Quote Originally Posted by Privateerkev
Hopefully the real game will have longer turns than 24 hours. While I understand it is to help us get through the test game quickly, I find it hurts my chances at coordinating with the other players. Guillemot basically has to be a "General" and just give orders because I don't have time to ask a question via PM, get a response, send another PM with ideas, get another response, then tell the Chancellor what we want. With only 24 hours, and players spanning the globe, I only have time to send one PM telling them what I want and then I hope the Chancellor will implement what I want if the other players do not submit on time. While this has been working somewhat effeciently, it is muting any possibility at real RP'ing and story writing.
My perception was that most Chancellors would grant periods longer than 24 hours to make their moves. I would expect 48, or even 72, hours to become the norm eventually, but I didn't want to legislate it. The 24 hours is meant to be the 'minimum' to ensure that the Chancellor does not go below that level. I do actively encourage extensions on a regular basis, though. I would expect the first Chancellorship or two to go relatively fast, and probably not need extensions. However, after that each Chancellor could simply say that all turns will be XX hours long, and that will be that. If we mandate 48 hours, then we have to sit around twiddling our thumbs if we finish early. Better to mandate less time, and encourage time extensions as normal operating procedure.