Quote Originally Posted by FactionHeir
a) You can also overload a tower to about 30 before opening the hatch if you know how to. b) The only time I would advise ladders is when you are trying to exploit the AI or if you are storming a citadel or if you are attacking from 3 sides and need to be quick.
isnt a) exploiting as well?

Quote Originally Posted by mir
When placing archers on walls as the defender, can we place more than 2 units on the same stretch of wall?

And: Will they be more effective? Or will they end up shooting each other (via friendly fire)?
You can place them on the walls in the same fashion as you do in the field. Can only place 1 unit on wall at a time. They dont seem to fire into each other on walls,but troops that are near the AI attackers would still occasionally get hit.

Quote Originally Posted by Nebuchadnezzar
The idea of low-level archers is not the kill but the morale decrease. Two peasant archers & 2 militia should be enough to win over a full enemy stack for a seige. Include a 1x ballista and its guarranteed.
Ive never beat a full stack of anything with only 2archers/2militia theres just not enuf bodies to hold onto everything everywhere. Hats off!

Quote Originally Posted by Zild
Just one more question for now, is adoption the formal name for converting victorious captains to generals, or are these two separate mechanics for expanding one's family?
You randomly get Man of the Hour trait for a captain that wins a battle in an army that has no officer in it. It will turn him into an officer and give him a retinue. (which I never understood..wish I could have a "captain of the pike" or sumthing..)