieged armies due to their much large size and lack of access to the stockpiles inside the city/castle.


  2. #2
    The Count of Bohemia Senior Member Cecil XIX's Avatar
    Join Date
    Oct 2005
    Location
    Neo-Richmond
    Posts
    2,434
    Blog Entries
    4

    Default Re: OOC Thread

    Quote Originally Posted by TinCow
    I will ignore attrition because it would be a pain in the butt and TW-style garrison attrition is absurd anyway. Historically, besieging armies almost always took more losses due to attrition than besieged armies due to their much large size and lack of access to the stockpiles inside the city/castle.
    Ah, I miss MTW. At least in that game you couldn't lay siege to a settlement for a theoretically infinite amount of time.
    Last edited by Cecil XIX; 04-29-2008 at 20:03.

  3. #3
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: OOC Thread

    Please clear your PM inbox Ig!

    No PBM is complete without someone telling Ignoramus to clear his inbox. This time, I guess I have the dubious honor.


    Knight of the Order of St. John
    Duke of Nicosia

  4. #4

    Default Re: OOC Thread

    Sorry PK. Inbox cleared.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  5. #5

    Default Re: OOC Thread

    Question: can I take these guys in Dijon (my city) and add them to King Philip's army since it is in range? I'm pretty sure the answer is yes and then Philip can do with them as he pleases.

    I believe Dijon isn't considered under siege this turn, otherwise I'd guess the answer would theoretically be no...?

    Ah and watch those taxes in Frankfurt, the status and order thread says : Low, not Normal
    Last edited by The Lemongate; 04-30-2008 at 03:10.

  6. #6
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
    Join Date
    May 2007
    Posts
    3,701

    Default Re: OOC Thread

    Before we do anything in game plot the nearest point to Dijon along Philip's path to the Staufen region so he doesn't waste a chunk of movement.

    Actually just let me know for sure that it's a fair move, and I'll snag the save and do it myself.


  7. #7
    Chretien Saisset Senior Member OverKnight's Avatar
    Join Date
    Jan 2007
    Location
    Massachusetts, USA
    Posts
    2,891

    Default Re: OOC Thread

    Unless an extension is requested, I will be taking back the save after the 24 hours.

    While I can go ahead and do Chancellor moves and such, the game won't be able to proceed to 1148 until the assault on Dijon is resolved. Technically, we could end turn to start 1148, and mod in the losses once the battle was completed, but we wouldn't be able to open up the 1148 save until that had been done.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  8. #8
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: OOC Thread

    Quote Originally Posted by The Lemongate
    Question: can I take these guys in Dijon (my city) and add them to King Philip's army since it is in range? I'm pretty sure the answer is yes and then Philip can do with them as he pleases.

    I believe Dijon isn't considered under siege this turn, otherwise I'd guess the answer would theoretically be no...?

    Ah and watch those taxes in Frankfurt, the status and order thread says : Low, not Normal
    Here is the rule governing that:

    1.4 – Game Management: At the start of each turn, the CHANCELLOR will post an annual report on the events of the last turn, including a save game file for the new turn. After the annual report is posted, players will have 24 hours to download the save, and make their personal moves. Players can move their avatars, move any army (Private, Royal, or otherwise) their avatar commands, move any military units that start the turn inside a settlement they control (garrison units), move any military units that start the turn inside a fort in a province they control (fort units), and fight any battles against the AI that they are capable of fighting with their avatar’s army. The CHANCELLOR may move any avatar or army that has not been moved in this way as he best sees fit, including moves that result in battles, except that he cannot move a player’s avatar, Private/Royal Army, garrison units, or fort units in any manner that player has expressly prohibited. The CHANCELLOR may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving.
    So I'm pretty sure you can.

    *edit*
    and no, Dijon is not under siege. Though if it is attacked this turn, TC might want to rule on whether those men make it out in time...
    Last edited by Privateerkev; 04-30-2008 at 04:50.


    Knight of the Order of St. John
    Duke of Nicosia

  9. #9

    Default Re: OOC Thread

    Yeah it was more the fact that I wanted to pack them into another noble's army. Not that I'd think of any reason someone wouldn't want more troops

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO