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  1. #14
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: OOC Thread

    Quote Originally Posted by Tristan de Castelreng
    I have not given long thought to this but wouldn't it be possible to set up two PvAI battles (one for each side) and decide a victory and losses from some kind of average method or depending on who scored the most decisive victory... There would be no loss of time as both players could play their own battles and reveal their results simultaneously.
    That was one of my original options, actually. I called it the Custom Battle option and the text read:

    Custom Battles will involve both players fighting a custom battle against the AI and submitting their results. econ21, or anyone he chooses, will create the custom battle and determine any extra rules involved in it.
    However, in initial discussions with various people it was brought up that a few people who are very good at this game could wipe the floor with the rest of us with this method. I recall FactionHeir being the prime example, with people thinking he could probably declare war on everyone and win with just a single unit of cavalry. Leaving it up to individual skill in playing TW games is somewhat questionable when we're supposed to be roleplaying other people, not our uber-elite gamer selves.

    For the record, though, I am very much open to other ideas for resolving PvP battles. I spent a long time looking for other methods, including browser based games and PnP systems. I couldn't find anything that fit well, though. If anyone knows of a system that might work, I'm eager to hear about it.
    Last edited by TinCow; 05-06-2008 at 16:04.


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