Quote Originally Posted by Eikon the Magistrate
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Ive never beat a full stack of anything with only 2archers/2militia theres just not enuf bodies to hold onto everything everywhere. Hats off!
No need for hats off its all just exploits and cheap shots. True the archer/militia is much harder to win then say archer/militia/ballista but you don't need to hold them off everywhere. This is an exceptionally imcompetent AI, sure they can scale the the walls from several points but don't be fooled that you need to hold them off at every breach. Usually after scaling the walls they just seem to stand around while you concentrate the breach at the gate or wherever the general is. Its important to remove him ASAP.

The ballista exploit is one off the easier to use. Too see this in action just fire up a custom battle, give yourself 3x militia + 1x archer & 1x ballista.

Give the enemy a near full stack of early troops (not feudal knights or something lol). If the enemy is cavalry heavy use 2x spear militia in schiltrom near the gate with ballista to the side. Use another unit of maybe town militia to engage the enemy using ladders/tower from one side only while your archers use fire arrows into their back. They should route rather quickly then use your archers to provide support fire into the enemy mass at the gate. Concentrate your archers to shoot unobstructed into the enemy rather then over the walls which has almost no effect. You may need to re-position them regularly.

Holding off a stack is really no drama. I've seen players kill off 2-3 full & partial stacks with this exploit. If the enemy is using mostly infantry don't use schiltrom but a V formation near the gate. All else remains the same.

http://www.twcenter.net/forums/showt...t=city+defence